Quote Originally Posted by Fornix View Post
And change can be multiple things. A less stringent lockout penalty reset, e.g. rather than 24 hours have it reset after entering a dungeon. A wait button to be added to the instance popup allowing for a player to extend their timer. Or simply remove it all together and tackle the most common reason for people to withdraw from queues to begin with, fishing for an in-progress queue, by adding a "join in-progress only" toggle box.
Going by their description of the lockout it could I guess be interpreted to mean it is up to 24 hours maybe as one possibility since they said it unlocks/reset again around 9am every day and if so then maybe if get locked out at 8am for example then the lockout will probably only be for one hour until is reset at 9am. Unless I am mistaken which is quite possible. Alternatively it could mean like someone else suggested you will continue to get 30 minute lockouts every time after the third strike you withdraw when a run start pops up. Then just resetting the strikes back to zero at 9am.

It could be one of those I guess and of which I do not mind either of them being the form of punishment as I am a big meanie and less forgiving of those who continue to abuse the current system which annoys a lot of people, if turns out to be the second possibility then it better be MINIMUM 30 minute lockout every time after the third strike, anything less than that is not a good enough deterrent. People saying 5 or 10 minutes is enough punishment...I very much disagree.

Quote Originally Posted by MeiUshu View Post
we will have more people that enter and sit doing nothing until they are kicked....not sure this is going to help anyone. I prefer by far someone removing himself prior entering then someone that dont want to be there but will avoid the one day ban enter and wait to be kicked.

Nice job guys ! you sure got what you asked for *lol*

Mei
Quote Originally Posted by winxbloom61 View Post
okay then in that case guess what im afking in the dungeon until im kicked im not getting punished for using the system when something comes up in real life that takes priory then you will have a decison afk in a dungon or leave withdraw which would prefer a full team in a dungon or partial team
You would be punished because you would be reported for griefing other players which will lead to a longer lockout via ban than simply taking the original lockout punishment.