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  1. #1
    Player
    Scruffyx's Avatar
    Join Date
    Oct 2014
    Location
    Ul'dah
    Posts
    77
    Character
    Scruffy Twopointoh
    World
    Exodus
    Main Class
    Gladiator Lv 50
    In WoW your casting bar might not have stopped, but getting hit would knock the casting bar back a little, adding time to the cast. Could they implement that here, or would that end up being too OP?
    (0)

  2. #2
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Scruffyx View Post
    In WoW your casting bar might not have stopped, but getting hit would knock the casting bar back a little, adding time to the cast. Could they implement that here, or would that end up being too OP?
    They've all but removed that pushback around 2 expansions ago because they considered it an archaic, unfun mechanic. If I remember correctly, every caster is either completely or 80% immune to pushback in WoW, nowadays. Baseline.

    Just mentioning that so people don't mistakenly try to make the connection between this suggestion and how it works in WoW now. Way back when, pushback was a HUGE detriment to casters in that game. It was something like every hit taken during a cast increased the total cast time for that spell, up to 100% additional cast time.
    (0)
    Last edited by Vandril; 11-15-2014 at 06:34 AM.