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Thread: Dark Knight

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  1. #1
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Klive View Post

    I can stop being this pansy paladin touchy feely tank and still use a sword, epic win.
    This is exactly what I mean. Paladin 3.0
    Goodbye paladins
    (0)

  2. #2
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    I saw a lot of people wanting Samurai as a counter-based tank. Got to thinking, what if they keep in the using your own HP as a oh shit button? Let's say similar to Holmgang (minus the dreaded self bind), but you get a short pacification to take as much damage as possible, without chance of death. Once the ability ends, the Dark Knight unleashes all that built up damage on the enemy? The ability to use your own HP to attack could also link into draining it back, possibly building up a pool for defense or increased healing effects?

    Would could be seeing a type of tank that doesn't so much rely on self-healing, and more absolute destruction. Using the darkness inside of themselves, it doesn't matter what happens to themselves, so long as their enemies die.
    (0)

  3. #3
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    The only real time DRK could tank a significant amount of things in FFXI was after the implementation of Dread Spikes, which helped absorb HP from enemies that were hitting them (which I think seems like a winner for a FFXIV skill for tanking).

    I forget if it got nerfed or not, but that was something, I guess.
    (0)

  4. #4
    Player
    Hagen's Avatar
    Join Date
    Jun 2013
    Posts
    54
    Character
    Hagen Sankrysse
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    The only game DRK wasn't a tank was in FFXI because that was the only game that had that kind of division. All melee characters with good HP and armor could take hits in any FF game quite well.
    (0)

  5. #5
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Introduction of Death Knights didn't kill the paladin in WoW and it will not kill the paladin here. At launch of the expansion there will be an explosion of Dark Knights, but after a time the number will even out again. People will tank what fits their tastes in the end.
    (2)
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  6. #6
    Player
    BanefulGamer's Avatar
    Join Date
    Aug 2013
    Posts
    1
    Character
    Aqua Sunseeker
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Seems to me that SE just needs to implement some kinda of system that allows jobs to do different roles; so a Dark Knight could be a dps or Tank. Seems like a win win to me.
    (4)

  7. 10-27-2014 08:11 AM
    Reason
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  8. #8
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    I'm ok with a DRK tank. DRK does make more historical sense as a DPS, but there's only so many available jobs that are both popular and could fit the mold as a tank (wearing heavy armor), so I always though this was a possibility. I'm actually happier that it is a tank, because I imagine that I'll have more opportunity to play DRK consistently due to the higher demand for tanks in the game.

    The one thing I'm sort of confused about is DRK as an parry/evasion tank. If there was one tank class that would scream, "GO AHEAD AND HIT ME IN THE FACE, I'LL MAKE YOU PAY FOR IT", it would be the self sacrificing DRK. Parry I get, but DRK as a nimble evasion tank seems ... odd.
    (3)

  9. #9
    Player
    Deusteele's Avatar
    Join Date
    Aug 2013
    Posts
    195
    Character
    Qarin Lor'rissan
    World
    Ultros
    Main Class
    Conjurer Lv 100
    DRK might function similar to Guardian Druid on WoW. Massive Health pool, Very High Dodge, but has a way to convert a resource into a scalable self heal. That latter part is what WAR lacked during the launch of 2.0. They may implement a damage taken pool for DRK that accumulates during the fight.
    (0)
    Last edited by Deusteele; 10-27-2014 at 09:35 AM.

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    If anything it looks like a heavier, more "do your best" and take hits in the face, passive mitigation tank (or at most evasive mitigation through spells/seals) than anything physically nimble... Its heavy armor and likely enlarged health pool seems to make it ideal as a dual-option heavy dps / tank that, when in the dps role, can easily swap into off-tanking and can use increased vitality for larger nukes (though at cost of consistent dps compared to going full strength)... I don't exactly have faith in the team's ability to make something interesting of a self-sacrificial mechanic in a tank either, though I think it's possible in other hands. Of course, just as much as none of this is perfectly set in stone yet, I really doubt we have a voice in the matter.

    :: just a side-note, from what little we have here, the impression I get is that of a 2h Frost tank, back when that was a thing. Huge armor, decent enough health, acclimating and sapping defense, good parry and magic defense, and a bit of burst mitigation/absorption through spells.
    (0)
    Last edited by Shurrikhan; 10-27-2014 at 09:39 AM.

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