

Deffo the same goes for me too, I'd love to see the game become interesting again and customization is what does it for me. It doesn't have to be even the mix and match system of 1.0 either. Talent trees, ability points to boost skill power, multi-spec, just...something.
I see a lot of 1.0 comparison's being thrown around and I dug out a couple of my old videos to show the old system vs the new system. To show how the world was balanced and offered a fair challenge vs the new system of facerolling simple.
Sirocco Pre 1.20 - https://www.youtube.com/watch?v=aUR-lPpEbsU
Sirocco at 1.20 when Yoshida started taking over - https://www.youtube.com/watch?v=MQOgtbwZ0-I
Both cases I won the fight though pre 1.20 I was more challenged and had to put the full use of my abilities to win and through it all still came a lot of very close calls. Not bad for someone who never played a FF MMO until XIV 1.0 huh? Versus 1.20 where it took me longer to buff myself then it took to win the fight >_>
Also I'd like to mention to the people that are worried about cross class abilities being far too over powered. In my first run all those cross classed THM and CON abilities functioned at maybe 3/10 'ths their full power cos I was set as lancer. My Cure 2 at level 49 functioned as a CON's Cure 1 if they were level 10
Last edited by Aylis; 11-16-2014 at 09:07 PM. Reason: /1000 char
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote

