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  1. #1
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    Join Date
    Oct 2011
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    1,561
    Quote Originally Posted by Fornix View Post
    And change can be multiple things. A less stringent lockout penalty reset, e.g. rather than 24 hours have it reset after entering a dungeon. A wait button to be added to the instance popup allowing for a player to extend their timer. Or simply remove it all together and tackle the most common reason for people to withdraw from queues to begin with, fishing for an in-progress queue, by adding a "join in-progress only" toggle box.
    Going by their description of the lockout it could I guess be interpreted to mean it is up to 24 hours maybe as one possibility since they said it unlocks/reset again around 9am every day and if so then maybe if get locked out at 8am for example then the lockout will probably only be for one hour until is reset at 9am. Unless I am mistaken which is quite possible. Alternatively it could mean like someone else suggested you will continue to get 30 minute lockouts every time after the third strike you withdraw when a run start pops up. Then just resetting the strikes back to zero at 9am.

    It could be one of those I guess and of which I do not mind either of them being the form of punishment as I am a big meanie and less forgiving of those who continue to abuse the current system which annoys a lot of people, if turns out to be the second possibility then it better be MINIMUM 30 minute lockout every time after the third strike, anything less than that is not a good enough deterrent. People saying 5 or 10 minutes is enough punishment...I very much disagree.

    Quote Originally Posted by MeiUshu View Post
    we will have more people that enter and sit doing nothing until they are kicked....not sure this is going to help anyone. I prefer by far someone removing himself prior entering then someone that dont want to be there but will avoid the one day ban enter and wait to be kicked.

    Nice job guys ! you sure got what you asked for *lol*

    Mei
    Quote Originally Posted by winxbloom61 View Post
    okay then in that case guess what im afking in the dungeon until im kicked im not getting punished for using the system when something comes up in real life that takes priory then you will have a decison afk in a dungon or leave withdraw which would prefer a full team in a dungon or partial team
    You would be punished because you would be reported for griefing other players which will lead to a longer lockout via ban than simply taking the original lockout punishment.
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  2. #2
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Snugglebutt View Post
    Going by their description of the lockout it could I guess be interpreted to mean it is up to 24 hours maybe as one possibility since they said it unlocks/reset again around 9am every day and if so then maybe if get locked out at 8am for example then the lockout will probably only be for one hour until is reset at 9am. Unless I am mistaken which is quite possible. Alternatively it could mean like someone else suggested you will continue to get 30 minute lockouts every time after the third strike you withdraw when a run start pops up. Then just resetting the strikes back to zero at 9am.
    They never said it unlocks at any specific time. Just that the withdrawal count resets at 9AM PDT (4PM GMT). Like I've said above (and someone else has said earlier in the thread), there would be no point to specify "three times or more" if you could only get three strikes in a day and then unable to queue up until the next day. So I'd say the possibility of a full-day lockout is extremely small, especially as it's quite obvious that that would give cause for a far more negative backlash on the management than a shorter period of time (e.g. 30 minutes) and thus would be a very unwise move on their part. =)

    Quote Originally Posted by Snugglebutt View Post
    It could be one of those I guess and of which I do not mind either of them being the form of punishment as I am a big meanie and less forgiving of those who continue to abuse the current system which annoys a lot of people, if turns out to be the second possibility then it better be MINIMUM 30 minute lockout every time after the third strike, anything less than that is not a good enough deterrent. People saying 5 or 10 minutes is enough punishment...I very much disagree.
    I agree with that as well. An incremental punishment would be an interesting idea (as I said a few posts up), but I still think that it should start at around 30 minutes, even if the increments could be 10 minutes each time (i.e. at fourth withdrawal in the day the penalty is 40 minutes, at fifth it's 50 minutes, and so on) or even five minutes (with fourth at 35 minutes and fifth at 40 minutes). But realistically, I don't think they will have added something like this. It's far more likely it's a flat-rate punishment, so to speak.

    The DDs (and others) who say it would unfairly punish those who for other reasons miss the queue pop or need to withdraw due to emergencies... Maybe once in a while it would. And with a new and sparkly DD class/job being released, average queue times are likely to go up for DD classes, with all the annoyances and problems of long queue times.
    But most of all, it would punish those with fast queue times who withdraw before you even have time to click the commence button on the queue pop window. (ST queue, I'm looking at you!) And let's face it, the fewer times you have to "wipe on the pre-dungeon boss" that the queue-wipe has been likened to many times, the shorter your actual queue time will be.


    (Sidenote: I don't think I've ever written 'queue' as many times in short succession as in this post XD)
    (1)

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