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Thread: Dark Knight

  1. #401
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Namasu View Post
    You FFXI rose-tinted goggles wearers are getting a bit too salty for my sodium intake.
    With the saltiness of the dark knight, cash shop, coils and endgame threads, we can make an entire ocean from it all.
    (1)

  2. #402
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Ecks007 View Post
    Thing is, you don't flash spam. That wastes MP like nobodies business at the early levels.
    That's why you use riot blade, obviously....

    I also never got into the Fate zerg parties in 2.0. Agree with the bad tanks though XD Many times ended up having to tank 90% of the dungeon as MNK or SMN with Titan on low level roulette when Ive ran them with those jobs. Generally I join as PLD or WAR. Also I've succesfully tanked practically everything in game, have a turn 9 geared PLD.

    More often than not I tank lvl 50 dungs using my 110 MNK accs instead of tank ones using sword oath with good healers, too many times out DPS the DPSers too :P
    (0)

  3. #403
    Player
    Lee-Akira's Avatar
    Join Date
    Feb 2014
    Posts
    85
    Character
    Lee Akira
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    I'm okay with dark knight being a tank, as long as the job has the move set from final fantasy tactics, and only sacrifices hp to increase defense capabilities, sacrificing hp to deal damage, is not very tank-ey in a game where having that extra hp is useful in tough battles.
    (0)

  4. #404
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Resheph View Post
    I don't understand how it doesn't have a base class. This am not make sense.
    maybe they get rid of base classes? would be cool

    Quote Originally Posted by Rosalynd View Post
    And there goes one iconic class butchered by the XIV team....

    Truly disappointed in it being a tank.

    Well if you ask me its great that there will be finally a tank which is just so cool and maybe on the same side a bit more focused on damage

    this is the first reason finally for me to play a tank.
    (0)

  5. #405
    Player
    Danbo05's Avatar
    Join Date
    Apr 2014
    Posts
    440
    Character
    Project Ziek
    World
    Exodus
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Namasu View Post
    If I can out-DPS 90% of the DPS I've met as a non-tanking warrior then I can do the same as a DRK. You FFXI rose-tinted goggles wearers are getting a bit too salty for my sodium intake.
    Pretty much this. One of the benefits of being a tank is that if you slap on DPS gear, you can actually out DPS A LOT of the actual DPS jobs in this game. Mainly because majority of them are not as good at playing their job as you are. But still, tanks have that flexibility. That's why there's off-tanks and main-tanks.
    (1)

  6. #406
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Shame its not real competitive DPS.

    The only reason you know you're winning is because they're bad. Woop de doo.
    (3)

  7. #407
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Errors View Post


    Mention that it will be a parry/dodge/magic tank.
    I'm curious and interested in the changes to Parry / Evasion Stats. Ideally they'll be more relevant / important, which then makes for more interesting gameplay overall (instead of the just the Weapon Damage / Main Core Stat (STR, VIT, etc.) being the only cared about stats).
    (0)

  8. #408
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Tonkra View Post
    maybe they get rid of base classes? would be cool

    doubt they will remove classes. Creating Stand Alone Jobs is most likely their plan so they can stop making new classes every new Job. While keeping the classes as the starting class/Jobs.

    Also, ever play those RPGs where there are secret Jobs in the game where you have to find them to obtain those Jobs and they don't have any special requirement beyond finding the location of that Secret Job trainer? Ya, Dark knight most likely will work like that being that players can become Dark knight any time they want but the only catch is that they must find the Dark Knight Job Trainer some where in the open world.

    However, that probably won't be issue since they'll most likely release the location of the Dark knight trainer once 3.0 arrives.
    (3)

  9. #409
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    If they implement it well and balanced (and i don't have much doubt that SE will fail here, considering that classes are balanced really well atm) i might even consider switching from BLM to DRK. If it's more like PLD where you just 1-2-3 most of the time then probably not though...
    (0)

  10. #410
    Player
    Joeymtl's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Joey Mi'ihen
    World
    Ultros
    Main Class
    Pugilist Lv 100
    Dark Knight being a tank is so weird...

    http://finalfantasy.wikia.com/wiki/D...l_Fantasy_X-2)

    Oh, never mind.

    It was, in fact, the only job that could tank Trema without mascot and catnip.
    (2)
    Last edited by Joeymtl; 10-28-2014 at 02:00 AM.

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