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Thread: Dark Knight

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  1. #1
    Player
    Parz3val's Avatar
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    Jun 2014
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    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alexander_Dragonfang View Post
    Which also goes against FF tradition and thus, is a problem.
    FFT broseph.
    (0)

  2. #2
    Player

    Join Date
    Oct 2011
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    I am glad it is a tank class, whine all you want but this game needs more tanks and DRK is a heavy armour style job which suits tanking just fine as opposed to such silly things as someone mentioned earlier about how they thought ninja would be a better suited tank...erm no ninja would never be suited for tanking from a common sense perspective they are supposed to be stealthy not in the front lines taking all the hits for everyone else.

    It's way too early to jump on this silly hate bandwagon when so little is known about it's abilities and such especially just because you wanted it to be a DPS among the overly saturated amount of DPS classes already present in game. People who wanted it to be a DPS class can go cry me a river, I am glad it is filling a much needed tank option and for once I am actually thinking about playing a tank class because DRK is one.
    (1)
    Last edited by Snugglebutt; 10-26-2014 at 01:35 AM.

  3. #3
    Player
    Darkstride's Avatar
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    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,629
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Dark Knight could easily use darkness to tank. The old THM from 1.0 actually had a lot of defensive Dark-based spells, which could see a comeback with Dark Knight. For example:

    *Dread Spikes - steals HP from enemies that hit you

    *Drain - steals HP from enemies

    *Sanguine Rite - Restores MP in proportion to damage taken. I thought it also reduced incoming damage, but could be wrong.

    *Absorb ACC/ATK/DEF/EVA - Transfers a portion of the target's accuracy/attack/defense/evasion to you.

    *Shadowsear - Deals damage and increases your magic potency in proportion to the different in HP between you and the target.

    *Punishing Barbs - Channel your pain to an enemy, redirecting a portion of damage dealt to you back to its source.

    *Gravity - Reduces the movement speed of enemies within area of effect.

    *Sacrifice - Heals a portion of HP and additional HP over time to party members with area of effect.

    *Damnation - Haunt an enemy with visions of the hells, dealing damage. Grants the Caster MP in Proportion of to the damage dealt.

    *Blood Rite - Spill your own blood in a sacrificial rite, enhancing magic potency.

    *Silhouette - Launch a shadowy attack, dealing damage to the target decreasing enmity. Damage type varies with equipped arm. (would obviously need to be reversed to increase enmity).

    *Soul Ward - Allows target to instantaneously revive upon being KO'd.

    *Shadowfall - Launch an icy attack, dealing damage and temporarily incapacitating the target.

    *Emulate - Imitate the very essence of another, assuming the target's elemental resistances.

    *Contagion - Share your anguish, transferring all of your enfeebling effects to the target.

    *Mass Fear - Causes enemies within area of effect to flee in terror.

    *Stygian Spikes - Deals damage over time and reduces the defense of enemies within area of effect.

    Someone made a video showcasing 1.0 classes and their abilities, so you can see them being used here:
    http://youtu.be/h1m0B_OTjsk?t=11m28s

    Admittedly, the old THM also felt very "Red Mage" as it held a lot of utility spells, but I think Dark Knight could definitely take a cue from it and become a very interesting tank.
    (3)

  4. #4
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Darkstride View Post
    Dark Knight could easily use darkness to tank. The old THM from 1.0 actually had a lot of defensive Dark-based spells, which could see a comeback with Dark Knight. For example:

    *Dread Spikes - steals HP from enemies that hit you
    *Drain - steals HP from enemies

    *Sanguine Rite - Restores MP in proportion to damage taken.

    *Absorb ACC/ATK/DEF/EVA - Transfers a portion of the target's accuracy/attack/defense/evasion to you.

    *Shadowsear - Deals damage and increases your magic potency in proportion to the different in HP between you and the target.

    *Punishing Barbs - Channel your pain to an enemy, redirecting a portion of damage dealt to you back to its source.

    *Gravity - Reduces the movement speed of enemies within area of effect.

    *Sacrifice - Heals a portion of HP and additional HP over time to party members with area of effect.

