Quote Originally Posted by Vandril View Post
Most of those are a pretty bad ideas on account of them being RNG. You do NOT want interrupt mechanics governed by RNG. Ever. That makes for entirely random matches with random balance. No. What you want is a controllable, skillful method of interrupting. Something that can be directly controlled by the player who's trying to interrupt the cast.
I'd actually like to see exactly what we have now, but with some minor tweaks:
1: Autoattacks no longer interrupt. Ever.
Well, first than nothing, what I posted werent suggestion, but rather asking you guys what is it you were looking for, for clarification's sake.
Seems I hit the nail, looking at your 1st point.