Yeah I believe you're right so that at least is a plus. Its hard to tell though cause a blm's nuke hurts either way lol.

Like a few are starting to see you really are talking out your ass. And for someone who plays a lot you sure don't pay attention, I've fought with you and against you for hundreds of matches, I only play blm in pvp but yet you want to sit their and be condescending? And I know you play bard but that doesn't mean a bard cant reach 200k, maybe you should actually look at the scores after a match, there are a few bards on primal that break 150-200k regularly, same with smn, but yet blm somehow is the big bad monster. Blm is the ONLY job that is fundamentally nerfed before even setting in but that doesn't stop me from playing it, and yes when im left alone I break records easily but if you let a blm cast you deserve it. But lets take SC away because thats just too much, lets nerf scathe because blm is just to powerful running now?
Honestly I agree with some and disagree with other points you make but you really need to stop being so arrogant.

No blm i know that's worth their salt would consider themselves anything but overpowered. Literally every blm i pre-party with and go into wd or fl goes in thinking they are dominant. This narrative that blms are at a fundamental disadvantage completely ignores the words "trade-off" over and over. People just need to know what they are doing, and for pvp that generally means converting your role from pure DD into support/finisher.Like a few are starting to see you really are talking out your ass. And for someone who plays a lot you sure don't pay attention, I've fought with you and against you for hundreds of matches, I only play blm in pvp but yet you want to sit their and be condescending? And I know you play bard but that doesn't mean a bard cant reach 200k, maybe you should actually look at the scores after a match, there are a few bards on primal that break 150-200k regularly, same with smn, but yet blm somehow is the big bad monster. Blm is the ONLY job that is fundamentally nerfed before even setting in but that doesn't stop me from playing it, and yes when im left alone I break records easily but if you let a blm cast you deserve it. But lets take SC away because thats just too much, lets nerf scathe because blm is just to powerful running now?
Honestly I agree with some and disagree with other points you make but you really need to stop being so arrogant.
BRD loses a ton of effectiveness without buffs. SMN is actually super OP but their finishing/damage abilities take a huge hit without aetherflow stacks. But BLM isn't hindered by that and they have the ability to ramp up extremely quickly if the opposing team is dumb enough not to key in on them. Again, it's about trade-offs, not classes being fundamentally disadvantaged.
Apologies for the triple post. Since I posted using my phone I'm unable to delete the duplicates until I get home later on tonight

yeah but not all of them can murder a player in 4-5 globals with 0 ramp up time. that's the entire point of what dimitrii is trying to say. that's the trade-off for being vulnerable to interruptions, otherwise blms would be completely ridiculous to begin with.


Which dps job can't murder someone in 4-5 GCD if left unmolested? And since when it it 4-5 GCD instead of 3?
Man you are just arguing semantics at this point. The fact remains that currently blm is the ONLY job capable of killing another job that fast without relying on any pvp or off gcd abilities WHATSOEVER in their damage burst. They will kill you that fast using only abilities that are readily available to them in seconds as they are gcd spells. There is no waiting a min and a half or more for those abilities to become available for use again like with the other dps. Are you really gonna sit there and tell people with a straight face that brd smn drg and monk can put out that much dmg in that short amount of gcd rotations with just their standard gcd abilities?
Edit: I'm not trying to argue with you for the sake sowing conflict. I'm just trying to explain to you that the mechanics of the job are what are making it necessary to place such restrictions in their casting. You cannot simply remove that restriction without first addressing the side effects the change would have on the job given its mechanics.
Last edited by Dimitrii; 11-20-2014 at 04:16 PM.


You can't ignore off GCD abilities, if a mnk spams their OGCD abilities they will have one up every 5-6 GCD on average, drg is every 3-4 GCD not including their dink ranged PvP move, brd has bloodletter and misery end on very short recast as well as a few others. And that 5-6 and 3-4 is with 100% combat time unmolested for the entire FL.
Huh?You can't ignore off GCD abilities, if a mnk spams their OGCD abilities they will have one up every 5-6 GCD on average, drg is every 3-4 GCD not including their dink ranged PvP move, brd has bloodletter and misery end on very short recast as well as a few others. And that 5-6 and 3-4 is with 100% combat time unmolested for the entire FL.
Monk OGCD abilities:
Howling Fist: 60 sec recast
Steel Peak: 60 sec recast
Dragoon OGCD abilities:
Jump: 40 sec recast
Spineshatter Dive: 60 sec recast
Dragon fire Dive:120 Sec recast
The gcd is 2.5 seconds. Where are you getting this average of monks having an ogcd every 5 to 6 gcd and drg a whopping every 3 to 4 gcd?


Axe Kick 150 sec
Somersalt 60 sec
Howling Fist 60 sec
Steel Peak 60 sec
Shoulder Tackle 90 sec
Mercy Stroke 90 sec
Averages out to about 12.7 seconds. Sure you won't be able to use Shoulder Tackle and Mercy Stroke immediately every time they are up, but you should be able to in 10-15 seconds. Plus long recast insta-GL3 and long recast three moves to GL3.
Jump 40 sec
Spineshatter 60 sec
Dragonfire 120 sec
Impulse Rush 120 sec
Skewer 60 sec
Leg Sweep 30 sec
Averages out to about 8 seconds. Plus life surge for crit and power surge for jumps.
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