Page 10 of 39 FirstFirst ... 8 9 10 11 12 20 ... LastLast
Results 91 to 100 of 429

Thread: Dark Knight

Hybrid View

  1. #1
    Player
    Sparktacus's Avatar
    Join Date
    Aug 2013
    Posts
    264
    Character
    Sprinkle Puff
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    I figured it was going to be a tank because we knew a tank and healer class were coming with higher priority. As soon as they announced it that was the first thought I had and told my friends. People in 11 might be a little sore cuz DRK was an uber dps, however I am extremely excited and might just have to switch from war4lyfe to drk4lyfe.
    (3)

  2. #2
    Player
    Danbo05's Avatar
    Join Date
    Apr 2014
    Posts
    440
    Character
    Project Ziek
    World
    Exodus
    Main Class
    Arcanist Lv 90
    The salt is flowing. The sodium levels are through the roof!
    (12)

  3. #3
    Player
    Scherwiz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    967
    Character
    Aeriscloud Scherwiz
    World
    Excalibur
    Main Class
    Bard Lv 100
    Quote Originally Posted by Danbo05 View Post
    The salt is flowing. The sodium levels are through the roof!
    I'm making pretzels.
    (8)

  4. #4
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    NIN became a tank in FFXI only because the players forced it in that direction. It was intended as a DoT DPS similar to THF. Tanaka just decided to roll with it instead of nerfing Utsusemi... SAM had intentions as tank in XI but keep in mind the only whisper of SAM we got was that folder on Soken's desktop which could have been anything. Gunner can't be a tank, at least not easily and we still need a new Healer so DRK fills the tank role probably without sacrificing the heart of the job since it's a natural blood tank. Even in XI it got heavy armor, high HP and potent absorbs and drains that allowed it to flex as a tank. So what if you can't pop six different DPS cooldowns and drop a 10k Guillotine or some crap like that. This direction means the blood magic isn't going to take the hit it did in XI where "balance" made absorbs and drains useless on endgame bosses.
    (4)

  5. #5
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Lithera View Post
    so DRK fills the tank role probably without sacrificing the heart of the job since it's a natural blood tank. Even in XI it got heavy armor, high HP and potent absorbs and drains that allowed it to flex as a tank. So what if you can't pop six different DPS cooldowns and drop a 10k Guillotine or some crap like that. This direction means the blood magic isn't going to take the hit it did in XI where "balance" made absorbs and drains useless on endgame bosses.
    Did they even mention it being a blood tank? I only heard evasion and magic. It's dark knight dealing with dark magic but it might not have abilities dealing with hp absorption. I mean, they did fail at making warrior into a blood tank. Right now I'm believing that the 'dark' magic will be simply used to mitigate and generate aggro. Either by making the dark night turn into dark magic smoke thing (enemy stabs the dark knight, it just goes through him, the spot that was stabbed swirls with smog and the dark knight moves away, reforming still unhurt, which is technically a form of ninja blink tanking) or simply coating the dark knight's armor for damage reduction (basically the same as pld and war but have another way of activating them, not just pushing a button or collecting points).
    (0)

  6. #6
    Player
    rina_inverse's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    also curious on the no base class
    wonder if SE will tear down the whole class-job concept

  7. #7
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by rina_inverse View Post
    also curious on the no base class
    wonder if SE will tear down the whole class-job concept
    I freaking hope so!

    Scrap the weapon = job concept, and let me use other stuff while we're at it!
    (2)

  8. 10-27-2014 12:46 PM

  9. #9
    Player
    Argarah's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    5
    Character
    Argarah Rhutgyr
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by rina_inverse View Post
    also curious on the no base class
    wonder if SE will tear down the whole class-job concept
    How can they? The whole class system is too ingrained into the lore. So why break with what you have previously establish. Jobs are a specialization of classes. Introduce a class or split it off of another, no exception.
    (0)

  10. #10
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,228
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    No saltiness here. I expected a DPS DRK, Got a tank. Maybe our Tank will find a new class they enjoy in DRK. I'm going to level it all the same. I don't really know how it's going to work but I can take a guess that it'll be another shot at a life drain tank.
    (1)

Page 10 of 39 FirstFirst ... 8 9 10 11 12 20 ... LastLast