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  1. #61
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Khyra View Post
    Of course, FFXIV doesn't have the role flexibility that FFXI did for some jobs.
    I agree, the role is set in stone. You are a DPS, Healer, or tank. That's fine. But at variation is encouraged and not terribly imbalanced toward one specific setup. Although, going forward it'll be hard to balance all these new jobs effectively especially with all the new skills that will come with expansions. I worry if we're going to fall into the "illusion of choice" model that plagues every single MMO just to satisfy people who want to be different for the sake of being different. Such is the nature of individualism.
    (0)

  2. #62
    Player
    LandricFrey's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90
    People seem to want this, but some feel it would "unbalance" jobs as they are. Currently there are cries for buffing dps classes such as a post stating that BRD is lowest and needs help, then I see another post stating SMN is lowest, even lower than BRD's. And of course the DRG post that got a official reply from someone at SE prompting all of these "buff my job now" posts. The point is that whatever changes made there will always be people complaining that their favorite job needs to be buffed. Things will never be perfectly balanced so how about we add some job playstyle choices?
    (0)
    Last edited by LandricFrey; 11-15-2014 at 05:11 AM.

  3. #63
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by LandricFrey View Post
    Things will never be perfectly balanced so how about we add some class playstyle choices?
    Because it will be nothing more than an illusion to satisfy a few people and then add in more balancing complications. In Diablo 2 and earlier versions of WoW, players had skills systems, that allowed for customization. In the current version of WoW and in D3, we do not have those. Do you know why? Because an overwhelming majority will simply choose the current best spec and play with it. Parties will force you to play that spec, and then kick you out if you don't. I never played version 1, which was a lot more open, but I've read in a few posts, this was the case, you had to have certain class and spec to participate.

    What you want is something like Diablo 3 has, in which a class has access to every skill, and the gear that class is wearing determines what that's class's spec is. The caveat, however, is that Diablo 3 can be soloed, whereas FFXIV requires group play. Once group play enters the picture, the mentality of the best spec will kick in, and you won't have the choices you think you do*.


    * Outside of solo play that, obviously. Or if you want to form your own group that supports your snowflake.
    (1)

  4. #64
    Player
    Verlyn's Avatar
    Join Date
    Dec 2013
    Posts
    230
    Character
    Leif Freivjr
    World
    Ultros
    Main Class
    Arcanist Lv 80
    If you kept the limited cross class slots (5 max), remove the restrictions and redesign the abilities that get cross classed, using traits to buff specialists so they don't get overshadowed, this would work fantastic and avoid most of the doomsaying in this thread.

    But we need to REALLY pick and choose what skills should be available to cross-class. It should bring a little of that class' ability without overshadowing what they do. PLD's can be Flash, since it still works as a threat generator, but it's got to be that PLD's is much better and they have better mitigation for the job. Cure or Cure II can work great, as long as WHM still gets all the better heals exclusively. I'd say each job should bring to the table up to three core cross class skills and two core traits. Tops. Your 5 slots must decide what skills or traits to use.

    Yes, there will be FOTM builds. But you know what? Other games deal. Devs change things. Eventually a good enough balance will arise.
    (0)

  5. #65
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by LandricFrey View Post
    People seem to want this, but some feel it would "unbalance" jobs as they are. Currently there are cries for buffing dps classes such as a post stating that BRD is lowest and needs help, then I see another post stating SMN is lowest, even lower than BRD's. And of course the DRG post that got a official reply from someone at SE prompting all of these "buff my job now" posts. The point is that whatever changes made there will always be people complaining that their favorite job needs to be buffed. Things will never be perfectly balanced so how about we add some job playstyle choices?
    The idea of choice is an illusion, at least as far as the general populous goes with how you play a game. Yes, there will be the rogue playstyle here and there, but generally speaking, any given player will simply opt to the best cookie cutter "choice" (whether because they're doing it intentionally or "forced" into it). There will always be the optimal ability that every DPS, heals, or tanks need to get to perform at their best. Is it mandatory? Probably not. Will it help them perform significantly better? Most likely. In fact, one likely "mandatory" class ability that everyone will want to take is Summon and Summon II, as those are ACN abilities, not SMN/SCH, and has zero negative impact to having out... plus it's a Carbuncle pet!

    How often did you choose to have a revive while you were a class and were given the freedom to select practically any class ability? Probably not often as a physical DPS, given the low amount of MP you have to work with. Within the limitations of 5 sub-abilities, people will almost always go for the cookie cutter that helps their role, because they'd severely gimp themselves not to. If, however, they gave us 10+ actions to use (like how it is when we're a class), the likelihood is a lot higher as to the idea of customization. But then comes the fear of balance. It seems like the FFXIV dev team does not like the idea of people breaking from the trinity roles and their proper jobs. Some players are very clever about how they can optimize their freedoms, and likely will find a way to do things more efficiently than sticking to the trinity. Remember the Titan-Egi tanking for Ramuh EX? SE clearly liked that idea... /nerf.

