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  1. #11
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Do you guys have any idea how much they would have to nerf blm even further in order to allow for the job to cast uninterrupted by attacks? Its like all the blms posting here conveniently forget the firestarter proc and thundercloud proc mechanics exist. How the hell is anyone supposed to silence/stun firestarter proc (which has an absurdly high activation rate of 40%) 240 potency fire 3s or thundercloud thunders (this at least has a more reasonable 5% activation rate) when they are instant?

    This is on top of fire I's extremely high potency (170) which can be spammed back to back so long as you have mp and doesnt carry the combo bonus restriction, positioning bonus restriction, close range requirement or long recast that the stronger melee attacks have. And to make matters even worse you now enable the possibility of blms hard casting flare should they be lucky enough to go unnoticed, have built up stun resistance, or just be lucky that no one has stun/silence up to stop them. Lol and I suppose you guys want to be able to wield this godly destructive power while retaining all your cc abilities. This is why the general playerbase would make for such a fail game developer.
    (3)
    Last edited by Dimitrii; 11-18-2014 at 05:00 PM.