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  1. #11
    Player
    Xikeroth's Avatar
    Join Date
    Feb 2012
    Posts
    147
    Character
    Satheena Mistalle
    World
    Balmung
    Main Class
    Paladin Lv 70
    The only thing that has remained true in the FF series is WHM is a healer, BLM is a magic damage caster RDM can do very little of both and primarily uses a sword of some kind. RDM likely wont be released until they are ready for a hybrid support class. I think it'll be more closely related to bard we have now with some slight healing ability and buffs/debuffs on attacks rather than be restricted to only healing.
    (1)

  2. #12
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Could be high damage per shot but low dps 'healer' where the healing gimmick is throwing down vials on the ground to make very high regen rate small aoe (the size of of the ABC waymark or slightly bigger). That way the play style would be setting up heal and support spots and then after that you just keep dpsing until you need to replace the heal and support spots because the tanks need to move to the other side of the arena. that way keeping the tank alive is up to the tank (he has to find a way to stay on the spot as much as possible while weaving through aoes). Will have extra skills for emergency and burst healing like throwing a special vial to dissipate the heal spot and heal the tank for massive hp in the process. I could imagine the tank groaning when they this healer in dungeons though, lol.
    (1)

  3. #13
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by winxbloom61 View Post
    1st off they not breaking drk history drks should have been tanks and probely would have been in the history if those were online and second there is no logic behind a bullet healling someone really isnt no fantasy rule set can make it logical for a bullet to heal

    in this case the reason why not is logic and fantasy worlds have some what logic

    drk wears heavy armor like the rune blader)mystic knight who was a tank in most ffs well i used em as a tank so u cant say its cuz they are magical knights theres no logic behind them tanking

    so lets do a check least

    does drk use a mele weapon
    yes
    does drk wear heavy armor(plate) Yes
    does Drk have the ability to hold agro (yes)
    so there you go the reason why it makes sense it being a tank

    truth is dancer should be the next healer either that are chemist
    FFII Leon - Dark Knight

    Code:
    Stats
    Stat 	Level
    HP 	1098
    MP 	5
    Strength 	53
    Spirit 	16
    Intelligence 	36
    Stamina 	46
    Agility 	45
    Magic 	32
    
    Proficiencies
    Category 	Level
    Unarmed 	2
    Knives 	5
    Swords 	8
    Staffs 	6
    Axes 	9
    Spears 	7
    Bows 	4
    Shields 	3
    Str highest stat, Shields lowest second lowest proficiency

    DPS: 1
    Tank: 0

    FFIII

    Code:
    NES
    White Magic 	Level
    Cure 	1
    Poisona 	1
    Sight 	1
    Toad 	2
    Mini 	2
    Cura 	3
    Teleport 	3
    Blindna 	3
    
    DS & iOS
    
    Special Ability - Souleater 
    
    The Dark Knight sacrifices 20% its current HP to attack all enemies, which can be useful for defeating enemies who multiply. Its damage is calculated using the following formula:
    
    Damage Inflicted = Weapon Attack x 5 + JobLv x 10 + CurrentHP x 0.9 
    
    Stats
    Level 	Str 	Agi 	Vit 	Int 	Mnd 	Level 	Str 	Agi 	Vit 	Int 	Mnd
    NES Version 	                                DS & iOS Versions
    1 	20 	20 	10 	2 	3 	1 	5 	5 	5 	5 	5
    10 	26 	26 	14 	7 	8 	10 	10 	10 	10 	10 	10
    20 	31 	31 	18 	12 	12 	20 	17 	15 	17 	15 	15
    30 	37 	37 	22 	17 	17 	30 	24 	20 	24 	20 	20
    40 	42 	42 	26 	21 	22 	40 	31 	24 	31 	24 	24
    50 	48 	48 	30 	26 	27 	50 	38 	29 	38 	29 	29
    60 	53 	53 	34 	31 	31 	60 	44 	34 	44 	34 	34
    70 	59 	59 	38 	36 	36 	70 	51 	38 	51 	38 	38
    80 	64 	64 	42 	41 	41 	80 	58 	43 	58 	43 	43
    90 	70 	70 	46 	46 	46 	90 	65 	48 	65 	48 	48
    99 	75 	75 	50 	50 	50 	99 	71 	52 	71 	52 	52
    In DS version Str>Vit, iOS Str=Vit

    DPS: 2
    Tank: 1

    FFIV

    Code:
    As a Dark Knight, Cecil's stats are weighted physically, and he has barely any Magic Defense. As a Dark Knight he has low MP and Spirit. In the remake version for DS and smartphones he can boost his attack power with the Darkness ability, but at the cost of health.
    
