
oh i see i forgot all about tactics thank you for reminding me


Final Fantasy IV
FF4 PSP Cecil Darkness
Darkness, also known as Dark or Dark Wave, is used by Dark Knight Cecil. Darkness has a Charge Time of 2. It deals non-elemental damage to all enemies by consuming his HP, but flan-type monsters are immune to it. If Cecil uses it too much he can KO himself when low on HP. This command was removed from the North American SNES version but during Cecil's encounter with his Dark Knight copy during his Paladin trial, the copy still uses this move.
In the remake of Final Fantasy IV for DS and iOS, Darkness is a completely different ability that empowers physical attacks at the cost of the user's HP.
Crisis Core -Final Fantasy VII
Zack can use Darkness by equipping the Darkness Materia. By sacrificing 12.5% of his HP, the player may damage all enemies within a radius around Zack, ignoring vitality. The ability costs no AP to use. The Darkness Materia is obtained as a reward for missions 4-4-2 and 8-4-6, and is dropped by Demon and Horned Devil, and stolen from Land Malboro.
Even more examples
Doesn't mean Cecil isn't a tank. He has the option of sacrificing HP, but as a character, he was still tanky. And yes, people have argued Kain was tanky too, but that doesn't mean they have to ignore that vision for Cecil. I'd say he worked as either a DPS OR a tank. SE just went with the latter.
On a slightly unrelated note, I think it would be cool if DRG was a bit more tanky. Oh well.


Please tell me what raid group in their right mind will take a tank into the raid that will use it's own HP to deal damage?Doesn't mean Cecil isn't a tank. He has the option of sacrificing HP, but as a character, he was still tanky. And yes, people have argued Kain was tanky too, but that doesn't mean they have to ignore that vision for Cecil. I'd say he worked as either a DPS OR a tank. SE just went with the latter.
On a slightly unrelated note, I think it would be cool if DRG was a bit more tanky. Oh well.
I always kinda saw Cecil as a tank...because like most tanks, if he fell over, you were pretty much screwed. Rydia pls

Why is it that no one got bothered that WAR became a tank in FFXIV too? Aside from FFXI (and still WAR was better as a DPS on that one too), WAR has always been a top DD class, with a lot of dmg increasing abilities (if any) but no one complained. I'm sure a big axe on your face should be more dmging than some punchs from MNK and a few dagger swipes from NIN but everyone is ok with that.
DRK uses heavy armor, have a lot of HP and is somehow a Dark Paladin. It fits. Paladin is just Knight in JPN so a "Dark" Knight wouldn't be so different. DRK will most likely use the "power of darkness" to tank via debuffs of some sort, by making the enemy weaker and crippling it rather then just blocking with a shield.

Dark Knight has just about always been a tank. In reference to FFXI, all melees had some sort of tank abilities, though obviously some classes were better at it than others. There was plenty of content that DRK could tank. The problem with FFXI DRK tanking was newbies using Last Resort and Soul Eater. Though not the ideal tank, it worked. Besides, FFXI was FULL of hybrids anyway and so most classes could fill multiple roles.
Seriously though, I could've told you DRK was going to be a tank in FFXIV years ago, I don't know why people were setting themselves up for disappointment.

FF2: Was somewhat tanky I guess? No particular abilities that suited it.
FF3 DS: Not a tank
FF4:Arguable but I'd say no because if you think they're a tank here then you think Dragoons were tanks as well. Drk/DRG were better at taking hits than the other party members but Paladin was the only true tank imo.
FFT wotl: Obviously not a tank
FFX-2: Not a tank
FF11: Not a tank
Bravely Default: Not a tank
I'm not sure how I feel about drk tank, but I do know that history should not be used as the deciding factor of what roles jobs here should play. I would not be surprised if DRK tanked based off damage, and not enmity. This is not a problem because their tank role is enforced unless pre-formed group. I'm just saying, DRK probably won't be faced with an army of tank abilities.
Name me any content outside of leveling up jobs where DRK could play as the tank for the group, over warriors, monks, paladins, ninjas, and heck even samuria. Not even with /nin or /sam did they come close. I tanked as DRK very rarely in desperate times, and when I did it was a nightmare on healer MP regardless of not using LR or SE and incredibly slow exp.Dark Knight has just about always been a tank. In reference to FFXI, all melees had some sort of tank abilities, though obviously some classes were better at it than others. There was plenty of content that DRK could tank. The problem with FFXI DRK tanking was newbies using Last Resort and Soul Eater. Though not the ideal tank, it worked. Besides, FFXI was FULL of hybrids anyway and so most classes could fill multiple roles.
But sure, I'll bite and ask just what you think DRK could tank in FFXI outside of mere exp groups, unless you speak of KC zergs in which case every DRK was forced to tank more or less but usually didn't matter because stuff dropped dead before their SE/BW combo wore off.
Strategic move on SE's part to probably attract ppl to play tank roles by using ppl's desire to play DRK, and lets WoW dudes a more easy transition from deathknight?
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