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  1. #1
    Player
    Ablongman's Avatar
    Join Date
    Mar 2011
    Posts
    44
    Character
    Everill Yarborough
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Completion EXP could work just fine, but would probably not be implemented since it would add a means of leveling in addition to leves and "force" min-maxers to quest in addition to grinding if it's significant. The way this works in most other MMO's is that a quest has a level, and experience decays as you outlevel the quest (for instance, a rank 20 quest gives 100% SP at 18-22, 50% at 23-26, 0 at 27+).

    I still think the best solution is to just have the material rewards of the quest scale with player rank. Rank 50 quests would just award Gil or armor in proportion to their difficulty.
    (0)

  2. #2
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Ablongman View Post
    Completion EXP could work just fine, but would probably not be implemented since it would add a means of leveling in addition to leves
    That's exactly the point. Every MMORPG should always have several means to progression. If progression methods aren't varied, boredom is absolutely unavoidable.
    (0)