i dont think its is, more of adv job because we now have all basic classes now with rogue. it can go like mar+ glad= war then Thaumaturge+ archer= blackmage. then take tho two blackmage+war=dark knight but its just a idea.


			
			
				i dont think its is, more of adv job because we now have all basic classes now with rogue. it can go like mar+ glad= war then Thaumaturge+ archer= blackmage. then take tho two blackmage+war=dark knight but its just a idea.
Well, he also said that once you buy Heavensward you'll be able to get a Dark Knight.
To me that seems to heavily suggest that Dark Knights will become a starter class/job.
Let me ask you this OP according to the Keynote, they said that Dark knight will not have any prerequisite ( meaning no class or job at a certain level to get DRK), You just get DRK at level 1 and level it up. I don't have any more evidence as you do atm. However considering that fact that the first job they announce ( in which other future job will follow this new formula most likely) has no base class/no Prereq, other jobs will follow suit.
So why have two entirely different systems? Class system ( that won't even be used anymore, kinda pointless to have since FFXIV seems to be heading into the direction of FFXI ( Jobs only). And a No class system in 3.0? That will just confuse the player. It's either 1 or the other.
No bass class/No Prereq makes it pretty clear in their stance on what they want to do with the class system, but I will hold my judgement on that call till we get confirmation from Yoshi.
Last edited by Starlord; 10-26-2014 at 04:28 AM.
Yoshida has said there will be Job+Job in the future and "Class > Job" will not always be the case - This is one of those instances. Flat out removal of classes? Probably not, but far far less reliance on them? Most likely and hopefully so. Classes are fine and all, but realistically, now that they moved away from Tanaka's design, it's time to move away from the rest of his design.



			
			
				Subjobs coming? Cool.Yoshida has said there will be Job+Job in the future and "Class > Job" will not always be the case - This is one of those instances. Flat out removal of classes? Probably not, but far far less reliance on them? Most likely and hopefully so. Classes are fine and all, but realistically, now that they moved away from Tanaka's design, it's time to move away from the rest of his design.
If they were to add a real subjob system IT would open lots of interesting and possibly gamebreaking combos.
Unfortunately they will not do it!
Well, there is a subjob system already, the abilities you can get from your 2 classes, well it's more a subclass than a subjob, but it's the same, more restricted than FFXI's subjob system of course.


			
			
				I think they just diversify
Some classes like Arcanist have 2 jobs
Some Jobs will have no class
and that's it...
I don't think they would have introduced Rogue if the plan was to get rid of Class few months later

			
			
				"I think they just diversify
Some classes like Arcanist have 2 jobs
Some Jobs will have no class
and that's it...
I don't think they would have introduced Rogue if the plan was to get rid of Class few months later"
Actually if you look at the released skill pools for rogue and ninja you'll see unlike other jobs ninja and rogue both have full sets of unique skills as well as overlapping ones this is unusual for classes/jobs which currently only add about 5 skills after unlocking the advanced job every 5 levels and gated behind quests. Ninja and rogue are designed to split and split seamlessly, both have distinct AF sets and Weapons, as well as separate lore, and unique identity. They are here early because it was promised early and it was either release it now or scrap both. With the release of 3.0 it is highly likely rogue will become the more recognized Thief when the classes are renamed and reworked. Don't get attached to Eorzea as it is the 3.0 team will rewrite the world as we know it, and the final vestiges of the embarrassment that was FFXIV 1.0 Tanaka's $80 paper weight will be gone forever.
Last edited by TThibi; 10-27-2014 at 04:46 PM.



			
			
				Hatred of a game designer is no good reason to make design decisions. We'll see how rogue does in 2.4, and if it stands on its own in 50 content. I'll probably test the experience myself, as I hate ninja anyway.
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