    I'm not saying the idea of options and "choice" is bad, but rather that the notion of it actually providing diversity is a fairy tale. The only way that we'd see such fantastical situations as a norm is if they were to allow us to use 10+ (if not all) class abilities without having to be selective about it. That'd be fun, but as I pointed out... it'll come with its own problems that could technically break the game.
    (2)

  6. #66
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Verlyn View Post
    Yes, there will be FOTM builds. But you know what? Other games deal. Devs change things. Eventually a good enough balance will arise.
    The issue is not whether it can be done, but why. The devs could do that, and then enter in the constant re balancing dance this would cause. At the end of the day, the vast majority of players will just play the current FoTM build. Outside of the modest experimentation that happens (that leads to FoTM builds), what value did you add to the game?
    (0)

  7. #67
    Player
    Verlyn's Avatar
    Join Date
    Dec 2013
    Posts
    230
    Character
    Leif Freivjr
    World
    Ultros
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Delily View Post
    The issue is not whether it can be done, but why. The devs could do that, and then enter in the constant re balancing dance this would cause. At the end of the day, the vast majority of players will just play the current FoTM build. Outside of the modest experimentation that happens (that leads to FoTM builds), what value did you add to the game?
    Depth. Flexibility. Some experimentation. As long as there's more than one way to do things, even by the boss (which a well designed set of abilities will accomplish), then mission accomplished.

    People overestimate how horrible it is to have customization that results in a few optimized solutions. There is NO customization system in existence that will not result in such a thing. That doesn't make it useless to try. The same complaints, even some of the same FOTM issues, will happen with or without the system in place. That's just a system still being refined, not a huge game destroying problem.
    (0)

  8. #68
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Sorry to say, regardless of how customizable you make a system, players will do what they always do. Find the "best" way to be a WAR and if you arent doing it the "best" way, you are doing it wrong #kicknoobsfromparty.

    Its fine how it is, it easier for the devs to ballance content and create new content, I know what I'm getting when I see a particular class in my party, and having the freedom to change jobs at the drop of a hat is far beyond any customization you see in other MMO's. Just be patient, this is vanilla ARR. this is the first wave of skills. when level caps get raised and new skills get added the customization will naturally expand. As it goes, I have different hotbar sets for different roles I play in a party, I'm WAR and have an emnity set for dungeons, I have a PvP set for damage and CC, and i have a DPS for when i off tank and still want to help out.

    Sorry, OP. I dont agree we need to change anything, it just needs time to grow. with each patch, it gets better.
    (2)

  9. #69
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Verlyn View Post
    Depth. Flexibility. Some experimentation. As long as there's more than one way to do things, even by the boss (which a well designed set of abilities will accomplish), then mission accomplished.

    People overestimate how horrible it is to have customization that results in a few optimized solutions. There is NO customization system in existence that will not result in such a thing. That doesn't make it useless to try. The same complaints, even some of the same FOTM issues, will happen with or without the system in place. That's just a system still being refined, not a huge game destroying problem.
    Fair enough, but there is a return on investment. It is really worth the amount of time and money it would take for the developers to implement this system, only to wind right back up where we currently are, and then incur the additional costs of balancing? Nothing is free. The time the developers could spend in building this out could be spent in building new content. Which would you rather have?
    (1)

  10. #70
    Player
    Verlyn's Avatar
    Join Date
    Dec 2013
    Posts
    230
    Character
    Leif Freivjr
    World
    Ultros
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Delily View Post
    Fair enough, but there is a return on investment. It is really worth the amount of time and money it would take for the developers to implement this system, only to wind right back up where we currently are, and then incur the additional costs of balancing? Nothing is free. The time the developers could spend in building this out could be spent in building new content. Which would you rather have?
    The system I proposed is already in place. The cost in terms of time and money would be in redesigning the skills/traits to get this dynamic together. And I guarantee they're already redesigning skills for 3.0 anyway regardless of the dev's stance on this issue.

    It might even be easier in some cases than keeping the existing setup. The numbers I threw out are just placeholders. With the number of jobs in this game as it is, even if we got 2 core abilities + 2 core traits (which is a lot easier to balance, since you can distill what that job offers to its core then) that would result in an overwhelming choice. Especially as they add more jobs.
    (0)
    Last edited by Verlyn; 11-15-2014 at 06:11 AM.

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