If they were to add a real subjob system IT would open lots of interesting and possibly gamebreaking combos.
Unfortunately they will not do it!
If they were to add a real subjob system IT would open lots of interesting and possibly gamebreaking combos.
Unfortunately they will not do it!
Well, there is a subjob system already, the abilities you can get from your 2 classes, well it's more a subclass than a subjob, but it's the same, more restricted than FFXI's subjob system of course.
I don't mind them removing classes, as long as they stop with the dumb limitations of cross abilities. Give me max cross job abilities and I got no reason to miss classes. If I still get stiffed with 5 from two stinkin' choices to cross with then I don't care for losing classes. They still have their solo uses.
Ya that basically what I am thinking how Yoshi-P and the developers plan to handle things.That post means that you would be a terrible game designer.
If the job you are talking about is blue mage then you are wrong, you can add it in the game right now even with the current pattern of class/job ( that is not going to be the same considering how ninjas are ). There are no limitations in the class system, except the diversity in kinds of weapon, which can be fixed easily, but they don't want to.
They may keep class system in 3.0 but adjust it a bit for Summoner and Scholar sake.
Then from 3.0 and beyond they will continue to add new Jobs into the game but the New Jobs will be Stand Alone Jobs that do not require a class.
This way they will no longer need to create new classes for every new Job in FF14 while still keeping the current classes in the game.
In short, they don't need to remove classes but they will simply make new Jobs that don't require classes just like how they're handling Dark Knight.
As of now we still do not know much about how they will handle things in 3.0. All we know is that Dark knight do not require a class and can be obtained once players obtain the expansion. There is little info about how we will obtain Dark Knight in the game currently.
Last edited by EdwinLi; 10-27-2014 at 01:00 AM.
That would be just an excuse. Lore, Cutscenes, Quest all can be re-written to reflect the new changes. They want to make jobs more unique and with classes and cross class abilities that wont happen much. We really dont need cross classes. If they really wanted to give cure to X job they can just do it at a much later level than a WHM gets it and done. No need to pick from a list and no need to equip them anymore.
Wow, um. Wow. Okay, I'll do the research FOR YOU.
FFI -(going with most recent iteration) Black Mage, White Mage, Red Mage, Fighter/Warrior, Thief, Monk. Which then were preceeded by Advanced Jobs: Black Wizard, White Wizard, Red Wizard, Knight, Ninja, Master.
FFII - Firion - Hero(not sure if he is considered a specific Job), Maria - Archer, Gus - Monk, Leon - Dark Knight, Mindu - White Mage, Ricard Highwind - Dragoon. (there are a few others but they aren't listed as anything specific)
FFIII - Onion Knight, Freelancer, Warrior, Monk, White Mage, Black Mage, Red Mage, Thief, Ranger, Knight, Scholar, Geomancer, Dragoon, Dark Knight, Evoker, Bard, Black Belt, Devout, Magus, Summoner, Sage, Ninja.
FFIV - Cecil - Dark Knight and Paladin, Kain - Dragoon, Rosa - White Mage and Archer, Cid - Engineer (was he playable? I don't remember), Rydia - Summoner, Tellah - Sage, Edward - Bard, Yang - Monk, Palom - White Mage, Porom - Black Mage, Edge - Ninja.
FFV - Freelancer, Knight, Monk, Thief, Black Mage, White Mage, Blue Mage, Red Mage, Time Mage, Summoner, Berserker, Mystic Knight, Mime, Beast Master, Geomancer, Ninja, Ranger, Bard, Dragoon, Dancer, Samurai, Chemist.
Oye.. this is getting tiring.
FFVI - Locke - Thief, Terra - Esper (basically the game's Summoner), Edgar - Engineer/Machinist, Sabin - Monk, Cyan - Knight, Celes - White Mage if I remember right, Setzer - Gambler, Shadow - Ninja, Relm - Artist?, Strago - Blue Mage, Gogo - Mime. (left out the ones with no job equivalent: Gau, Mog, Umaro)
FFVII - Cloud - Soldier/Warrior/Knight, Tifa - Monk, Cid - Dragoon/Engineer, Yuffie - Ninja/Thief, Vincent - Gunner/Berserker. (left out characters with no clear job inspiration)
FFVIII - Squall - Warrior/Knight, Quistis - Blue Mage, Zell - Monk, Irvine - Marksman/Gunner. (left out character I wasn't sure about)
FFIX - Can't comment other than I know there was a Blm character and a Knight character.
FFX - Can only really comment on Yuna - Summoner and Lulu - Black Mage. (not familiar enough with this one and not searching)
FFXI - Monk, Warrior, Black Mage, White Mage, Red Mage, Blue Mage, Thief, Ninja, Samurai, Dark Knight, Paladin, Summoner, Beastmaster, Bard, Dancer, Ranger, Dragoon, Puppetmaster, Corsair, Scholar, Geomancer, Rune Fencer.
I'm going to stop here. This isn't including FFXII and XIII or the Tactics series because I think I've done enough.
My post before this was because you stated "final fantasy dosnt have that many jobs to start with" and then you proceed to ignore that statement in your very next post by trying (badly) to list some jobs from some of the games.
Last edited by Ecks007; 10-27-2014 at 01:20 AM.
As long ad my sch and my whm will keep swiftcast (and cleric stance for sch!)
No you can't, that would create major flaws in a lot of quests, WHM, DRG ( why a DRG guild would even exist in gridania ? ) or even SCH or SUM, the player is the only one that can be one of these, you can't have them in the ACN guild. The warriors have been banished from the city states, black magic is forbidden and considered a myth, so no guilds. The only one that could work are PLD and BRD.That would be just an excuse. Lore, Cutscenes, Quest all can be re-written to reflect the new changes. They want to make jobs more unique and with classes and cross class abilities that wont happen much. We really dont need cross classes. If they really wanted to give cure to X job they can just do it at a much later level than a WHM gets it and done. No need to pick from a list and no need to equip them anymore.
I'm going to stop here. This isn't including FFXII and XIII or the Tactics series because I think I've done enough.
My post before this was because you stated "final fantasy dosnt have that many jobs to start with" and then you proceed to ignore that statement in your very next post by trying (badly) to list some jobs from some of the games.[/QUOTE]
um from all those that proves my point we have all those jobs already lol expect the gunner
take a good luck the wizards are just super powered normal so they dont count we got smn the berseker is basicly combined with the warrior ~_~ of course we got blm/whm/sch already and due to the class system some of the other jobs just arent possible
Um, but if new jobs don't utilize the class "system" like Dark Knight, then what is holding them back? I'll tell you. It's the DPS, Healer, Tank system that is holding other jobs back because everything has to be pigeonholed into one of those three categories. It has nothing to do with the classes, and all do to with what role they can fit.um from all those that proves my point we have all those jobs already lol expect the gunner
take a good luck the wizards are just super powered normal so they dont count we got smn the berseker is basicly combined with the warrior ~_~ of course we got blm/whm/sch already and due to the class system some of the other jobs just arent possible
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