Frankly speaking, I'm glad that an item level sync is being implemented. It will force players to optimize their rotations instead of having to rely on high-level gear as their main boost in damage. My only gripe is that the syncs aren't lower for certain groups of dungeons, and nerfed dungeons aren't back to their former glory of difficulty. An item level sync is a step in the right direction. If SE could make more difficult 4-man dungeons in regards to mechanics and requiring players to know how to play their class to acknowledgeable effect, an item level sync may not be necessary.

Those are my two cents on the matter.