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  1. #1
    Player
    Hrist_Althea's Avatar
    Join Date
    Oct 2014
    Posts
    10
    Character
    Hrist Althea
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Galgarion View Post
    Bah,sez I. Katana are just curvy razors with pretty sheaths. Their reputation is overblown. A dull bastard sword could equal their cutting power.
    Looks like you don't know anything about metallurgy. Please do some research.
    (0)

  2. #2
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Hrist_Althea View Post
    Looks like you don't know anything about metallurgy. Please do some research.
    Why would I do that, when I could just watch youtube?

    http://www.youtube.com/watch?v=FKvRHaJ2w6w

    Starting at 0:35 "I think the Katana is a beautiful weapon, a fine weapon. But it's been exaggerated." Then to prove his point, at 0:55 he performs tameshigiri with a dull bastard sword.
    (0)
    Last edited by Galgarion; 10-28-2014 at 05:15 AM.

  3. #3
    Player
    Nheir's Avatar
    Join Date
    Nov 2013
    Posts
    48
    Character
    Nheir Amell
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    Good Point XI is really the only place we see Scythes.
    However, SMN and SCH branch from the ACN class. And DRK will not have a Class. So if they follow that trend I don't think DRK will have a parallel like SMN & SCH. then again they don't have to follow that trend. The fact that DRK has no base class at all is proof enough lol.
    (0)

  4. #4
    Player
    Hammerfist's Avatar
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    Aug 2013
    Posts
    98
    Character
    Leander Hammerfist
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    I've never played FFXI but the whole Dark Knight using scythes thing always sounded terrible to me... I mean, they are knights, not farmers lol.

    Besides, in every other FF game Dark Knights have always used swords and, if you think about it, there aren't really any other classic FF jobs left who could use greatswords (red mage, blue mage and mystic knight maybe, but a 1-handed sword would fit them much better imho).
    (3)

  5. #5
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Taking ideas from XI is like taking car parts from a ten year old Honda to replace parts in a brand new Ferrari (FFXIV). Let's not and say we did.
    (2)

  6. #6
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    OP do has a point. Scythe in XI has weapon skill grade of A+ for DK.

    On the contrary, the only job with weapon skill grade A+ for great sword are Rune Fencer, which is released on the latest expansion Adoulin, Such a shame GS became primary choice for DK, which might eliminate any possibility for having Rune Fencer job in XIV.



    And btw, Rune Fencer are a tank job in XI, while DK kinda more into DD-related. But I guess different game means different style.
    (1)
    Last edited by BobbinT; 10-26-2014 at 09:56 PM.

  7. #7
    Player
    Baithin's Avatar
    Join Date
    Oct 2013
    Posts
    57
    Character
    Baithin Alberona
    World
    Adamantoise
    Main Class
    Archer Lv 50
    Quote Originally Posted by BobbinT View Post
    OP do has a point. Scythe in XI has weapon skill grade of A+ for DK.

    On the contrary, the only job with weapon skill grade A+ for great sword are Rune Fencer, which is released on the latest expansion Adoulin, Such a shame GS became primary choice for DK, which might eliminate any possibility for having Rune Fencer job in XIV.



    And btw, Rune Fencer are a tank job in XI, while DK kinda more into DD-related. But I guess different game means different style.
    If Rune Fencer or something similar is ever introduced in XIV, I think I'd prefer them having rapiers... You know, for fencing. Regardless of whether or not they're a tank or dps role. They could share the weapon with Red Mage, assuming they share the same base class.

    And OP... While I do agree with you about wanting tons of new jobs, it has been said that they don't want to add a bunch of jobs just for the sake of it. They don't want gimmicky jobs - they want to introduce jobs that will fill a specific niche that we don't already have.

    I'm all for gimmicks though, personally. =P
    (5)

  8. #8
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Baithin View Post
    If Rune Fencer or something similar is ever introduced in XIV, I think I'd prefer them having rapiers... You know, for fencing.
    I actually agree with you. Would be kewl if XIV version of rune fencer makes them into dps class since the use of rapier, and it would be deadly with their ability to infuse runes for oomph piercing damage.

    Quote Originally Posted by Zophar View Post
    Ok, one note on this. The Rune Fencer was based on the Mystic Knight job. It was a user of swords. It was mainly given GS in FFXI for one single reason: GS was the ONLY weapon type in game that didn't have a specific job that specialized in it. It could be used 3 jobs had weapons they had a higher mastery in. I would also say, regardless of what they may have intended for RUN, it sure wasn't a tank. Unless things have changed LOT since I quit. This is a job thrown in there just to fill a gap. And it did so poorly. Furthermore, what they did in XI, has no bearing whatsoever on XIV. I see really no reason to declare this a more suitable GS user than DRK. Just saying.
    Btw, forgot to mention that XI's RUN also has the only highest parry skill rate.

    But I guess I agree on the rest of what you said, although RUN are by no means weak or poor as you said. Their defensive rune abilities are what makes it better on tanking, similar like that XI WAR skill where you can parry and deflect damage. The aggro system however are weaker than the old tank job, but the recent patches already added some enmity boost on RUN skills, though I haven't tested this yet.
    (0)
    Last edited by BobbinT; 10-27-2014 at 05:35 PM.

  9. #9
    Player
    AdlaiT's Avatar
    Join Date
    Nov 2013
    Posts
    47
    Character
    Adlai Theroux
    World
    Adamantoise
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by BobbinT View Post
    OP do has a point. Scythe in XI has weapon skill grade of A+ for DK.

    On the contrary, the only job with weapon skill grade A+ for great sword are Rune Fencer, which is released on the latest expansion Adoulin, Such a shame GS became primary choice for DK, which might eliminate any possibility for having Rune Fencer job in XIV.



    And btw, Rune Fencer are a tank job in XI, while DK kinda more into DD-related. But I guess different game means different style.
    FFXI Bahamut server? That name looks familiar... haha.
    (0)

  10. #10
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by AdlaiT View Post
    FFXI Bahamut server? That name looks familiar... haha.
    yup. I'm guessing you're from there too. ^^
    (0)

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