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  1. #101
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    I would rather see classes be made just as good as jobs instead of removed. Just because DRK is coming doesn't mean that PLD and WAR will be obsolete and not worth playing. I want classes to be given the same usability, simply removing it would cut out huge chunks of the game's content and lore, removal would be a huge waste and a missed opportunity in gameplay variety.
    (2)
    Last edited by Kallera; 10-27-2014 at 07:20 AM.

  2. #102
    Player
    Daranion's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    296
    Character
    Daranion Thronir
    World
    Adamantoise
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Exodus-E View Post
    That stuff you said
    It's readily apparent I never played 11 so I can't touch on those last two comments. But as for Thief being it's own class, why? Ninja/Rogue got it's steal skill. What else would Thiefs add?

    Geomancers in the classic series all boiled down to pressing "Geomancy" and that system obviously won't work here in 14. Conjurers already have a strong base for it and I can see Geomancer maybe getting added as a job crystal with some enhanced skills like "Quicksand" but not more than that. Unless you want Geomancer to work based off terrain in which case, well, that'd be a pain in the ass for Square to do. Also it would probably lead to doing nothing but shadowflare while in Coil for 9999 damage. Actually, let's add that in.
    (1)

  3. #103
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Yes and Blackmage totally can't make it into the game without elemental wheel ! Oh wait...

    A simple way to have Geomancer while keeping the original concept would be ( like BLU ) to have them learn skills from the earth during their quest that they can use later, they just have to find a caster gameplay et voilà ! Obviously they'll get away from the original job concept, or else warrior would only spam attack buttons, mages would spam Ultima or meteor, summoner would keep summon Bahamut or Odin, etc...
    (1)

  4. #104
    Player
    Daranion's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    296
    Character
    Daranion Thronir
    World
    Adamantoise
    Main Class
    Gladiator Lv 80
    Hmm so you're proposing a sort of AOE focused class then or something? Because they'd have to be different form conjurers since lol Earth Water and Air are all their things. OR are you saying they should be like a super coinjurer with hyper forms of those spells Like the BLM upgrade to THM

    Edit: I meant AOE because most famous Geomancer spells were AOE
    (0)

  5. #105
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Daranion View Post
    Hmm so you're proposing a sort of AOE focused class then or something? Because they'd have to be different form conjurers since lol Earth Water and Air are all their things. OR are you saying they should be like a super coinjurer with hyper forms of those spells Like the BLM upgrade to THM

    Edit: I meant AOE because most famous Geomancer spells were AOE
    They are not all AoE spells there are some single target spells too from Geo :
    http://finalfantasy.wikia.com/wiki/G...l_Fantasy_V%29

    Gust, branch spear for instance, of course if it's realeased in FFXIV I think it would have a good AoE capacity like BLM, but they can inspire from the classic spells to get inspiration, Wind blades, spells based on leafs or branches, stalactite, will'o wisp etc... there are a lot of things they can do with it than just CNJ in more offensive.
    (0)

  6. #106
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kallera View Post
    I would rather see classes be made just as good as jobs instead of removed. Just because DRK is coming doesn't mean that PLD and WAR will be obsolete and not worth playing. I want classes to be given the same usability, simply removing it would cut out huge chunks of the game's content and lore, removal would be a huge waste and a missed opportunity in gameplay variety.
    Making classes even with jobs defeats the purpose of having jobs in the first place.
    (0)

  7. #107
    Player
    TThibi's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    131
    Character
    Ohki Doki
    World
    Malboro
    Main Class
    Dancer Lv 100
    "I think they just diversify
    Some classes like Arcanist have 2 jobs
    Some Jobs will have no class
    and that's it...
    I don't think they would have introduced Rogue if the plan was to get rid of Class few months later"

    Actually if you look at the released skill pools for rogue and ninja you'll see unlike other jobs ninja and rogue both have full sets of unique skills as well as overlapping ones this is unusual for classes/jobs which currently only add about 5 skills after unlocking the advanced job every 5 levels and gated behind quests. Ninja and rogue are designed to split and split seamlessly, both have distinct AF sets and Weapons, as well as separate lore, and unique identity. They are here early because it was promised early and it was either release it now or scrap both. With the release of 3.0 it is highly likely rogue will become the more recognized Thief when the classes are renamed and reworked. Don't get attached to Eorzea as it is the 3.0 team will rewrite the world as we know it, and the final vestiges of the embarrassment that was FFXIV 1.0 Tanaka's $80 paper weight will be gone forever.
    (0)
    Last edited by TThibi; 10-27-2014 at 04:46 PM.

  8. #108
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Hatred of a game designer is no good reason to make design decisions. We'll see how rogue does in 2.4, and if it stands on its own in 50 content. I'll probably test the experience myself, as I hate ninja anyway.
    (0)

  9. #109
    Player
    ereskigal's Avatar
    Join Date
    Mar 2011
    Location
    Black shroud
    Posts
    193
    Character
    Ereskigal Irkalla
    World
    Excalibur
    Main Class
    Pugilist Lv 70
    I have a strong feeling that they will get rid of classes, turn rogue into a job come 3.0 "it already use a different weapon type compare to ninja" only thing they would have to do is give ROG new skills for it to be job and adds new skills to fill what was removed from NIN's class now that class is gone, and SMN/SCH will be separated both will take some skills from acn and both will be given some new skills to set them apart even more. Getting rid of the class system will give the devs more flexibility with adding new jobs.
    (0)

  10. #110
    Player
    Swanepoel's Avatar
    Join Date
    Oct 2014
    Posts
    9
    Character
    Hope Swanepoel
    World
    Tonberry
    Main Class
    White Mage Lv 70
    this only my opinion, when u reach lvl 60 u have an option if u want dark knight u must sacrifice ur paladin soul crystal turn to dark, or if u want still be paladin u renewal ur paladin soul crystal, then for WHM it will be dancer since dancer use staff like this


    (0)

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