    *Damnation - Haunt an enemy with visions of the hells, dealing damage. Grants the Caster MP in Proportion of to the damage dealt.

    *Blood Rite - Spill your own blood in a sacrificial rite, enhancing magic potency.

    *Silhouette - Launch a shadowy attack, dealing damage to the target decreasing enmity. Damage type varies with equipped arm. (would obviously need to be reversed to increase enmity).

    *Soul Ward - Allows target to instantaneously revive upon being KO'd.

    *Shadowfall - Launch an icy attack, dealing damage and temporarily incapacitating the target.

    *Emulate - Imitate the very essence of another, assuming the target's elemental resistances.

    *Contagion - Share your anguish, transferring all of your enfeebling effects to the target.

    *Mass Fear - Causes enemies within area of effect to flee in terror.

    *Stygian Spikes - Deals damage over time and reduces the defense of enemies within area of effect.

    Someone made a video showcasing 1.0 classes and their abilities, so you can see them being used here:
    http://youtu.be/h1m0B_OTjsk?t=11m28s

    Admittedly, the old THM also felt very "Red Mage" as it held a lot of utility spells, but I think Dark Knight could definitely take a cue from it and become a very interesting tank.
    This is actually what I was thinking in a sense. DRK has a LOT of HP/stat draining moves in some games with them, so we could actually be seeing the rise of a debuff tank.
    (4)

  5. #5
    Player
    Black91CRX's Avatar
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    Sep 2013
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    685
    Character
    Femke Fisker
    World
    Leviathan
    Main Class
    Archer Lv 56
    So what If they make Dark Knight a Tank? This is FFXIV, not FFXI. Get over it.
    (11)

  6. #6
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
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    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 81
    Quote Originally Posted by Black91CRX View Post
    So what If they make Dark Knight a Tank? This is FFXIV, not FFXI. Get over it.
    I like how no one has mentioned how they screwed up Bard to hell lol.
    Square Enix created these games, can do whatever they want to.
    I welcome more tanks!

    Different games.
    (4)
    Last edited by Mugiawara; 10-26-2014 at 01:39 AM. Reason: Typo.

  7. #7
    Player
    Balipu's Avatar
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    Sep 2014
    Location
    Gridania
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    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Mugiawara View Post
    I like how no one has mentioned how they screwed up Bard to hell lol.
    Square Enix created these games, can do whatever they want to.
    I welcome more tanks!

    Different games.
    How exactly? People keep mentioning it, but I have no idea what they are talking about.
    (0)

  8. #8
    Player
    Merylx's Avatar
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    Aug 2013
    Posts
    251
    Character
    Alyssa Edwards
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Balipu View Post
    How exactly? People keep mentioning it, but I have no idea what they are talking about.
    In Final Fantasy XI, BRD was a pure support class. They would not attack, nor would they deal any damage. They were simply there to play songs over and over again - or in earlier years, they were there to pull mobs + support their group with advancing march, mage's ballad, etc.
    (1)

  9. #9
    Player

    Join Date
    Dec 2012
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    1,132
    Quote Originally Posted by Balipu View Post
    How exactly? People keep mentioning it, but I have no idea what they are talking about.
    Bards in FFXI were (mostly) pure support.

    Since Bards in FFXIV use bows and are mainly a DD with a few support skills, some people consider them "screwed up".
    (0)

  10. #10
    Player
    Mugiawara's Avatar
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    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 81
    Quote Originally Posted by Gilthas View Post
    Bards in FFXI were (mostly) pure support.

    Since Bards in FFXIV use bows and are mainly a DD with a few support skills, some people consider them "screwed up".
    Bards in other FF games were mostly a support class and your general MMO...but changed it here as a hybrid but they lean more DPS, than they do a support.
    Just to name somewhat recentish: FFX-2: Songstress, pure support.
    Recent: FF TYPE-0: Deuce, uses flute to support applies.
    Disappointed in all honesty on the bards here but I've accepted it I guess lol.
    (0)
    Last edited by Mugiawara; 10-26-2014 at 02:34 AM. Reason: Typo.

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