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  1. #171
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Fornix View Post
    And change can be multiple things. A less stringent lockout penalty reset, e.g. rather than 24 hours have it reset after entering a dungeon. A wait button to be added to the instance popup allowing for a player to extend their timer. Or simply remove it all together and tackle the most common reason for people to withdraw from queues to begin with, fishing for an in-progress queue, by adding a "join in-progress only" toggle box.
    Going by their description of the lockout it could I guess be interpreted to mean it is up to 24 hours maybe as one possibility since they said it unlocks/reset again around 9am every day and if so then maybe if get locked out at 8am for example then the lockout will probably only be for one hour until is reset at 9am. Unless I am mistaken which is quite possible. Alternatively it could mean like someone else suggested you will continue to get 30 minute lockouts every time after the third strike you withdraw when a run start pops up. Then just resetting the strikes back to zero at 9am.

    It could be one of those I guess and of which I do not mind either of them being the form of punishment as I am a big meanie and less forgiving of those who continue to abuse the current system which annoys a lot of people, if turns out to be the second possibility then it better be MINIMUM 30 minute lockout every time after the third strike, anything less than that is not a good enough deterrent. People saying 5 or 10 minutes is enough punishment...I very much disagree.

    Quote Originally Posted by MeiUshu View Post
    we will have more people that enter and sit doing nothing until they are kicked....not sure this is going to help anyone. I prefer by far someone removing himself prior entering then someone that dont want to be there but will avoid the one day ban enter and wait to be kicked.

    Nice job guys ! you sure got what you asked for *lol*

    Mei
    Quote Originally Posted by winxbloom61 View Post
    okay then in that case guess what im afking in the dungeon until im kicked im not getting punished for using the system when something comes up in real life that takes priory then you will have a decison afk in a dungon or leave withdraw which would prefer a full team in a dungon or partial team
    You would be punished because you would be reported for griefing other players which will lead to a longer lockout via ban than simply taking the original lockout punishment.
    (1)

  2. 10-28-2014 09:16 AM

  3. #172
    Player

    Join Date
    Oct 2011
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    1,561
    Quote Originally Posted by Preypacer View Post
    Oh yeah, smart guy?

    Well, what if while I'm in queue, a bus full of invading drunken alien penguins pulls up into my yard and attacks my house? And while I'm bravely fighting them off with my laser-powered broom-stick, the queue pops and I have to let it run out? And it happens to be my third "miss" because I was distracted the first two-times watching the entire Godfather series on my wristwatch, and the other time building a fortress out of toothpicks?

    Am I supposed to just let those drunken penguins take over my house so I don't miss the queue and get penalized for 24 hours?

    Bet you can't solve that dilemma, can you smart guy?!
    In that situation surely a lockout would be the least of your worries.
    (5)

  4. 10-28-2014 09:21 AM

  5. #173
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Snugglebutt View Post
    Going by their description of the lockout it could I guess be interpreted to mean it is up to 24 hours maybe as one possibility since they said it unlocks/reset again around 9am every day and if so then maybe if get locked out at 8am for example then the lockout will probably only be for one hour until is reset at 9am. Unless I am mistaken which is quite possible. Alternatively it could mean like someone else suggested you will continue to get 30 minute lockouts every time after the third strike you withdraw when a run start pops up. Then just resetting the strikes back to zero at 9am.
    They never said it unlocks at any specific time. Just that the withdrawal count resets at 9AM PDT (4PM GMT). Like I've said above (and someone else has said earlier in the thread), there would be no point to specify "three times or more" if you could only get three strikes in a day and then unable to queue up until the next day. So I'd say the possibility of a full-day lockout is extremely small, especially as it's quite obvious that that would give cause for a far more negative backlash on the management than a shorter period of time (e.g. 30 minutes) and thus would be a very unwise move on their part. =)

    Quote Originally Posted by Snugglebutt View Post
    It could be one of those I guess and of which I do not mind either of them being the form of punishment as I am a big meanie and less forgiving of those who continue to abuse the current system which annoys a lot of people, if turns out to be the second possibility then it better be MINIMUM 30 minute lockout every time after the third strike, anything less than that is not a good enough deterrent. People saying 5 or 10 minutes is enough punishment...I very much disagree.
    I agree with that as well. An incremental punishment would be an interesting idea (as I said a few posts up), but I still think that it should start at around 30 minutes, even if the increments could be 10 minutes each time (i.e. at fourth withdrawal in the day the penalty is 40 minutes, at fifth it's 50 minutes, and so on) or even five minutes (with fourth at 35 minutes and fifth at 40 minutes). But realistically, I don't think they will have added something like this. It's far more likely it's a flat-rate punishment, so to speak.

