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  1. #1
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Xikeroth View Post
    I don't think it would be strange at all. Classes are in Eorzea's lore the jobs are a further extension of those classes with more defined roles. We have Gladiators then we have Paladins. Both have their own lore and background. Dark Knight is likely just that. It enables them to establish the DRK lore longer and in much more detail than if they give the first like 7 quests to a class and the remaining to DRK.
    Yep we have to keep in mind that Lore wise the Jobs are special because only few people are able to actually learn and master the Jobs.

    Dark Knight most likely will have a Lore reason why it is a Job without a class while keeping the concept that Jobs can only be learned by very few people worthy of the Soulstones.
    (4)

  2. #2
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by EdwinLi View Post
    Yep we have to keep in mind that Lore wise the Jobs are special because only few people are able to actually learn and master the Jobs.

    Dark Knight most likely will have a Lore reason why it is a Job without a class while keeping the concept that Jobs can only be learned by very few people worthy of the Soulstones.
    Funny enough he said if you register a code you "might" be able to become a Dark Knight from the get go, wonder how they're gonna fit that into lore? As much as they claim "lore" on everything, it doesn't keep them from breaking it continually throughout 2.x - to the point they even said to ignore certain lore because it wouldn't make sense if you go: "but the lore stated..."

    If we're to take lore into consideration: Conjurers are Black Mages that can also use healing magic. Thaumaturge are Black Mages that can reanimate and control the dead.

    Quote Originally Posted by Radacci View Post
    which is basically what we're doing already, so what would that change? except removing a large chunk of story/lore.
    None of the story is dependent on classes, actually - nor even on the jobs. The story is focused around a set of NPCs and the adventurers.
    (0)

  3. #3
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Tupsi View Post
    None of the story is dependent on classes, actually - nor even on the jobs. The story is focused around a set of NPCs and the adventurers.
    Seems logic for a dragoon to learn at the lancer guild while the DRK will have a DRK master or guild, absolutely.

    Quote Originally Posted by Anatha View Post
    I think it's more like "Don't expect to see any new classes in the game once they add in Rogue".
    Well they might add one if they find a good design idea, I wonder if with the class and job system they could do things like a RDM class that has 3 RDM jobs, one for each role.
    (Soul crystals being then the memories of different ways of the RDM )
    (0)
    Last edited by lololink; 10-26-2014 at 07:48 PM.

  4. #4
    Player
    NeverYolo's Avatar
    Join Date
    Aug 2014
    Posts
    16
    Character
    Never Yolo
    World
    Faerie
    Main Class
    Arcanist Lv 50
    I believe they've said a few times now that the expansion will be *as big* as a realm reborn was (in terms of change)
    To remove the classes, refine the jobs- their abilities, stats and bonus stat individuality.. their purpose.... that would be GREAT.

    I would be ALL for it. Sure the quests were cute.. but they could still convey a lot of that back story through the intermittent quests (lvl5, lvl10, etc.)

    However.
    I can't disregard they are releasing new classes and jobs prior to the expansion. This rogue / ninja one is coming now, and then a class that involves guns (no mention of the job)
    This would be sort of anti-productive if they are just going to be revamping how everything works come the expansion. But hey, maybe its just a show- a gimmick, something to keep fans interested and subscriptions paid so that they can continue developing a more in depth job system for the expansion.

    Perhaps the idea is that this expansion is taking place in a new area where players will move from 50 to 60, and part of that journey will include discovering new jobs that do not require you start from level 1? (Not sure how they would do this, but I know that it makes sense from a developer standpoint. Otherwise it would be a couple weeks before you had the new jobs unlocked and leveled up joining the ranks of the endgame crowd, not to mention how long it would take for them to be geared up for the content.. It would be neat to see the new jobs coming with the expansion join your ranks as you climb from 50 to 60 the very first time, and to have the opportunity to do so yourself. I'm thinking Death Knight from WoW right now, a series of quests to get an idea of how to play the role... then you're loose to join other high level players.)
    (0)

  5. #5
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    who cares about lore and such? dump the classes!
    nobody cares about classes, after lv30, so just remove them.
    (slightly sarcastic)

    Quote Originally Posted by Gilthas View Post
    Well, he also said that once you buy Heavensward you'll be able to get a Dark Knight.

    To me that seems to heavily suggest that Dark Knights will become a starter class/job.
    if i remember correctly, it was Koji, that said that...and it was on par with WHM punching stuff (in reference to what cross-class, rog would use, so Yoshi started punching in the air, and Koji was like: WHM?)
    (0)
    Last edited by Radacci; 10-26-2014 at 04:21 PM.

  6. #6
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    This is speculation but they could be doing this. If they revamp the class system and say make "onion knight" the base class a player is and then the job crystal changes person to said job then the first trick is what do you do about going from weapon to job when you first get the job in question.

    If they indeed do away with classes I feel like they may do the following:
    -Onion Knight will be the base "title" for every adventurer
    -The weapon the Onion Knight uses will determine the skillset they have available
    -When you change to a job and have no weapon in hand you will be bare-handed
    -Abilities will have a "required weapon/job" tool-tip attached to them so in the case of changing into a DRK with no greatsword you would not be able to use any of the abilities which require a Great Sword to use

    That's my best guess though if they want to make all the current jobs the same however what they could do for the current class/job system is just have it where 50+ they level separately so from 50+ you have to level both SMN and SCH if you want them at 60 and you can't just lv Arcanist to 60 and have both jobs at 60. With that in mind SMN and SCH would learn completely unique abilities from one another from 50-60 and woudl not share anything between one another in that window of lvs. AKA there will be no addition to class abilities rather abilities will only be tied to jobs from 50+ however abilities from 50+ may be cross-classable.
    (0)

  7. #7
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Airget View Post
    snip
    or they could just have a class for each wep.
    why dump it, to make everyone an onion knight? i don't want to be an onion knight, by default...
    so instead of cross-class, you want to cross-job? ya that wouldn't be imbalanced at all. Ninja with shoulder tackle, fist of fire, drg jumps? SCH with fester and summons?
    why can't ppl understand: you lv your class, not job; job is just an extension to class, not the other way around. SCH/SMN lvs both go up, cause you lv up ACN. Jobs don't have any lv, by themselves. You unlock job skills, from soulstones, once you're skilled enough in your class. Classes have lore purpose...
    (0)

  8. #8
    Player
    Ronyx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    394
    Character
    Karse Farrence
    World
    Sargatanas
    Main Class
    Paladin Lv 72
    We wouldnt even need the Soul Stones if classes were removed. So just by equip a weapon would be enough to job change.
    (0)

  9. #9
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Ronyx View Post
    We wouldnt even need the Soul Stones if classes were removed. So just by equip a weapon would be enough to job change.
    which is basically what we're doing already, so what would that change? except removing a large chunk of story/lore.
    (0)

  10. #10
    Player
    Anatha's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Ana Nuann
    World
    Jenova
    Main Class
    Summoner Lv 100
    I think it's more like "Don't expect to see any new classes in the game once they add in Rogue".
    (0)

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