I am glad it is a tank class, whine all you want but this game needs more tanks and DRK is a heavy armour style job which suits tanking just fine as opposed to such silly things as someone mentioned earlier about how they thought ninja would be a better suited tank...erm no ninja would never be suited for tanking from a common sense perspective they are supposed to be stealthy not in the front lines taking all the hits for everyone else.
It's way too early to jump on this silly hate bandwagon when so little is known about it's abilities and such especially just because you wanted it to be a DPS among the overly saturated amount of DPS classes already present in game. People who wanted it to be a DPS class can go cry me a river, I am glad it is filling a much needed tank option and for once I am actually thinking about playing a tank class because DRK is one.
Last edited by Snugglebutt; 10-26-2014 at 01:35 AM.


Dark Knight could easily use darkness to tank. The old THM from 1.0 actually had a lot of defensive Dark-based spells, which could see a comeback with Dark Knight. For example:
*Dread Spikes - steals HP from enemies that hit you
*Drain - steals HP from enemies
*Sanguine Rite - Restores MP in proportion to damage taken. I thought it also reduced incoming damage, but could be wrong.
*Absorb ACC/ATK/DEF/EVA - Transfers a portion of the target's accuracy/attack/defense/evasion to you.
*Shadowsear - Deals damage and increases your magic potency in proportion to the different in HP between you and the target.
*Punishing Barbs - Channel your pain to an enemy, redirecting a portion of damage dealt to you back to its source.
*Gravity - Reduces the movement speed of enemies within area of effect.
*Sacrifice - Heals a portion of HP and additional HP over time to party members with area of effect.
*Damnation - Haunt an enemy with visions of the hells, dealing damage. Grants the Caster MP in Proportion of to the damage dealt.
*Blood Rite - Spill your own blood in a sacrificial rite, enhancing magic potency.
*Silhouette - Launch a shadowy attack, dealing damage to the target decreasing enmity. Damage type varies with equipped arm. (would obviously need to be reversed to increase enmity).
*Soul Ward - Allows target to instantaneously revive upon being KO'd.
*Shadowfall - Launch an icy attack, dealing damage and temporarily incapacitating the target.
*Emulate - Imitate the very essence of another, assuming the target's elemental resistances.
*Contagion - Share your anguish, transferring all of your enfeebling effects to the target.
*Mass Fear - Causes enemies within area of effect to flee in terror.
*Stygian Spikes - Deals damage over time and reduces the defense of enemies within area of effect.
Someone made a video showcasing 1.0 classes and their abilities, so you can see them being used here:
http://youtu.be/h1m0B_OTjsk?t=11m28s
Admittedly, the old THM also felt very "Red Mage" as it held a lot of utility spells, but I think Dark Knight could definitely take a cue from it and become a very interesting tank.
This is actually what I was thinking in a sense. DRK has a LOT of HP/stat draining moves in some games with them, so we could actually be seeing the rise of a debuff tank.Dark Knight could easily use darkness to tank. The old THM from 1.0 actually had a lot of defensive Dark-based spells, which could see a comeback with Dark Knight. For example:
*Dread Spikes - steals HP from enemies that hit you
*Drain - steals HP from enemies
*Sanguine Rite - Restores MP in proportion to damage taken.
*Absorb ACC/ATK/DEF/EVA - Transfers a portion of the target's accuracy/attack/defense/evasion to you.
*Shadowsear - Deals damage and increases your magic potency in proportion to the different in HP between you and the target.
*Punishing Barbs - Channel your pain to an enemy, redirecting a portion of damage dealt to you back to its source.
*Gravity - Reduces the movement speed of enemies within area of effect.
*Sacrifice - Heals a portion of HP and additional HP over time to party members with area of effect.
*Damnation - Haunt an enemy with visions of the hells, dealing damage. Grants the Caster MP in Proportion of to the damage dealt.
*Blood Rite - Spill your own blood in a sacrificial rite, enhancing magic potency.
*Silhouette - Launch a shadowy attack, dealing damage to the target decreasing enmity. Damage type varies with equipped arm. (would obviously need to be reversed to increase enmity).
*Soul Ward - Allows target to instantaneously revive upon being KO'd.
*Shadowfall - Launch an icy attack, dealing damage and temporarily incapacitating the target.
*Emulate - Imitate the very essence of another, assuming the target's elemental resistances.
*Contagion - Share your anguish, transferring all of your enfeebling effects to the target.
*Mass Fear - Causes enemies within area of effect to flee in terror.
*Stygian Spikes - Deals damage over time and reduces the defense of enemies within area of effect.
Someone made a video showcasing 1.0 classes and their abilities, so you can see them being used here:
http://youtu.be/h1m0B_OTjsk?t=11m28s
Admittedly, the old THM also felt very "Red Mage" as it held a lot of utility spells, but I think Dark Knight could definitely take a cue from it and become a very interesting tank.
So what If they make Dark Knight a Tank? This is FFXIV, not FFXI. Get over it.



Last edited by Mugiawara; 10-26-2014 at 01:39 AM. Reason: Typo.

In Final Fantasy XI, BRD was a pure support class. They would not attack, nor would they deal any damage. They were simply there to play songs over and over again - or in earlier years, they were there to pull mobs + support their group with advancing march, mage's ballad, etc.



Bards in other FF games were mostly a support class and your general MMO...but changed it here as a hybrid but they lean more DPS, than they do a support.
Just to name somewhat recentish: FFX-2: Songstress, pure support.
Recent: FF TYPE-0: Deuce, uses flute to support applies.
Disappointed in all honesty on the bards here but I've accepted it I guess lol.
Last edited by Mugiawara; 10-26-2014 at 02:34 AM. Reason: Typo.
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