Just got up. Where are the other jobssssssss they said they'd be announcing? At the NA fan fest they emphasized jobssssssss.
Just got up. Where are the other jobssssssss they said they'd be announcing? At the NA fan fest they emphasized jobssssssss.
Yoshi-P too off his Batman shirt and underneath it had a James Bond 007 shirt underneath. Made some gun motions, and said he liked Roger Moore and "Man with the Golden Gun" a lot. We'll have to wait until the Fanfest in Tokyo in December to actually find out officially what that means however.
Edit: They emphasized jobssssssss here as well. I imagine they'll give us another hint at the next Fanfest so they have a bit more information to fill out the months after and leading up to the expansion.
Ironically, I hoped samurai to be a tank. The concept of a blademaster ( medium hp, very high parry rate ) really appeals to me. Too bad we will never ever have a "block" skill in ff xc
Eh, it depends on what tools the devs would be willing to give them. I mean, there's nothing saying they can't have a traditional mitigation ability or two, as long as it isn't enough to let them tank. Of course, it's a moot point now, but it's fun to discuss anyway.On a serious note, there's a lot of battles in endgame content that involve fights that have wide damage AOEs that can't be dodged. And those take out well over half(defensive manuevers, primal enrages) of your HP just from one BOOM. Some even well over 2/3 of your HP (Megaflare). You would have to be very timely on your rotation, just to get health back, just in time to avoid getting One shotted by a single unavoidable mechanic.![]()
Did they even mention it being a blood tank? I only heard evasion and magic. It's dark knight dealing with dark magic but it might not have abilities dealing with hp absorption. I mean, they did fail at making warrior into a blood tank. Right now I'm believing that the 'dark' magic will be simply used to mitigate and generate aggro. Either by making the dark night turn into dark magic smoke thing (enemy stabs the dark knight, it just goes through him, the spot that was stabbed swirls with smog and the dark knight moves away, reforming still unhurt, which is technically a form of ninja blink tanking) or simply coating the dark knight's armor for damage reduction (basically the same as pld and war but have another way of activating them, not just pushing a button or collecting points).so DRK fills the tank role probably without sacrificing the heart of the job since it's a natural blood tank. Even in XI it got heavy armor, high HP and potent absorbs and drains that allowed it to flex as a tank. So what if you can't pop six different DPS cooldowns and drop a 10k Guillotine or some crap like that. This direction means the blood magic isn't going to take the hit it did in XI where "balance" made absorbs and drains useless on endgame bosses.
Well there goes the chances of samurai coming out... Gratz to all the DRKS out there.
Actually this makes a lot of sense.
Introduce a new tank class with a new dps class. More people leveling up tanks and playing when new DPS is hitting the dungeons.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.