The implementation of this seems weird to me. Sure the current (soon to be previous) expert roulette dungeons are simple with i110 gear, but I don't understand why they will have the same i110 cap as WP and AK. You'd think there'd be a scale or something. Like:
WP/ AK >i80
PS/ CM (HM)/ HM (HM) > i90
LC/ Halitali (HM)/ Brayflox (HM) >i100
Hullbreaker/ Tam-tara (HM)/ SV (HM) > i110

Or if they were to make the level sync as lenient for all dungeons as it is for WP/ AK then Hullbreaker and the other i70 dungeons would have a cap of i135.

Well, either way it just seems a bit pointless, but odd that the i70 (required) dungeons can't be anymore overgeared than they could on release.