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Thread: Dark Knight

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  1. #1
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    NIN became a tank in FFXI only because the players forced it in that direction. It was intended as a DoT DPS similar to THF. Tanaka just decided to roll with it instead of nerfing Utsusemi... SAM had intentions as tank in XI but keep in mind the only whisper of SAM we got was that folder on Soken's desktop which could have been anything. Gunner can't be a tank, at least not easily and we still need a new Healer so DRK fills the tank role probably without sacrificing the heart of the job since it's a natural blood tank. Even in XI it got heavy armor, high HP and potent absorbs and drains that allowed it to flex as a tank. So what if you can't pop six different DPS cooldowns and drop a 10k Guillotine or some crap like that. This direction means the blood magic isn't going to take the hit it did in XI where "balance" made absorbs and drains useless on endgame bosses.
    (4)

  2. #2
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Lithera View Post
    so DRK fills the tank role probably without sacrificing the heart of the job since it's a natural blood tank. Even in XI it got heavy armor, high HP and potent absorbs and drains that allowed it to flex as a tank. So what if you can't pop six different DPS cooldowns and drop a 10k Guillotine or some crap like that. This direction means the blood magic isn't going to take the hit it did in XI where "balance" made absorbs and drains useless on endgame bosses.
    Did they even mention it being a blood tank? I only heard evasion and magic. It's dark knight dealing with dark magic but it might not have abilities dealing with hp absorption. I mean, they did fail at making warrior into a blood tank. Right now I'm believing that the 'dark' magic will be simply used to mitigate and generate aggro. Either by making the dark night turn into dark magic smoke thing (enemy stabs the dark knight, it just goes through him, the spot that was stabbed swirls with smog and the dark knight moves away, reforming still unhurt, which is technically a form of ninja blink tanking) or simply coating the dark knight's armor for damage reduction (basically the same as pld and war but have another way of activating them, not just pushing a button or collecting points).
    (0)