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  1. #1
    Player
    LandricFrey's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90
    People seem to want this, but some feel it would "unbalance" jobs as they are. Currently there are cries for buffing dps classes such as a post stating that BRD is lowest and needs help, then I see another post stating SMN is lowest, even lower than BRD's. And of course the DRG post that got a official reply from someone at SE prompting all of these "buff my job now" posts. The point is that whatever changes made there will always be people complaining that their favorite job needs to be buffed. Things will never be perfectly balanced so how about we add some job playstyle choices?
    (0)
    Last edited by LandricFrey; 11-15-2014 at 05:11 AM.

  2. #2
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by LandricFrey View Post
    Things will never be perfectly balanced so how about we add some class playstyle choices?
    Because it will be nothing more than an illusion to satisfy a few people and then add in more balancing complications. In Diablo 2 and earlier versions of WoW, players had skills systems, that allowed for customization. In the current version of WoW and in D3, we do not have those. Do you know why? Because an overwhelming majority will simply choose the current best spec and play with it. Parties will force you to play that spec, and then kick you out if you don't. I never played version 1, which was a lot more open, but I've read in a few posts, this was the case, you had to have certain class and spec to participate.

    What you want is something like Diablo 3 has, in which a class has access to every skill, and the gear that class is wearing determines what that's class's spec is. The caveat, however, is that Diablo 3 can be soloed, whereas FFXIV requires group play. Once group play enters the picture, the mentality of the best spec will kick in, and you won't have the choices you think you do*.


    * Outside of solo play that, obviously. Or if you want to form your own group that supports your snowflake.
    (1)

  3. #3
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by LandricFrey View Post
    People seem to want this, but some feel it would "unbalance" jobs as they are. Currently there are cries for buffing dps classes such as a post stating that BRD is lowest and needs help, then I see another post stating SMN is lowest, even lower than BRD's. And of course the DRG post that got a official reply from someone at SE prompting all of these "buff my job now" posts. The point is that whatever changes made there will always be people complaining that their favorite job needs to be buffed. Things will never be perfectly balanced so how about we add some job playstyle choices?
    The idea of choice is an illusion, at least as far as the general populous goes with how you play a game. Yes, there will be the rogue playstyle here and there, but generally speaking, any given player will simply opt to the best cookie cutter "choice" (whether because they're doing it intentionally or "forced" into it). There will always be the optimal ability that every DPS, heals, or tanks need to get to perform at their best. Is it mandatory? Probably not. Will it help them perform significantly better? Most likely. In fact, one likely "mandatory" class ability that everyone will want to take is Summon and Summon II, as those are ACN abilities, not SMN/SCH, and has zero negative impact to having out... plus it's a Carbuncle pet!

    How often did you choose to have a revive while you were a class and were given the freedom to select practically any class ability? Probably not often as a physical DPS, given the low amount of MP you have to work with. Within the limitations of 5 sub-abilities, people will almost always go for the cookie cutter that helps their role, because they'd severely gimp themselves not to. If, however, they gave us 10+ actions to use (like how it is when we're a class), the likelihood is a lot higher as to the idea of customization. But then comes the fear of balance. It seems like the FFXIV dev team does not like the idea of people breaking from the trinity roles and their proper jobs. Some players are very clever about how they can optimize their freedoms, and likely will find a way to do things more efficiently than sticking to the trinity. Remember the Titan-Egi tanking for Ramuh EX? SE clearly liked that idea... /nerf.

    I'm not saying the idea of options and "choice" is bad, but rather that the notion of it actually providing diversity is a fairy tale. The only way that we'd see such fantastical situations as a norm is if they were to allow us to use 10+ (if not all) class abilities without having to be selective about it. That'd be fun, but as I pointed out... it'll come with its own problems that could technically break the game.
    (2)