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  1. #3
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Lexia View Post
    The sub job system in XI was nice giving person ability to mix and match the different jobs.
    XI's system was 10000000000000000000000000000000000000x better than XIV's system.

    Sadly these devs are trying to control things to a fault and hurting the experience because of it.

    How the system is now the xclass skill window is nothing more than an illusion of choice. If you don't get X, Y, and Z abilities from it you are screwed because your class is tuned around having them.

    Quote Originally Posted by Anarnee View Post
    It limits discrimination and is flexible as well.
    LOL?

    There is NO flexibility. Hold on while I remove raging strikes from my BLM's bar and ask people how they feel about that. Read above. They literally tune around you picking specific xclass skills.
    (3)
    Last edited by Zarzak; 11-06-2014 at 06:36 AM.
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.