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  1. #101
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    You could also say that "horizontal" progression is also an illusion of choice, doesn't stop people from asking for it though, your point?
    Horizontal Progression is not what most people on this forum think its is. It is a character driven progression system with no classes or levels. All there is in horizontal progressions is an ability tree where players can spend there skill points learning abilities in melee, tanking, healing, magic and pet categories. Horizontal Progression also involves leveling up a skill through usage. For the some players in this game it may sound fun and exciting but for SE it would be hard to balance content around.
    (0)

  2. #102
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Akiza View Post
    Horizontal Progression is not what most people on this forum think its is.
    So it's not just multiple sources of top-end gear huh? anyone else here agree with this? I want to be sure the Black Rose Troll here is serious this time.
    (0)

  3. #103
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Hey. If they the armory system, then I'll be happy.

    Then maybe we'll be able to unequip our weapons, and have more than 1 type of weapon per job.

    Staves, hammers, clubs, axes, etc.

    It's gonna be great.
    (0)

  4. #104
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Akiza View Post
    Horizontal Progression is not what most people on this forum think its is. It is a character driven progression system with no classes or levels. All there is in horizontal progressions is an ability tree where players can spend there skill points learning abilities in melee, tanking, healing, magic and pet categories. Horizontal Progression also involves leveling up a skill through usage. For the some players in this game it may sound fun and exciting but for SE it would be hard to balance content around.
    I honestly have to wonder where you get your information from. That is NOT horizontal progression. You've described a classless system, similar to what's present in UO, Darkfall, and the Elder Scrolls (offline) series. Horizontal progression occurs when developers put a limit your character's ability to grow stronger by gear or some form of leveling mechanics (Paragon levels in D3, Realm abilities in DAoC). Rather, the most traditional form of it is introducing a system where players earn abilities by content. Master levels in DAoC are an example of this.
    (2)

  5. #105
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Delily View Post
    I honestly have to wonder where you get your information from. That is NOT horizontal progression. You've described a classless system, similar to what's present in UO, Darkfall, and the Elder Scrolls (offline) series. Horizontal progression occurs when developers put a limit your character's ability to grow stronger by gear or some form of leveling mechanics (Paragon levels in D3, Realm abilities in DAoC). Rather, the most traditional form of it is introducing a system where players earn abilities by content. Master levels in DAoC are an example of this.
    Restricting your characters ability to grow with leveling and gear mechanics is the simplest definition of Vertical Progression. Horizontal Progression is increasing the power of the player's character and it comes in two forms open and closed. An Open Horizontal Progression there is no leveling and class system there is just an ability tree where Player Characters have a large arbitrary number of skill points to spend in categories of Melee, Range, Magic, Pet, Tank and Healing to build their Job it's entirely character progressive. Closed Horizontal Progression is like WoW where the skill trees are locked behind the classes and ESO is in between the two extremes. Horizontal progression is mainly used as an alternative to the leveling system and answer the end game gear grind that plagues every mmorpg.
    (1)

  6. #106
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    I was actually talking to some of my guild members today about something like this. I mentioned that I would like to see a system in this game similar to EQ's AA (alternate advancement) system. The system game players a way to improve their characters beyond just getting the best gear possible for them.

    The system allowed players to gain xp to accumulate points that players could use to enhance aspects of their characters abilities. Things like giving tanks more damage mitigation, improving healing for healers, and improving damage output for dps. Something like this would also benefit the developers because they could then plan fights around a system like this.
    (1)

  7. #107
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    During 1.0 before jobs came ingame the cross-class skills were more open (Every skill except the ones you bought in the guilds for guildmarks. And up to 10 skills at level 50) and you could customizate your character how you wanted. Equip this skill from this class and that skill from this class and your character would be like a RDM.
    People complained about it because as soon everyone would have their character completed (all classes at level 50) everyone would be the same again with just different weapons.
    And so the devs created the job system for specializations.

    Quote Originally Posted by Sholah View Post
    We had this in 1.0. Yoshi took it away because of his precious WoW holy trinity system. He wants things to be as simple as possible for new players, and that means no customization.
    No
    The community has spoken

    1. What do you feel are currently the most significant issues with the battle system? (up to three answers)



    For Question 1, we decided to list up several points of concern the dev team and I had, and allow you to select multiple responses. It looks like the end result is that you feel all of them are significant issues. We'll do our best to address them all. In particular, the lack of class uniqueness seems to be prevalent in all regions. As this relates closely to core elements such as battle strategy, party composition, and attributes, we will be giving it top priority. It is going to entail a huge overhaul, including balancing the distribution of actions across classes, but we'll be looking to see what we can do, and then doing it! The result will be less monotony of actions, and once those changes have been finished, we'll move onto reworking the Battle Regimen system.
    http://lodestone.finalfantasyxiv.com...16083b634f7678
    (3)
    Last edited by Felis; 11-17-2014 at 08:28 AM.

  8. #108
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,037
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    as soon everyone have their character completed (all classes at level 50) everyone would be the same again with just different weapons.
    Because you could equip nearly all relevant skills in FFXIV 1.0
    Some skills were indisputably better than others, and there were enough slots to equip most of these "better skills". It was not a problem of "customisation" in itself. It could have been corrected simply by reducing the number of "slots" to equip skills, or by making more skills useful.

    Don't confuse the concept with the execution.
    (0)

  9. #109
    Player
    Teslo's Avatar
    Join Date
    Apr 2014
    Location
    I think I started as an Arcanist, so it was Limsa. I dunno man, it was a long time ago...
    Posts
    296
    Character
    Teslo Teaurelin
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Felis View Post
    During 1.0 before jobs came ingame the cross-class skills were more open (Every skill except the ones you bought in the guilds for guildmarks. And up to 10 skills at level 50) and you could customizate your character how you wanted. Equip this skill from this class and that skill from this class and your character would be like a RDM.
    People complained about it because as soon everyone would have their character completed (all classes at level 50) everyone would be the same again with just different weapons.
    And so the devs created the job system for specializations.


    No
    The community has spoken


    http://lodestone.finalfantasyxiv.com...16083b634f7678
    The whole article is REALLY enlightening on a NUMBER of levels. I especially like the general "Meh-ness" displayed for PvP.
    (0)

  10. #110
    Player
    Mirron's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    151
    Character
    Mirron Cykyledo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I really hope they don't add a talent tree or the like to this game. I've played in many games with them, and they honestly rarely feel like they actually add anything. The way that it's set up now allows everyone to be balanced arguably. Crossclass skills do add some variance I suppose, but there is only so much they should add.
    (0)

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