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  1. #41
    Player
    SirSaber's Avatar
    Join Date
    Jul 2012
    Posts
    417
    Character
    Adelfia Balfegar
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    It's okay really, the dungeons are synced at 110, more then enough. Otherwise people would exploit instances to grab chests and/pr burn through the content way too fast.
    (0)

  2. #42
    Player
    Zelth's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Zelth Amreth
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by RazeLandale View Post
    I'm not totally against the idea, but at 110 it seems a bit pointless. Kinda already passed the point of marginalizing dungeons at that point already, so why bother?

    Blanket disabling of all materia however, is a huge jerk move. Materia's a large investment for not a lot of gains. If someone pentamelded one of those i90 as a sidegrade to myth you should just let them have it.
    When undertaking a duty utilizing item level sync, the item level of any gear exceeding the maximum item level will be adjusted accordingly. ..... While item level sync is active, any materia that is equipped will not increase players’ attributes.

    Sounds to me like only gear exceeding the maximum iLvl will be affected, i90 crafted stuff should be fine.
    (1)

  3. #43
    Player
    Jaykos's Avatar
    Join Date
    Nov 2013
    Posts
    216
    Character
    Jaykos Molkot
    World
    Tonberry
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Cutie_McSnuggles View Post
    Level sync in general is why I play. And people on the forums have been asking for ilevel sync for level 50 content since 2.2. I'm glad they've finally listened.
    Level sync is great. Being able to run low level dungeons with new players/friends is a feature ALL mmos need to incorporate. This isn't what the thread is about. If it was optional it would of been a better move. Not forced on the entire playerbase.
    (1)

  4. #44
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    The implementation of this seems weird to me. Sure the current (soon to be previous) expert roulette dungeons are simple with i110 gear, but I don't understand why they will have the same i110 cap as WP and AK. You'd think there'd be a scale or something. Like:
    WP/ AK >i80
    PS/ CM (HM)/ HM (HM) > i90
    LC/ Halitali (HM)/ Brayflox (HM) >i100
    Hullbreaker/ Tam-tara (HM)/ SV (HM) > i110

    Or if they were to make the level sync as lenient for all dungeons as it is for WP/ AK then Hullbreaker and the other i70 dungeons would have a cap of i135.

    Well, either way it just seems a bit pointless, but odd that the i70 (required) dungeons can't be anymore overgeared than they could on release.
    (1)

  5. #45
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Jaykos View Post
    Level sync is great. Being able to run low level dungeons with new players/friends is a feature ALL mmos need to incorporate. This isn't what the thread is about. If it was optional it would of been a better move. Not forced on the entire playerbase.
    Pretty much this. Level sync need to be optional
    (2)

  6. #46
    Player
    SlyRoyale's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    270
    Character
    Cecilia Tyyne
    World
    Sargatanas
    Main Class
    Archer Lv 80
    Frankly speaking, I'm glad that an item level sync is being implemented. It will force players to optimize their rotations instead of having to rely on high-level gear as their main boost in damage. My only gripe is that the syncs aren't lower for certain groups of dungeons, and nerfed dungeons aren't back to their former glory of difficulty. An item level sync is a step in the right direction. If SE could make more difficult 4-man dungeons in regards to mechanics and requiring players to know how to play their class to acknowledgeable effect, an item level sync may not be necessary.

    Those are my two cents on the matter.
    (2)

  7. #47
    Player
    Zelth's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Zelth Amreth
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Jaykos View Post
    Level sync is great. Being able to run low level dungeons with new players/friends is a feature ALL mmos need to incorporate. This isn't what the thread is about. If it was optional it would of been a better move. Not forced on the entire playerbase.
    I'd just like to know what is so bad about keeping these places relevant and challenging at the same time. At i110 these dungeons are way too easy as it is, and it'll only get worse as iLvls go up. In ten years I'd like to have the same experience in Brayflox HM as I have at this moment, not go into it as a god, one shot everything and think "Hmmm, that was more boring than I remembered". Also let's not forget the fresh 50s who are still doing the gear stepping stone game. In a couple of days, they are going to lose being able to buy myth sets with Allied seals for cheap, so all they'll have are the dungeon run loots to work with while they farm. Why should those people get a watered down version of the dungeons we run, just because overgeared people make it too easy? Let's not forget the item sync works on players ABOVE i110, not BELOW.
    (1)

  8. #48
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Zelth View Post
    I'd just like to know what is so bad about keeping these places relevant and challenging at the same time. At i110 these dungeons are way too easy as it is, and it'll only get worse as iLvls go up.
    It actually won't, that's sort of what this whole thread is about.

    I do find it interesting though that I've never encountered a single individual in the game who was upset that new gear made them more powerful than they were before, but here it seems to be some kind of epidemic.
    (1)

  9. #49
    Player
    SlyRoyale's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    270
    Character
    Cecilia Tyyne
    World
    Sargatanas
    Main Class
    Archer Lv 80
    Quote Originally Posted by Nutz View Post
    I do find it interesting though that I've never encountered a single individual in the game who was upset that new gear made them more powerful than they were before, but here it seems to be some kind of epidemic.
    It may have to do with inexperienced or bad players being given powerful gear too quickly before they know how to play their jobs well. While upgrading your gear may give you a bit of an edge, that means nothing if the players donning it don't know what they're doing or don't follow mechanics that can potentially wipe an attempt. Some players coin people who participate in hunting Elite Marks "Soldiery Superheroes" due to only knowing how to zerg without properly learning how to play, despite having such good gear. Catching up, though it may be helpful, can also be a bane unless a player's skill improves alongside their gear through understanding how their role works and applying that knowledge to proper effectiveness.

    Or it could be that some people's e-privates are so fragile they absolutely loathe the mere thought of other players having good gear. I, for one, believe that good gear is useless if you don't make the most of it. It is a simple boost to your stats, but the real potential comes from the wearer. The gear only emphasizes that.
    (1)
    Last edited by SlyRoyale; 10-25-2014 at 01:17 PM. Reason: Speaking of loathing or words similar with dislike, this character limit is nothing short of annoying.

  10. #50
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by SlyRoyale View Post
    snip.
    That person had 50 level to learn how to play his class. learning his skill one by one. If by then that person STILL does not know how to play his class then there's nothing we can do about it. That person is classified as an idiot.
    (0)

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