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  1. #1
    Player
    RazeLandale's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Raze Landale
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    I'm not totally against the idea, but at 110 it seems a bit pointless. Kinda already passed the point of marginalizing dungeons at that point already, so why bother?

    Blanket disabling of all materia however, is a huge jerk move. Materia's a large investment for not a lot of gains. If someone pentamelded one of those i90 as a sidegrade to myth you should just let them have it.
    (3)

  2. #2
    Player
    Zelth's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Zelth Amreth
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by RazeLandale View Post
    I'm not totally against the idea, but at 110 it seems a bit pointless. Kinda already passed the point of marginalizing dungeons at that point already, so why bother?

    Blanket disabling of all materia however, is a huge jerk move. Materia's a large investment for not a lot of gains. If someone pentamelded one of those i90 as a sidegrade to myth you should just let them have it.
    When undertaking a duty utilizing item level sync, the item level of any gear exceeding the maximum item level will be adjusted accordingly. ..... While item level sync is active, any materia that is equipped will not increase players’ attributes.

    Sounds to me like only gear exceeding the maximum iLvl will be affected, i90 crafted stuff should be fine.
    (1)

  3. #3
    Player
    SirSaber's Avatar
    Join Date
    Jul 2012
    Posts
    417
    Character
    Adelfia Balfegar
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    It's okay really, the dungeons are synced at 110, more then enough. Otherwise people would exploit instances to grab chests and/pr burn through the content way too fast.
    (0)

  4. #4
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    The implementation of this seems weird to me. Sure the current (soon to be previous) expert roulette dungeons are simple with i110 gear, but I don't understand why they will have the same i110 cap as WP and AK. You'd think there'd be a scale or something. Like:
    WP/ AK >i80
    PS/ CM (HM)/ HM (HM) > i90
    LC/ Halitali (HM)/ Brayflox (HM) >i100
    Hullbreaker/ Tam-tara (HM)/ SV (HM) > i110

    Or if they were to make the level sync as lenient for all dungeons as it is for WP/ AK then Hullbreaker and the other i70 dungeons would have a cap of i135.

    Well, either way it just seems a bit pointless, but odd that the i70 (required) dungeons can't be anymore overgeared than they could on release.
    (1)

  5. #5
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83
    I don't get why people are complaining about the current dungeons (2.3 and earlier) getting ilevel sync to 110. For all intents and purposes, it already is synced to 110.
    (0)

  6. #6
    Player
    Squa11_Leonhart's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,123
    Character
    Kaya Yuuna
    World
    Cerberus
    Main Class
    Archer Lv 70
    Quote Originally Posted by GalaxyGirl View Post
    I get they're attempting to keep old content fun, but honestly that's lazy and a bad idea. I know many many players who do terrible dps at i100-110, you seriously think I want to fight dps check fights in haukke manor with them synced at whatever ilvl you have planned? Also I know a lot of people who enjoy entering old content to see how fast they can burn things. this only premotes failed parties and the idea that doing those dungeons is not for fun but for quests or animus books, I know the majority of duty Finder parties for those particular instances getting synced are usually low skill as it is, removing their only way to carry them (their gear) is just going to result in arguing, people kicking, vote abandoning, etc.

    I get some people love the challenge this will present, but I have no idea why you're doing those dungeons for fun.
    Tell them to clean up their act or stop playing with them then, ney?
    (0)

  7. #7
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    You know...

    Ever since elite hunts introduced, I was rarely DFing for any high level dungeon contents. In fact, I think I never do that anymore. I only do expert roulette these days. There are few stuff that I "might" need, such as those god-awful RNG on those minion loots. But in the end, it doesn't worth my time to let RNG waste it.

    I don't really mind about the level sync of 110 which is still high enough for me. But in general view, this looks like more hindrance to attract ppl doing old contents anymore, unless it happens to be related with important quest like relic animus stuff. I didn't even see the incentive of doing high level dungeons anymore, except maybe helping someone clearing them. Even spiritbonding purposes feels 'meh' doing at these dungeons.
    (0)
    Last edited by BobbinT; 10-25-2014 at 02:17 PM.

  8. #8
    Player
    Jaykos's Avatar
    Join Date
    Nov 2013
    Posts
    216
    Character
    Jaykos Molkot
    World
    Tonberry
    Main Class
    Conjurer Lv 71
    Hard to do that when its dungeon finder.
    (0)

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