Quote Originally Posted by Cynfael View Post
When I see arguments like "Well, what if I need to withdraw because I didn't feel like watching my queue?" or "What if I'm in the middle of crafting something really important?", I just don't understand the thought process behind them.

If you simply must do something while queued that precludes you being able to accept your window, no worries: you can do that once more before you suffer an as-yet-unknown penalty.

If you find yourself getting regular DF penalties due to your penchant for remaining in DF queues while engaged in incompatible activities, it's probably about time to revise your playing habits, because you've probably been annoying the living shit out of random people for months now with your chronic vanishing act.
Yes, let's just stand idle whilst standing in a DF queue for 15 ~ 30 minutes. As that is the way the game is meant to be played. The entire 3 strikes within a 24 hour limit is quite simply put a terrible choice. It's by far too easy to achieve 3 misses during a longer play session. Very little thought went into this decision, in an attempt to just get a few ST running QQ'ers to shut up without realizing possible implications for legit players who miss accept buttons as they're mid-crafts, briefly AFK while their timer said they had an average of 15 minutes to go still, etc.

SE should think things through and either:

1) greatly reduce the time frame in which points are allocated, to something around 60 minutes rather than 24 hours.
2) reset the given points upon successfully entering a dungeon.
3) let the "join in progress" toggle actually join in progress dungeons only, so people wouldn't be fishing in the first place.
4) greatly extend the accept timer to around 3 minutes ensuring ongoing activities can be finished.