
Assuming of course that they actually have those life sacrifice skills. From the sounds of it being a parry/dodge tank, it appears that the Dark Knight will be a Dark Knight in name and armour only.Just make certain you don't accidentally kill yourself if they decide to keep some of Dark Knights life sacrifice cost skills. Last thing you want is to derp during a Tank moment and accidentally kill yourself.
Though that would be a interesting way to start the phrase "Derp Knight " for players that accidentally kill themselves as a Dark Knight due to dark knight life sacrifice skills.
It actually sounds more like a Rune Fencer right now.



That's exactly what I have been thinking. I don't have a very strong opinion on it but I am used to it being a DD from ffxi. If it's a tank here then I really think they are just gonna toss everything that made it a drk just so it can be different/a tank.
I'm not expecting to see any life sacrificing anything
Sounds like they're doing what they did with smn all over again
It should also be noted, if you're a DPS, and you're pushing out HP just to deal damage, won't that just make it more work on the healer to heal you? What if the healer had to choose between you and the tank who's almost dead? Of course they're gonna choose the tank first. Also, it should be put in the open world perspective as well. Obviously as a DPS class, your defense is nowhere near that of a tank's and if you can't take hits that well, and are trying to deal out damage at the cost of HP, you're gonna drop dead PREEEETTy fast to random mobs. *looks at chinchillas*
Yah sacrificing your HP to deal damage in XIV is akin to suicide in a lot of fights. DRKs gave healers conniptions in XI when they would pop ALL their cooldowns inc. Blood Weapon. Usually ended with the DRK taking hate off the tank and getting one-shot. They'd have to get more HP than even WAR to be a viable HP-->Damage DPS and at that point you may as well make them a tank.It should also be noted, if you're a DPS, and you're pushing out HP just to deal damage, won't that just make it more work on the healer to heal you? What if the healer had to choose between you and the tank who's almost dead? Of course they're gonna choose the tank first. Also, it should be put in the open world perspective as well. Obviously as a DPS class, your defense is nowhere near that of a tank's and if you can't take hits that well, and are trying to deal out damage at the cost of HP, you're gonna drop dead PREEEETTy fast to random mobs. *looks at chinchillas*


Samurai would have suited being a Tank so much more than DRK. DRK should have remained a DPS class and used a Scythe.
These things seems so obvious, what is going wrong in this development process?! lol
Or... you know, you can look at all the other FF games and not just XI.



To be fair, you can make anything work as a DPS if you want to. Don't get hit by an AoE, spend health on Attacks, gain it back with others, with the proper cooldowns , Traits, any job can work with any role if it's designed to fit that role. If you're gaining back health you spend anyway, no one has to heal you there. Designing jobs takes time, and can be hard to balance properly right away. But it just requires an idea of the role you want it to play and a base idea of how you want it to be played in that role.
Hah, dodge.To be fair, you can make anything work as a DPS if you want to. Don't get hit by an AoE, spend health on Attacks, gain it back with others, with the proper cooldowns , Traits, any job can work with any role if it's designed to fit that role. If you're gaining back health you spend anyway, no one has to heal you there. Designing jobs takes time, and can be hard to balance properly right away. But it just requires an idea of the role you want it to play and a base idea of how you want it to be played in that role.
On a serious note, there's a lot of battles in endgame content that involve fights that have wide damage AOEs that can't be dodged. And those take out well over half (defensive manuevers, primal enrages) of your HP just from one BOOM. Some even well over 2/3 of your HP (Megaflare). You would have to be very timely on your rotation, just to get health back, just in time to avoid getting One shotted by a single unavoidable mechanic.
Eh, it depends on what tools the devs would be willing to give them. I mean, there's nothing saying they can't have a traditional mitigation ability or two, as long as it isn't enough to let them tank. Of course, it's a moot point now, but it's fun to discuss anyway.On a serious note, there's a lot of battles in endgame content that involve fights that have wide damage AOEs that can't be dodged. And those take out well over half(defensive manuevers, primal enrages) of your HP just from one BOOM. Some even well over 2/3 of your HP (Megaflare). You would have to be very timely on your rotation, just to get health back, just in time to avoid getting One shotted by a single unavoidable mechanic.![]()
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