    The DDs (and others) who say it would unfairly punish those who for other reasons miss the queue pop or need to withdraw due to emergencies... Maybe once in a while it would. And with a new and sparkly DD class/job being released, average queue times are likely to go up for DD classes, with all the annoyances and problems of long queue times.
    But most of all, it would punish those with fast queue times who withdraw before you even have time to click the commence button on the queue pop window. (ST queue, I'm looking at you!) And let's face it, the fewer times you have to "wipe on the pre-dungeon boss" that the queue-wipe has been likened to many times, the shorter your actual queue time will be.


    (Sidenote: I don't think I've ever written 'queue' as many times in short succession as in this post XD)
    (1)

  6. #174
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Quote Originally Posted by MageBlack View Post
    Does anyone know if we can change the queue pop notifier sound effect?
    In System Config, Sounds, there is an option, at the very top, to turn on System Sounds while in DF, and to turn on game sounds while the game is in the background. What this does, is about every 1 second, it does a chime/clock tick something (I honestly forgot what) that continues the entire length of the DF timer when the window pops up. You can also lower the other sounds of the game, so all you hear is this continuous chime.


    Quote Originally Posted by MageBlack View Post
    Also it would be really nice if the Duty finder would automatically re-equip the gearset you queued up for the duty with instead of having to manually reassign. There have been times where I was browsing my retainer when it popped and I had been a crafter. I have to exit out of my retainer in a hurry, open my character sheet, change my class, then enter the duty finder tab, get to the status, open it, and then click accept. Its quite the process when you are panicked.
    You can create a Gear Set from your Character screen, and then drag that Gear Set to a hotbar. Some may or may not want to or have the hotbar space to do this. But it makes swapping classes/jobs really fast.


    Quote Originally Posted by Eidolon View Post
    Well, this is going to suck when you're trying to ask one of your friends to join the instance after your tank/healer bailed. They'll try once, then give up. =/

    Just this week, I was running Brayflox Normal for a friend. Our Healer left us after the third boss for... gods know what reason? And we were left without a healer for the remainder of the dungoun.

    We most assuredly we were in the que. It said 'Finding members' at the top-right. Yet no matter how hard my freinds tried to join my que? They kept getting fresh/brand new ones, with the /in progress/ box checked.

    Tell me ,how is this fair to them - if they try to que in progress - that they would get these non-progress ones while trying to help me and suffer a detrimental effect if they don't take the one they're not intending?

    This is my only concern. I fear it hurts those of us with good linkshell networks of friends who need a replenishment. =/ Even more than the broken/faulty system we have now.
    This. Just more bad decisions from SE. If there is ANY partial group anywhere in a dungeon, then that should be priority in front of the line looking for any replacements that have selected to join in progress. That is a bad decision and implementation by SE to not put these partial groups ahead of the line when looking for replacements.


    Quote Originally Posted by HEC- View Post
    I hope this would never happen! Why? Well - while someone like you might use it for actual benefit of abandoned group (although there will be more partial groups out there which you'll effectivelly put at "disadvantage" by this) what will soon start happening is that group of "friends" will kick strangers before last boss or wanted loot chest and invite one of their own to "help" (themselves to loot or easy run etc.). So - no thank you!
    That is a very valid point. And one I never thought of. But, we know it will be abused like you said. Easy solution. If there is ANY votekick for any reason, then no direct invites can be done. If someone leaves on their own, then and only then can you direct invite a friend. That would solve that problem.
    (0)
    Last edited by Mykll; 10-28-2014 at 10:45 AM. Reason: Because 1,000 character limit sucks.

