Of course, no mention of Sure Cast, Swiftcast, Blizzard 2, using range/walls to your advantage, etc.
L2P.
Of course, no mention of Sure Cast, Swiftcast, Blizzard 2, using range/walls to your advantage, etc.
L2P.
Last edited by Deelo; 10-27-2014 at 12:16 PM.

Sorry, let me edit those in. They're so insignificant I didn't find the value in mentioning them.
Believe me if you want, I know how to PvP. Figures the first response I'd receive is a, "scrub newb Learn to play." high-horse paladin
Last edited by Eibon; 10-27-2014 at 12:29 PM.
The greatest contradiction ever. By the way, I play WHM in pvp 99% of the time, not paladin. Don't let my avatar fool you.
Last edited by Deelo; 10-27-2014 at 12:32 PM.

I'm not sure that's the greatest contradiction ever, if it is you should read more. Its maybe more of a slight oversight in my OP. However, as I said their role in addressing this issue is quite miniscule and surecast was mentioned in the initial post. My point is spell casters shouldn't have to rely on cooldowns to be able to play their class. I.E) Deal damage or heal themselves/others.
Last edited by Eibon; 10-27-2014 at 12:41 PM.

I was simply using WoW as an example. I know this game isn't WoW, or even in the playing field of it. This game is much slower in terms of whats going on. To reiterate, having to rely on cooldowns to effectively play your class is an imbalance. Plain and simple. You can sit in the back of a pack of people in frontlines, sure. Then a couple melee see you're dealing too much damage and you're snuffed out or running away with your tail tucked between your legs. Plain and simple. Meanwhile you have tanks, melee, and bards run around the field dealing damage uninterrupted. All the while, still being as susceptible to damage as spell casters, but completely UN INTERRUPTED unless CC'd. Spellcasting is unique in terms you have to STAY STILL and CAST to do damage. This is completely negated SIMPLY by having a melee auto attack you.
Last edited by Eibon; 10-27-2014 at 01:20 PM.
This is a really condescending reply and doesn't uphold the spirit of good discussion.
OP has since edited to speak about these but to throw my 2 cents in: Surecast can be stunned or knock backed into uselessness, Blizzard 2 is hardly a realistic cast when under duress, and the obstacles on the battlefield aren't placed in a way where'd it be advantageous as a healer to use (if I dont have line of sight on my team, I can't heal. If I can't heal, I'm doing it wrong.)
Range is important but a good healer is mobile to catch up with out of bounds allies. Moreover, any enemy at any time can quickly move in on you.
I'd be interested to see an Equanimity buff, at the bare minimum.
You're right and I'm sorry. I just hate seeing these threads because it's probably how the first wave of nerfs came to fruition. A few bad players get loud and proud on the forums, devs listen, everyone pays the price.
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