They never said it unlocks at any specific time. Just that the withdrawal count resets at 9AM PDT (4PM GMT). Like I've said above (and someone else has said earlier in the thread), there would be no point to specify "three times or more" if you could only get three strikes in a day and then unable to queue up until the next day. So I'd say the possibility of a full-day lockout is extremely small, especially as it's quite obvious that that would give cause for a far more negative backlash on the management than a shorter period of time (e.g. 30 minutes) and thus would be a very unwise move on their part. =)
I agree with that as well. An incremental punishment would be an interesting idea (as I said a few posts up), but I still think that it should start at around 30 minutes, even if the increments could be 10 minutes each time (i.e. at fourth withdrawal in the day the penalty is 40 minutes, at fifth it's 50 minutes, and so on) or even five minutes (with fourth at 35 minutes and fifth at 40 minutes). But realistically, I don't think they will have added something like this. It's far more likely it's a flat-rate punishment, so to speak.
The DDs (and others) who say it would unfairly punish those who for other reasons miss the queue pop or need to withdraw due to emergencies... Maybe once in a while it would. And with a new and sparkly DD class/job being released, average queue times are likely to go up for DD classes, with all the annoyances and problems of long queue times.
But most of all, it would punish those with fast queue times who withdraw before you even have time to click the commence button on the queue pop window. (ST queue, I'm looking at you!) And let's face it, the fewer times you have to "wipe on the pre-dungeon boss" that the queue-wipe has been likened to many times, the shorter your actual queue time will be.
(Sidenote: I don't think I've ever written 'queue' as many times in short succession as in this post XD)



Reply With Quote


