
Originally Posted by
winxbloom61
1st off they not breaking drk history drks should have been tanks and probely would have been in the history if those were online and second there is no logic behind a bullet healling someone really isnt no fantasy rule set can make it logical for a bullet to heal
in this case the reason why not is logic and fantasy worlds have some what logic
drk wears heavy armor like the rune blader)mystic knight who was a tank in most ffs well i used em as a tank so u cant say its cuz they are magical knights theres no logic behind them tanking
so lets do a check least
does drk use a mele weapon
yes
does drk wear heavy armor(plate) Yes
does Drk have the ability to hold agro (yes)
so there you go the reason why it makes sense it being a tank
truth is dancer should be the next healer either that are chemist
FFII Leon - Dark Knight
Code:
Stats
Stat Level
HP 1098
MP 5
Strength 53
Spirit 16
Intelligence 36
Stamina 46
Agility 45
Magic 32
Proficiencies
Category Level
Unarmed 2
Knives 5
Swords 8
Staffs 6
Axes 9
Spears 7
Bows 4
Shields 3
Str highest stat, Shields lowest second lowest proficiency
DPS: 1
Tank: 0
FFIII
Code:
NES
White Magic Level
Cure 1
Poisona 1
Sight 1
Toad 2
Mini 2
Cura 3
Teleport 3
Blindna 3
DS & iOS
Special Ability - Souleater
The Dark Knight sacrifices 20% its current HP to attack all enemies, which can be useful for defeating enemies who multiply. Its damage is calculated using the following formula:
Damage Inflicted = Weapon Attack x 5 + JobLv x 10 + CurrentHP x 0.9
Stats
Level Str Agi Vit Int Mnd Level Str Agi Vit Int Mnd
NES Version DS & iOS Versions
1 20 20 10 2 3 1 5 5 5 5 5
10 26 26 14 7 8 10 10 10 10 10 10
20 31 31 18 12 12 20 17 15 17 15 15
30 37 37 22 17 17 30 24 20 24 20 20
40 42 42 26 21 22 40 31 24 31 24 24
50 48 48 30 26 27 50 38 29 38 29 29
60 53 53 34 31 31 60 44 34 44 34 34
70 59 59 38 36 36 70 51 38 51 38 38
80 64 64 42 41 41 80 58 43 58 43 43
90 70 70 46 46 46 90 65 48 65 48 48
99 75 75 50 50 50 99 71 52 71 52 52
In DS version Str>Vit, iOS Str=Vit
DPS: 2
Tank: 1
FFIV
Code:
As a Dark Knight, Cecil's stats are weighted physically, and he has barely any Magic Defense. As a Dark Knight he has low MP and Spirit. In the remake version for DS and smartphones he can boost his attack power with the Darkness ability, but at the cost of health.
Once Cecil becomes a Paladin, his stats increase, especially in Magic Defense and Spirit. Though Cecil loses all his levels when he becomes a Paladin, a Level 1 Paladin Cecil has 600 HP, more than even a Level 20 Dark Knight Cecil. Cecil can use White Magic as a Paladin, but his magic stats are not high, making him a mediocre support healer or someone to take damage for the team.
As a Drk, Cecil can boost his dmg, but suffers from low magic defense and mp. As a Pld his stats increase, especially Magic Defense and Spirit, he also more hp at lvl 1 Pld than a lvl 20 Drk.
DPS: 3
Tank: 1
FFX-2
Code:
Name AP MP Description Prerequisite
Attack Initial N/A Attack one enemy. None
Darkness Initial N/A Sacrifice HP to damage all enemies.
Drain 20 8 Absorb HP from one enemy.
Demi 20 10 Reduce the HP of all enemies by 1/4.
Confuse 30 12 Confuse one enemy.
Break 40 20 Petrify one enemy.
Bio 30 16 Poison all enemies.
Doom 20 18 Doom one enemy. Enemy is KO'd when the count reaches 0.
Death 50 24 Instantly defeat one enemy. Sometimes fails.
Black Sky 100 80 Damage all enemies.
Charon 20 N/A Sacrifice life to heavily damage one enemy.
Stats
Lvl HP MP Str Mag Def MDef Agi Acc Eva Lck
90 4931 321 167 105 151 106 43 106 4 12
91 4978 323 168 105 150 105 42 106 4 12
92 5026 325 168 106 151 105 42 105 4 12
93 5073 327 169 106 150 105 42 105 3 12
94 5121 328 170 107 151 106 42 105 3 12
95 5168 331 171 107 151 105 42 105 3 12
96 5215 333 172 108 151 105 42 105 3 12
97 5262 335 174 108 151 106 42 105 3 12
98 5309 337 174 109 151 106 42 105 3 11
99 5355 338 175 109 151 105 42 105 3 11
Str>Vit
DPS skills: 7
Debuff Status skills: 3
Tank skills: 1 (arguably)
DPS:4
Tank: 1
FFXI
Been Argued to Death
DPS:5
Tank:2
FFXIII: Lightning Returns
Death Knight Garb
Two high damage skills, passive bonus to physical and magical defense
DPS: 5
Tank: 3
FF Tactics
Code:
Name Description
Sanguine Sword Absorb HP from the target.
Infernal Strike Absorb MP from the target.
Crushing Blow Inflict damage with a sinister sword.
Abyssal Blade Sacrifice own HP to deal damage to others, with the nearest units suffering the most damage.
Unholy Sacrifice Sacrifice own HP to deal extensive damage to all units in range.
Support Abilities
Name Description
HP Boost Increase maximum HP by 20 percent.
Vehemence Increase attack power by 50 percent and decrease defensive power by 50 percent.
Movement AbilitiesEdit
Male Units
Name Description
Jump +3 Increase Jump by 3.
Female Units
Name Description
Move +3 Increase Movement by 3.
Passives that boost hp, and that boost str but lower defense. 3 skills that focus solely on damage, two draining attacks
DPS:6
Tank:3
Total from main FF series, 5 DPS roles, 3 Tank Roles*
*The 3 roles are arguable at best, first is due to str and vit being equal in iOS version of FFIII, second is from FFXI where DRK was designed as a dps but players were able to tweak it into a tank, and third from a game that wasn't even released until after jobs for 3.0 were already confirmed internally.
Looks like for the majority of the history of FF, Drk has had a main focus on damage instead of tanking, but I digress, yoshi wants his DRK to be a tank that's his call and he's made it. However, saying that DRK should of always been a tank because of it's legacy from past FF titles is untrue.