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  1. #121
    Player
    Neyasa's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Emmanuella Lima
    World
    Zalera
    Main Class
    Arcanist Lv 43
    Quote Originally Posted by Smells View Post
    1. Spinning Edge
    2. Gust Slash
    3. Mutilate
    4. Throwing Dagger
    5. Mug
    6. Sneak Attack
    7. Dancing Edge
    8. Death Blossom
    9. Shadow Fang
    10. Trick Attack
    11. Ninjutsu
    12. Fuma Shuriken
    13. There could be more because of Mudras.



    There! Its clearly not enough space in the macro window.
    They gave ninja redmages death blossom from FFXI?
    (0)

  2. #122
    Player

    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    190
    Lol, this guy has got a macro for Regen. Regen I am telling you!
    Why, instead of asking SE to create more space, don't you get rid of your obviously useless macros.

    Also: if you need macros to play the game for you I very much doubt square enix is going to even bother looking into this matter.
    (1)
    Last edited by Sensu; 10-29-2014 at 09:37 AM.
    ~Crazy cat lady of Zero Tolerance.

  3. #123
    Player
    SlyRoyale's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    270
    Character
    Cecilia Tyyne
    World
    Sargatanas
    Main Class
    Archer Lv 80
    I can understand using macros for notifying people about the second set of Divebombs in T5, "loud" Provokes for tank swapping, or letting the rest of the party know it's okay to pick up orbs in Ramuh EX, but for any of your abilities be they GCD or not? And that many? I truly do not know what to make of this farce.
    (0)

  4. #124
    Player
    melisande's Avatar
    Join Date
    May 2012
    Posts
    185
    Character
    Meli San
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Why do you need to Macro every single attack? I can understand things that combo or burst, but there really is no point if it doesn't.
    (0)

  5. #125
    Player
    Smells's Avatar
    Join Date
    Dec 2013
    Posts
    42
    Character
    Game Shark
    World
    Zalera
    Main Class
    Marauder Lv 54
    Quote Originally Posted by Sensu View Post
    Lol, this guy has got a macro for Regen. Regen I am telling you!
    Why, instead of asking SE to create more space, don't you get rid of your obviously useless macros.

    Also: if you need macros to play the game for you I very much doubt square enix is going to even bother looking into this matter.
    needs to be /ac regen <mo>

    you need mouseover heals
    (0)

  6. #126
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    good news, macros dont/wont work "correctly" with mudras. the recast time on mudras is .5 seconds, and macros have an auto wait of 1 second. they really wont work for people that mash buttons too.
    (0)

  7. #127
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kaze3434 View Post
    good news, macros dont/wont work "correctly" with mudras. the recast time on mudras is .5 seconds, and macros have an auto wait of 1 second. they really wont work for people that mash buttons too.
    Good news indeed :-)

    If people actually took the time to learn to play, they would realize that the manual mudra casting actually works really well with the ninja playstyle. With so many oGCD abilities, they play very fast. If you take the time to get accustomed to each skill as you acquire it while you're leveling instead of just blindly grinding to 50, you'll be so adept at using the skills that the mudras become second nature. It's actually very fluid.
    (2)

  8. #128
    Player
    lbz1983's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Suran Templar
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by ShaolinMike View Post
    Good news indeed :-)

    If people actually took the time to learn to play, they would realize that the manual mudra casting actually works really well with the ninja playstyle. With so many oGCD abilities, they play very fast. If you take the time to get accustomed to each skill as you acquire it while you're leveling instead of just blindly grinding to 50, you'll be so adept at using the skills that the mudras become second nature. It's actually very fluid.
    Which is why I prefer DF even with the que time over FATE parties
    (0)

  9. #129
    Player
    Protoxic's Avatar
    Join Date
    Sep 2013
    Posts
    8
    Character
    Nao Fyrith
    World
    Odin
    Main Class
    Scholar Lv 70
    Why don't you just put your skill rotation into a macro and keep repeating it after the rotation is over? I'm just going by your logic right here.
    (0)

  10. #130
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by lbz1983 View Post
    Which is why I prefer DF even with the que time over FATE parties
    Agreed. However, in this ninja armageddon that we are dealing with, what I've been doing is working on my rotation while doing the boss FATEs. You can improve your skills just as much in FATEs as you can in dungeons, provided that you actually try to apply the techniques. Doesn't work nearly as well when you have 8 ninjas in the "kill 1000 enemies" FATEs, but for the the high-HP ones, it's just like fighting a dungeon boss.
    (0)

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