I'm sorry, I know this is my second thread revolving around the hidden gathering fatigue system. It's just the one major wall in this game that greatly ruins my perception of fun, and I'm desperate to see a better solution for it.
I understand the importance of RMT and bot prevention. However, after just a few leves the game forces me to log off and do something else in my life while the RMT just relog onto their next character and continue on. While you can never prevent RMT from having an army of bodies to cycle through, as is the nature of the beast, I feel like as a future paying customer I'm being increasingly punished for wanting to actually play the game.
All the other classes were opened up to free will, crafters can pretty much spam endlessly to their hearts content if they should so please. But gatherers must wait 25 hours to even have a chance to gain SP again... I just hope you can understand my lament.
Rather than just having complete misses with 0 SP yeilds, or complete lock down, I'd like to see a system where in after you've exhausted your typical loot pools from a node you are instead shifted over into a new set. This "fatigued" loot pool would consist of a junk item that only sells for 1 gil to NPC venders and serves no purpose otherwise in the game. Possibly with a low stack quantity. Such as an old boot from fishing, or a twig from botany.
This way, if you're a legitimate player whom only has the desire to go level your favorite class, you're not hindered by doing so. Since you're still getting an item the appropriate level to the node and thus gaining SP for your efforts, but the item received has no value in itself. It would open up the strategy of whether you wish to grind for SP or hunt for valued treasures, or a little of both depending on how you want to play. Not the current system of, you can level a bit but then not for a while, or only sporadically.
Thank you for reading.