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  1. #1
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Welcome to Caster pvp FFXIV style. Guess what? BLM is a walking A-Bomb with a heart full of napalm. Im pvp lvl 44 and strictly play BLM. if I didn't get interrupted while casting, the game would be broken. Simple as that. So all you broken heart casters asking for that to change is pointless. I burst damage better than a DRG, able to Sprint freely to get away from honers, and if I get stun locked, im popping CDs to save my ass which we have a plethora of, then SC Blizz 2, run away, Sleep. Keep in mind you have teammates covering you if the party is half aware of what's going on. I guess my long winded post can be summed up to saying, "This is how the game works. You're human, accept the hand you're dealt, and adaptation has proven to be our species greatest skill."
    (1)

  2. #2
    Player
    GreatMonkey's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Rasekhmet Apollohmet
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    PvP for caster needs to be balanced, it should not be 100% change to interrupt a caster, it should be something more of around 75%-80%.
    (0)

  3. #3
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by GreatMonkey View Post
    PvP for caster needs to be balanced, it should not be 100% change to interrupt a caster, it should be something more of around 75%-80%.
    Again, if you need uninterrupted casting, pop Equinamity. If casters couldn't be interrupted, non casters would be unbalanced and whining. I would be nuking opponents left and right, Dragoon chasing me? dead. Bard on me? Dead. This is coming from a seasoned pvp BLM, we need to be interrupted.
    (1)

  4. #4
    Player
    DenariusJay's Avatar
    Join Date
    Aug 2014
    Location
    Sacramento, CA
    Posts
    223
    Character
    Denarius Jay
    World
    Ultros
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Iagainsti View Post
    Again, if you need uninterrupted casting, pop Equinamity.
    Can still be interrupted which is highly irritating.. (I think silence and stun still cuts through Equanimity?)

    If theres one buff I would give spellcasters its this, equanimity gives total immunity to interruption, I mean hell, its only 15 seconds and has a long cooldown anyways... throw us a bone SE
    (0)

  5. #5
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Iagainsti View Post
    Again, if you need uninterrupted casting, pop Equinamity. If casters couldn't be interrupted, non casters would be unbalanced and whining. I would be nuking opponents left and right, Dragoon chasing me? dead. Bard on me? Dead. This is coming from a seasoned pvp BLM, we need to be interrupted.
    Or a seasoned PVP WAR looking to keep the casters at a disadvantage...

    For the examples you gave:

    The DRG would just have to jump on you and then run through you to still interrupt every cast.

    The BRD would just pop in and out from behind obstacles between attacks as they can attack whilst moving and can easily LoS your casts without causing much of an issue for their own..

    You constantly talk as though the other jobs aren't equipped with skills to handle casters. The fact is they ARE. Every physical DPS job has stuns, silences, snares and binds to deal with casters AND their ability to move whilst attacking gives them a HUGE advantage. In a 1v1 scenario, even without auto-interrupts on basic physical attacks a non-caster could still easily win by simply running through you to LoS your casts. Before you mention sleep: it breaks on damage so again would only net you a single unmolested cast.

    As the game stands at the moment, a caster has only one option when engaged by a physical DPS and that is to run whilst spamming a single insta-cast tickle skill that does no real damage. Casters get completely shut down by any attention on them whatsoever and if you think that is balanced then you truly have no idea what the word means. Equanimity does nothing as they can still stun/silence to waste it. If the only way for a caster to do any damage in PvP is to be entirely left alone to cast then you have a problem. Don't even get me started on the nerfs to SMN that cut their damage and ONLY CC skill leaving them with absolutely zero means of defending them self and no high damage to make the tradeoff worth it. The fester/enkindle spike isn't enough to drop a healer below half health and after that the SMN has no significant damage to dish out until their cooldowns are up.

    The only people calling for casting to remain as it currently is are physical DPS players that are enjoying taking advantage of it.
    (1)

  6. #6
    Player
    Slib's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    261
    Character
    Odin Haro
    World
    Goblin
    Main Class
    Summoner Lv 63
    Quote Originally Posted by Alberel View Post
    Casters get completely shut down by any attention on them whatsoever and if you think that is balanced then you truly have no idea what the word means.
    I had this issue the other day as BLM :-/

    I had this one dragoon on me the other day... would just sprint in my face with fetter ward and blow me up so fast. Couldn't CC him with any instant CC, sprinted and got weapon thrown snared. He just went nuts and popped all of his cooldowns and melted my face before fetter ward even wore off 8^(
    (0)

  7. #7
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    891
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Slib View Post
    I had this issue the other day as BLM :-/

    I had this one dragoon on me the other day... would just sprint in my face with fetter ward and blow me up so fast. Couldn't CC him with any instant CC, sprinted and got weapon thrown snared. He just went nuts and popped all of his cooldowns and melted my face before fetter ward even wore off 8^(
    Wooouuld he happen to have been a Roegadyn? lol
    (0)

  8. #8
    Player

    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    120
    Quote Originally Posted by Eibon View Post
    Take for example World of Warcraft; a very popular MMO and held in high-regards as one of the best PvP games available for MMORPGs.
    Only by WoW and WoW clone players. Other people think WoW PvP is a joke.

    Quote Originally Posted by GreatMonkey View Post
    PvP for caster needs to be balanced, it should not be 100% change to interrupt a caster, it should be something more of around 75%-80%.
    That's pretty much the same thing.
    (0)

  9. #9
    Player
    Logo's Avatar
    Join Date
    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    pro BLM PVP tip:
    Push the WHM in front of you.
    (0)

  10. #10
    Player TheWaywardWind's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    290
    Character
    Alexander Miller
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    As someone who frequently plays both sides of the coin, I'm iffy on this.

    As a healer, getting interrupted is a chore. Playing as a WHM/SCH isn't about how well you can heal, it's how long you can outlast the other team's healer before you eventually cave and hit the ground. Your abilities only prolong the inevitable. If it's getting to the point where you need to use Attunement as your last ditch effort, then it's pretty much game over. It's really more so about sprinting about, swift casting Medica II with divine seal popped and running and trying to get monks and ninjas off my back before I inevitably faceplant.

    On the flip side, think about uninterrupted heals. As a DPS, nothing is more irritating than trying to get a healer down only to have him/her just bring their health back up with one cast of Cure II. It really becomes exhausting and just not fun to play as.

    Same goes for BLM/SMN. Think about it. When I PLAY BLM, of course I get irritated when I can't cast uninterrupted. It makes me feel useless because I'm not doling out heavy hits like I could be.

    But on the flip side, when somebody else is playing BLM uninterrupted? Holy crap, you'd better watch out. Constant 700+ damage every two seconds with several cool downs to down you in a few seconds.

    It's a give and take system. You cannot have BLMs/SCHs uninterrupted because then there burst damage becomes incredibly overpowered. On the flipside, being unable to cast ANY spell without swift or sure cast is a pain. But that's where sleep and other abilities come in.
    (0)

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