  7. #175
    Player
    Purrfectstorm's Avatar
    Join Date
    Aug 2013
    Posts
    668
    Character
    Purrfect Storm
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by HEC- View Post
    You seems to be missing point here - nobody realy cares about (change of) your playing habits. What do they care though is that you by either stopping playing entirely or by being able to time out / decline duty limited amount of times will stop wasting their time!
    But if I withdraw because I'm in a FATE or crafting, I'm not purposely trying to "waste" anyone's time. You might like it better if I accept the first queue but it still "wastes" less of your time if I queue again when I'm done with whatever I'm doing. That's one more tank in circulation to help people complete their duties. It feels like the mentality that supports this has more to do with punishing others for some perceived wrong than it does with getting faster queues because the penalty timer will actually give you slower queues.

    I can't emphasize this enough but people don't play a game to be bored. While I'm waiting for a queue I AM going to do other things. I won't purposely try to hurt other people's experience but we're all playing the game for the same reason, to have a good time. It's just unrealistic to say don't do X while waiting on queue Y. If say an atma FATE and a dungeon queue pop at the same time, I'm going to do the FATE. Sorry.

    The only thing a penalty timer is good for is to discourage behavior but I'm saying it won't work because the only behavioral change I'll make is to play a different game. I doubt anyone at all feels any differently which goes back to what I was saying earlier: this will either have no impact or a negative impact (for everyone).
    (0)

  8. #176
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    When I see arguments like "Well, what if I need to withdraw because I didn't feel like watching my queue?" or "What if I'm in the middle of crafting something really important?", I just don't understand the thought process behind them.

    If you simply must do something while queued that precludes you being able to accept your window, no worries: you can do that once more before you suffer an as-yet-unknown penalty.

    If you find yourself getting regular DF penalties due to your penchant for remaining in DF queues while engaged in incompatible activities, it's probably about time to revise your playing habits, because you've probably been annoying the living shit out of random people for months now with your chronic vanishing act.
    (6)

  9. #177
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    One or two withdraws from different people is understandable, but when you have 10+ people (or are they the same guy?) withdrawing one after the other in rapid succession, the rest of the party is not going to care about that one person's "emergencies" since they, once again, now have to sit through the queue again. That's why people are upset over withdraw spam.
    (3)

  10. #178
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Just recently got this revelation from other discussions. Apparently majority of these DF troll came from either tank or healer jobs. If this were true, then it'll be even more weirder that dps could possibly troll and waste their long wait just for that. On the other hand, tank & healer usually has quickest DF commences, thus the possibilities of trolling come from their side. I do have this sort of experience myself, since I am main-ed dps jobs.

    I mean, how long or often did you get trolled as tank or healers compared with dps?

    If this were true, then majority of those reasons being dps can't commence unintended for being in middle of something are might be just minority compared to these so-called trolls.
    (0)

  11. #179
    Player

    Join Date
    Aug 2014
    Posts
    111
    Honestly its a game do you or some players need hand holding to this extreme? Seriously why are you so butt hurt over players withdrawing or not hitting commence that you have to cry to the dev's about it. This is not really an issue as while you are waiting you can do other things, if you dont have time to wait than maybe just maybe those players need to play when they have more time and that goes for both sides as well.

    Regardless of the penalty players will continue to do so as before because in the end if all they want is to join an in progress run than make that work properly. If it has any effect at all it would be that players just wont Q up and thats less players in the Q and wait times could get even longer.

    Heres another idea, a player decides that they are done running dungeons for the day so than what do they do they sit there and just Q and withdraw Q again and again regardless of the penalty because in the end the penalty means nothing to those players.

    Bottom line is simple stop dictating how other players need or should play and fix the in progress feature or take it out completely.
    (0)
    Last edited by maxthunder1; 10-28-2014 at 03:25 PM.

  12. #180
    Player
    kuraikun's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Futo Mononobe
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I keep seeing people talk about being in fates or having aggro and not being able to accept the queue, yet I've never had an issue accepting even while fighting. I guess if you have to change gear it's an issue, but if you're in the right job then it doesn't matter.
    (0)

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