Like other players suggested in this thread, it's easy to think of all the amazing tricks you can do in theory, but in application it is rarely practical without a lot of outside factors to back you up.
I don't play the game anymore, but this is a pretty lame excuse for someone not practicing what they can and can't do with a job.

Most of the time you are against pretty terrible players where you can easily use pretty much all of these "amazing tricks" with ease and get kills/capture points/ heal people/bait multiple people into chasing you for 3+ mins (the latter two in the case of sch/whm)

I no longer play the game because of how little of a challenge the frontlines matches provided and wolves den being pretty much dead most of the time outside of scrim weekends, it was a joke that a non-cleric stance whm could roam every point and pretty much roll over most opposition (or just run away with almost no risk) simply because of how bad the enemy were most of the time

The 2.4 changes do mix it up a little, double holy bursts got a big damage nerf from swiftcast nerf so thats fair enough and the regen's no longer stacking will most likely make the node pileons much more fun instead of one team slowly dying because they dont understand what focusing is

I feel kinda sorry for the blm getting a big loss in damage from swiftcast, i guess its only good for blizzard II now for when you need to scathe kite