    Once Cecil becomes a Paladin, his stats increase, especially in Magic Defense and Spirit. Though Cecil loses all his levels when he becomes a Paladin, a Level 1 Paladin Cecil has 600 HP, more than even a Level 20 Dark Knight Cecil. Cecil can use White Magic as a Paladin, but his magic stats are not high, making him a mediocre support healer or someone to take damage for the team.
    As a Drk, Cecil can boost his dmg, but suffers from low magic defense and mp. As a Pld his stats increase, especially Magic Defense and Spirit, he also more hp at lvl 1 Pld than a lvl 20 Drk.

    DPS: 3
    Tank: 1

    FFX-2

    Code:
    Name 	AP 	MP 	Description 	Prerequisite 
    	
    Attack 	Initial 	N/A 	Attack one enemy. 	None 
    
    Darkness 	Initial 	N/A 	Sacrifice HP to damage all enemies. 
    	
    Drain 	20 	8 	Absorb HP from one enemy. 
    
    Demi 	20 	10 	Reduce the HP of all enemies by 1/4. 
    
    Confuse 	30 	12 	Confuse one enemy.
    
    Break 	40 	20 	Petrify one enemy. 
    
    Bio 	30 	16 	Poison all enemies.
    
    Doom 	20 	18 	Doom one enemy. Enemy is KO'd when the count reaches 0. 
    
    Death 	50 	24 	Instantly defeat one enemy. Sometimes fails.
    
    Black Sky 	100 	80 	Damage all enemies.
    
    Charon 	20 	N/A 	Sacrifice life to heavily damage one enemy.
    
    
    Stats
    Lvl 	HP            MP 	Str 	Mag 	Def 	MDef Agi 	Acc 	Eva 	Lck
    90	4931	321	167	105	151	106	43	106	4	12
    91	4978	323	168	105	150	105	42	106	4	12
    92	5026	325	168	106	151	105	42	105	4	12
    93	5073	327	169	106	150	105	42	105	3	12
    94	5121	328	170	107	151	106	42	105	3	12
    95	5168	331	171	107	151	105	42	105	3	12
    96	5215	333	172	108	151	105	42	105	3	12
    97	5262	335	174	108	151	106	42	105	3	12
    98	5309	337	174	109	151	106	42	105	3	11
    99	5355	338	175	109	151	105	42	105	3	11
    Str>Vit

    DPS skills: 7
    Debuff Status skills: 3
    Tank skills: 1 (arguably)

    DPS:4
    Tank: 1

    FFXI

    Been Argued to Death

    DPS:5
    Tank:2

    FFXIII: Lightning Returns

    Death Knight Garb

    Two high damage skills, passive bonus to physical and magical defense

    DPS: 5
    Tank: 3

    FF Tactics

    Code:
    Name 	                Description   
    Sanguine Sword 	Absorb HP from the target.
    
    Infernal Strike  	Absorb MP from the target.
    
    Crushing Blow  	Inflict damage with a sinister sword.
    
    Abyssal Blade   	Sacrifice own HP to deal damage to others, with the nearest units suffering the most damage.
    
    Unholy Sacrifice 	Sacrifice own HP to deal extensive damage to all units in range.
    
    Support Abilities
    Name       	Description 	
    HP Boost  	Increase maximum HP by 20 percent.
     	
    Vehemence 	Increase attack power by 50 percent and decrease defensive power by 50 percent. 
    
    Movement AbilitiesEdit
    Male Units
    Name 	Description 
    Jump +3 	Increase Jump by 3.
    
