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  1. #1
    Player
    Benjaman's Avatar
    Join Date
    Mar 2011
    Posts
    22
    Character
    Benjaman Wight
    World
    Behemoth
    Main Class
    Archer Lv 50

    Where are my 2hrs?

    I haven't seen a topic about this yet.

    So guys, where are my 2-hours?
    (0)

  2. #2
    Player
    PeppinoTuna's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    125
    Character
    Cia Kjioo
    World
    Famfrit
    Main Class
    Paladin Lv 91
    2-hours what?

    You mean your 2-hour ability? I think you left that in FFXI when you started playing FFXIV instead.

    This isn't FFXI-2.
    (0)
    Piracy

  3. #3
    Player
    Rika's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    46
    Character
    Reekah Calloway
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Missing my 2hrs too!

    FFXI-2 yes please
    (1)

    Blue Garter - http://bluegarter.guildwork.com

  4. #4
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    FFXI-2 please (at least the best parts, dont degrade a good system)

    And 2 hour - class specific abilities were something great from XI
    (0)

  5. #5
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    ...just that they were completely imbalanced.
    (0)

  6. #6
    Player
    YUGON's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Kaiso Yugon
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    FFXI -2 lol xD Maybe a FFXIV + XI would be better.

    And yes, 2h abilities were great. I would like to see something like that here too
    (0)
    I'm The First and The Last...
    I'm Alpha and Omega...
    I'm the Beginning...and The End..


  7. #7
    Player

    Join Date
    Mar 2011
    Location
    The Internet
    Posts
    175
    ugh ffxi-2...

    oh, look i made a pb&j-2 for you, its the same sandwich just with better graphics. i want something NEW, which is why ffxiv ticks me off so bad. this is already ffxi-2, pretty much the same concept with different names and almost none of the content. ffxi fanbois ruin this game.... that is post-developer-initial-screwup.... you guys just make it worse. real ff fans would embrace change!!

    even if it was ffxi2, it would still lack content.

    2 hrs were okay. i'd rather enjoy content first tho. maybe quest 2hr ability or guild mark
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    99
    Well, there *are class-specific abilities. That's as close as you get!
    (0)

  9. #9
    Player
    jwang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    254
    Character
    Lorev Ildgar
    World
    Excalibur
    Main Class
    Paladin Lv 70
    2hr abilities... don't really have to be on 2 hour cool down. Quite frankly, having anything on 2 hour cool down creates a deterrent to use them, which ironically is why they're put there in the first place. On top of that, quite a few 2hrs in XI later became either niche or obsolete abilities. Outside of a few sac pulls, I can probably count on one hand the number of times I used Perfect Dodge in party play. What you people really are looking for is some sort of class specific "uber" ability. Kind of like what World of Warcraft does: each class and talent build has 1-2 special ability that defines that class, whether it's bloodlust for shamans, wings for paladins, gargoyles for death knights, or treants for druids. Notice that none of these abilities are on a cool down longer than 10 minutes, which is based around the assumption that you would clear most bosses within 10 minutes.

    That being said, we DON'T need a rehash of XI. What we need is to take what worked, and add it into the game. A functioning player search and invitation tool. A streamlined battle regimen system. Additional methods of transportation outside of teleporting and running. A mailbox/messaging system. Linkshells emblems with better customization of color palettes. Arena fights to challenge players and offer rare items. These things are from XI, and can be implemented with XIV's own flair and flavor. Things like class specific abilities, while an interesting concept, really should be put on the back burner till we have these immediate concerns taken care of. Once the foundation (community interaction) is fixed, then we can look at balancing gameplay concerns and seeing if we can make those spells and abilities look more impressive.
    (0)

  10. #10
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    It's call the 10 minute ability in FF14, which is frankly pretty worthless.

    About 2hr abilities...depends on class, and the fact that it wasn't balanced well through the updates is not at fault. They were originally envisioned to be use in "oh crap" situations and boss battles(BCNM). And they worked pretty well.

    Chain spells, benedictions, perfect dodge, etc etc were all factors in life or dead situations. Saying they're worthless is the understatement of the year.

    Heck Matt battles strategies sometimes lived on 2hr abilities.

    Wouldn't be the worse to have in FF14 if there were actual epic battles and hopeless fights to be fought.

    Anyone that says Meikyo Shisui is not a good, needs to see multiple lights.
    (0)
    Last edited by kukurumei; 03-10-2011 at 11:11 AM.

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