Quote Originally Posted by HEC- View Post
You seems to be missing point here - nobody realy cares about (change of) your playing habits. What do they care though is that you by either stopping playing entirely or by being able to time out / decline duty limited amount of times will stop wasting their time!
But if I withdraw because I'm in a FATE or crafting, I'm not purposely trying to "waste" anyone's time. You might like it better if I accept the first queue but it still "wastes" less of your time if I queue again when I'm done with whatever I'm doing. That's one more tank in circulation to help people complete their duties. It feels like the mentality that supports this has more to do with punishing others for some perceived wrong than it does with getting faster queues because the penalty timer will actually give you slower queues.

I can't emphasize this enough but people don't play a game to be bored. While I'm waiting for a queue I AM going to do other things. I won't purposely try to hurt other people's experience but we're all playing the game for the same reason, to have a good time. It's just unrealistic to say don't do X while waiting on queue Y. If say an atma FATE and a dungeon queue pop at the same time, I'm going to do the FATE. Sorry.

The only thing a penalty timer is good for is to discourage behavior but I'm saying it won't work because the only behavioral change I'll make is to play a different game. I doubt anyone at all feels any differently which goes back to what I was saying earlier: this will either have no impact or a negative impact (for everyone).