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  1. #191
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Fornix View Post
    Whenever FC mates would ask for a tank after theirs ditched them, I would frequently get in the range of 10 ~ 20 new runs prior to getting an ongoing run. Often being the one my guildies were in.
    The solution to this problem is not to to add an "In Progress Only" button. The solution is to make in-progress runs the priority when the "Join In Progress" checkbox is selected. The way it SHOULD work:

    1. Player selects "Join In Progress" checkbox and signs up.
    2. System checks for in-progress runs that require the player's current class. If it finds some, the player is added to the in-progress run that has waited for a member the longest.
    3. If there are no in-progress runs that require the player's current class, it checks for new runs that require the player's current class. If it finds some, the player is added to the new run that has waited for a member the longest.
    4. If there are no eligable runs, the player is added to the wait queue.

    It is frankly astonishing to me that SE did not code it this way; for in-progress runs, the dungeon clock is ticking and empty slots should be filled as a top priority, well beyond new runs. Nevertheless, this does not warrant the addition of an "In Progress Only" button, it warrants a correction on how duty finder matching works.

    Quote Originally Posted by LittleArrow View Post
    Well that's a relief to hear. So is it a 30minute lockout everytime you leave the duty? I don't understand how the 24hr lockout works with that.
    My presumption: You get two penalty-free withdrawls per day. Beyond that, each time you withdraw incurs a 30-minute penalty until the 24-hour lockout expires, at which point you get two more freebie withdrawls to spend.
    (2)
    Last edited by LineageRazor; 10-28-2014 at 10:56 PM.

  2. #192
    Player
    RayneBoemir's Avatar
    Join Date
    Jul 2014
    Posts
    316
    Character
    Rhotitar Bhaldeyrasyn
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    While it is annoying to have people withdraw I dislike this change there has been times where I had to go to the bathroom and missed the window so now pretty screwed if oh say go to the bathroom, someone interrupted your playing time, or you went to make something to eat in the kitchen.
    (2)

  3. #193
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by RayneBoemir View Post
    While it is annoying to have people withdraw I dislike this change there has been times where I had to go to the bathroom and missed the window so now pretty screwed if oh say go to the bathroom, someone interrupted your playing time, or you went to make something to eat in the kitchen.
    All three of those would have to happen to be a problem though, at which point the issue may have been you queuing at inopportune times. And even if that did happen, you just get a 30 min lockout, which isn't a huge issue.
    As others have said in this thread, but should be reiterated a million more times, this will really only affect in-progress fishing.
    (0)
    When in doubt, assume sarcasm

  4. #194
    Player
    RayneBoemir's Avatar
    Join Date
    Jul 2014
    Posts
    316
    Character
    Rhotitar Bhaldeyrasyn
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Yea if you are dehydrated lol
    (0)

  5. #195
    Player
    Cid_Grim's Avatar
    Join Date
    Aug 2013
    Location
    Ul Dah
    Posts
    176
    Character
    Aeron Grim
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by RayneBoemir View Post
    Yea if you are dehydrated lol
    If you have to use the bathroom that often, you should see a doctor rather than queue for a dungeon.
    (5)

  6. #196
    Player
    LittleArrow's Avatar
    Join Date
    Apr 2011
    Posts
    681
    Character
    Little Sprinkles
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by LineageRazor View Post
    ...My presumption: You get two penalty-free withdrawls per day. Beyond that, each time you withdraw incurs a 30-minute penalty until the 24-hour lockout expires, at which point you get two more freebie withdrawls to spend.
    Ok that makes sense. Thanks so much ^^
    (0)

  7. #197
    Player
    Urtear's Avatar
    Join Date
    Aug 2013
    Posts
    96
    Character
    Ultear Milkovich
    World
    Exodus
    Main Class
    Thaumaturge Lv 60
    The only people who should be offended by this new and WELCOME change, are those who used to consistently withdraw from duty, or those looking up Lalafell rule 34 while in queue and become too caught up to see their dungeon queue's rdy.
    (0)

    From other people's point of view, I look like a monster. I'm a stupid woman who imagines she can create a happy life by piling up her sins

  8. #198
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    Quote Originally Posted by Ihm View Post
    It means you can no longer do other stuff while waiting for DF because if it pops up mid craft you get the choice of not being able to do DF for the day or losing your materials. Thanks.
    When does a craft ever take longer then 45 seconds?

    I was queue as my mnk for the last 2 week in low level has it is just 22. Well waiting in the 20+ min queues I would do my daily crafting quests. I often did 2 crafts then hit the duty finder with 5 + seconds left. So 45 seconds is enough to finish one craft.
    (0)

  9. #199
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by LineageRazor View Post
    The solution to this problem is not to to add an "In Progress Only" button. The solution is to make in-progress runs the priority when the "Join In Progress" checkbox is selected. The way it SHOULD work:

    1. Player selects "Join In Progress" checkbox and signs up.
    2. System checks for in-progress runs that require the player's current class. If it finds some, the player is added to the in-progress run that has waited for a member the longest.
    3. If there are no in-progress runs that require the player's current class, it checks for new runs that require the player's current class. If it finds some, the player is added to the new run that has waited for a member the longest.
    4. If there are no eligable runs, the player is added to the wait queue.

    It is frankly astonishing to me that SE did not code it this way; for in-progress runs, the dungeon clock is ticking and empty slots should be filled as a top priority, well beyond new runs. Nevertheless, this does not warrant the addition of an "In Progress Only" button, it warrants a correction on how duty finder matching works.
    I'm pretty sure it works like this, actually. Often when I get in progress runs, the queue pop is *instant*, there is literally no down time, I just hit queue and it pops. Even when I'm queuing as a tank, the matchmaker never pops that fast for a fresh run. If you're getting in a situation where you're trying to join a friend's group, it may be that the matchmaker has already offered that in progress run to another person in the queue, and won't offer it again until that person drops the queue. During that time, it will still pop fresh instances for those in the front of the line.

    In progress only is a more elegant solution than this 3 withdraws in a day penalty because it gets all of the major offenders (in progress queue fishers) and puts them in their own matchmaking pool away from everyone else. And it doesn't really reward them as they will be stuck queuing against each other for probably longer than it would have taken for them to just join a fresh run.

    Although, even with an in progress only option, I still think there should be a withdrawl penalty, but I think it should be a much shorter time span (1-3hrs) and for a shorter duration (10-15min).
    (0)
    Last edited by Giantbane; 10-29-2014 at 07:35 AM.

  10. #200
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83
    Does anyone know what happens if you withdraw in a fully premade party?
    (1)

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