    Female Units
    Name 	Description
    Move +3 	Increase Movement by 3.
    Passives that boost hp, and that boost str but lower defense. 3 skills that focus solely on damage, two draining attacks

    DPS:6
    Tank:3


    Total from main FF series, 5 DPS roles, 3 Tank Roles*

    *The 3 roles are arguable at best, first is due to str and vit being equal in iOS version of FFIII, second is from FFXI where DRK was designed as a dps but players were able to tweak it into a tank, and third from a game that wasn't even released until after jobs for 3.0 were already confirmed internally.


    Looks like for the majority of the history of FF, Drk has had a main focus on damage instead of tanking, but I digress, yoshi wants his DRK to be a tank that's his call and he's made it. However, saying that DRK should of always been a tank because of it's legacy from past FF titles is untrue.
    (13)
    Last edited by Gralna; 10-25-2014 at 11:36 PM.

  4. #14
    Player
    Blazer's Avatar
    Join Date
    Aug 2013
    Posts
    157
    Character
    Blazer Willz
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    Healing gunner sounds like Chemist, which would be bad ass.
    (4)
    Craigslist Time Linkshell

    Cactuar Server

  5. #15
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Grala so you're saying a tank makes sense since it's been one before. Good work.

    Come on guys. They can make it be be whatever they want. They don't have a specific trope to fit to here since DRK has been many things over the years.
    (8)

  6. #16
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    I really hope for chemist as healer.... So much.
    (4)

  7. #17
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by winxbloom61 View Post
    1st off they not breaking drk history drks should have been tanks
    I'm pretty sure you're none of the people who designed any of the FF games from the 80s - now, so you can't really say they "should have been" when the design Square went with was a Damage Dealer that sacrificed HP to enhance their abilities or deal damage. Secondly, people who say "FFXI isnt the only FF game, think of the other games" seems to be the most fixated on how XI did things, despite in the past, it has never been a 'tank', even though tanks didn't matter in the offline titles. Cecil, for example, wasn't a 'tank' until he renounced his dark knight ways and went paladin - the actual of the FF series, iconic one anyway.

    so lets do a check least

    does drk use a mele weapon
    yes
    does drk wear heavy armor(plate) Yes
    does Drk have the ability to hold agro (yes)
    so there you go the reason why it makes sense it being a tank
    Does it use a weapon? - What class doesn't use a weapon?
    Does it wear heavy armor? - So does Dragoon - Let's see how they work a tank, I suppose?
    Does it have the ability to hold aggro? - You're not supposed to, means your tank is doing terribly.
    "So there's the reason why it makes sense to be a tank" - That logic means WHMs are tanks too, they can hold hate no problem if they choose to spam medica II before the tank even gets initial hate.


    Quote Originally Posted by Sapphic View Post
    Think some people only played FFXI out of the Final Fantasy series due to their obstinate belief that if it doesn't match Final Fantasy XIs version of a job, it aint staying true.

    Thing is SE do things differently with each Final Fantasy. Get over it.
    ^ Here's an example of someone who only Played XI accusing others of only playing FFXI, because pretty much anyone disappointed actually didn't bring up FFXI aside the fact in XI they used Scythes as well as Great Swords.
    (4)

  8. #18
    Player
    odie's Avatar
    Join Date
    Dec 2013
    Posts
    725
    Character
    Aishwarya Vaishnavi
    World
    Midgardsormr
    Main Class
    White Mage Lv 70
    I really hope it is agent like the picture. I love the gun art. And I don't think healing bullets are odd. The healers already have dps skills so they would have offensive bullets, but imagine firing a healing bullet across the stage to reach your team mate as it explodes into healing magic when it reaches them. It's a fantasy game. It's totally possible and I find it really exciting
    (2)

  9. #19
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Personally I'm not really excited by the idea of a healing gun class, but that doesn't mean that they might not find a fun way to make it work somehow. Guess we'll find out soon either way!
    (1)

  10. #20
    Player
    Hillo's Avatar
    Join Date
    Aug 2014
    Posts
    47
    Character
    Hillo Aliapoh
    World
    Balmung
    Main Class
    Conjurer Lv 60
    I really hope it isn't "agent." To me, it doesn't fit FF or its lore (it was used with one character, but so what?). The idea of a healing/gunner class just seems ridiculous. I suppose you could argue for chemist/calculator, but even that always sounded off to me. Overall, chemist sounds better than agent though.
    (0)

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