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  1. #1
    Player
    ZairaRavvu's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Character
    Zyla Tominaga
    World
    Excalibur
    Main Class
    Red Mage Lv 71
    lol cause 1-3+ hour queue windows on dps jobs don't happen right? (insert favored deity here) forbid i get bored of just sitting there waiting and switch my attention to something else for a few of the many minutes i've already sat there patiently waiting. i've seen this happen to several ppl, it's not just a me, me, me thing. what's most amusing about this i think though, is the ones who are white knighting this so hard are gonna be the first ones to whine about it when it starts happening to them cause they diverted their attention temporarily to something else (likely lolcats or some youtube idiocy).
    (4)

  2. #2
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    I wonder what if it is counted as one "withdraw" when it pops a 0/4 dungeon in progress and you do not accept it... ^^;
    (0)

  3. #3
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    we will have more people that enter and sit doing nothing until they are kicked....not sure this is going to help anyone. I prefer by far someone removing himself prior entering then someone that dont want to be there but will avoid the one day ban enter and wait to be kicked.

    Nice job guys ! you sure got what you asked for *lol*

    Mei
    (2)

  4. #4
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,460
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by MeiUshu View Post
    we will have more people that enter and sit doing nothing until they are kicked....not sure this is going to help anyone.
    Why does this person want to be kicked? Almost always to get an in progress run. And once he's booted, there's now an in progress run for him to join.
    (1)

  5. #5
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by StouterTaru View Post
    Why does this person want to be kicked? Almost always to get an in progress run. And once he's booted, there's now an in progress run for him to join.
    because maybe he was doing something else but since the choice is no more there to deny other then potentially taking a lock out for a 1 day, is far better to enter sit down and be kicked or take the 30mn to enter and leave after 5 mn...no?

    Mei
    (1)

  6. #6
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Fornix View Post
    And change can be multiple things. A less stringent lockout penalty reset, e.g. rather than 24 hours have it reset after entering a dungeon. A wait button to be added to the instance popup allowing for a player to extend their timer. Or simply remove it all together and tackle the most common reason for people to withdraw from queues to begin with, fishing for an in-progress queue, by adding a "join in-progress only" toggle box.
    Going by their description of the lockout it could I guess be interpreted to mean it is up to 24 hours maybe as one possibility since they said it unlocks/reset again around 9am every day and if so then maybe if get locked out at 8am for example then the lockout will probably only be for one hour until is reset at 9am. Unless I am mistaken which is quite possible. Alternatively it could mean like someone else suggested you will continue to get 30 minute lockouts every time after the third strike you withdraw when a run start pops up. Then just resetting the strikes back to zero at 9am.

    It could be one of those I guess and of which I do not mind either of them being the form of punishment as I am a big meanie and less forgiving of those who continue to abuse the current system which annoys a lot of people, if turns out to be the second possibility then it better be MINIMUM 30 minute lockout every time after the third strike, anything less than that is not a good enough deterrent. People saying 5 or 10 minutes is enough punishment...I very much disagree.

    Quote Originally Posted by MeiUshu View Post
    we will have more people that enter and sit doing nothing until they are kicked....not sure this is going to help anyone. I prefer by far someone removing himself prior entering then someone that dont want to be there but will avoid the one day ban enter and wait to be kicked.

    Nice job guys ! you sure got what you asked for *lol*

    Mei
    Quote Originally Posted by winxbloom61 View Post
    okay then in that case guess what im afking in the dungeon until im kicked im not getting punished for using the system when something comes up in real life that takes priory then you will have a decison afk in a dungon or leave withdraw which would prefer a full team in a dungon or partial team
    You would be punished because you would be reported for griefing other players which will lead to a longer lockout via ban than simply taking the original lockout punishment.
    (1)

  7. #7
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Snugglebutt View Post
    Going by their description of the lockout it could I guess be interpreted to mean it is up to 24 hours maybe as one possibility since they said it unlocks/reset again around 9am every day and if so then maybe if get locked out at 8am for example then the lockout will probably only be for one hour until is reset at 9am. Unless I am mistaken which is quite possible. Alternatively it could mean like someone else suggested you will continue to get 30 minute lockouts every time after the third strike you withdraw when a run start pops up. Then just resetting the strikes back to zero at 9am.
    They never said it unlocks at any specific time. Just that the withdrawal count resets at 9AM PDT (4PM GMT). Like I've said above (and someone else has said earlier in the thread), there would be no point to specify "three times or more" if you could only get three strikes in a day and then unable to queue up until the next day. So I'd say the possibility of a full-day lockout is extremely small, especially as it's quite obvious that that would give cause for a far more negative backlash on the management than a shorter period of time (e.g. 30 minutes) and thus would be a very unwise move on their part. =)

    Quote Originally Posted by Snugglebutt View Post
    It could be one of those I guess and of which I do not mind either of them being the form of punishment as I am a big meanie and less forgiving of those who continue to abuse the current system which annoys a lot of people, if turns out to be the second possibility then it better be MINIMUM 30 minute lockout every time after the third strike, anything less than that is not a good enough deterrent. People saying 5 or 10 minutes is enough punishment...I very much disagree.
    I agree with that as well. An incremental punishment would be an interesting idea (as I said a few posts up), but I still think that it should start at around 30 minutes, even if the increments could be 10 minutes each time (i.e. at fourth withdrawal in the day the penalty is 40 minutes, at fifth it's 50 minutes, and so on) or even five minutes (with fourth at 35 minutes and fifth at 40 minutes). But realistically, I don't think they will have added something like this. It's far more likely it's a flat-rate punishment, so to speak.

    The DDs (and others) who say it would unfairly punish those who for other reasons miss the queue pop or need to withdraw due to emergencies... Maybe once in a while it would. And with a new and sparkly DD class/job being released, average queue times are likely to go up for DD classes, with all the annoyances and problems of long queue times.
    But most of all, it would punish those with fast queue times who withdraw before you even have time to click the commence button on the queue pop window. (ST queue, I'm looking at you!) And let's face it, the fewer times you have to "wipe on the pre-dungeon boss" that the queue-wipe has been likened to many times, the shorter your actual queue time will be.


    (Sidenote: I don't think I've ever written 'queue' as many times in short succession as in this post XD)
    (1)

  8. #8
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    I could only got that's it's a dps that goes afk and hopes for a vote kick. I'll do the whole dungeon without them. And with only one dps, it'll take extra long
    (0)

  9. #9
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    People fishing for in progress duties would be stupid to try and AFK troll over and over again, wasting time waiting for queues and loading screens and crafters/people doing other stuff wouldn't bother going into duty and asked to be kicked just so they can finish what they were doing originally because....why not just finish the task and rejoin the queue after?
    (0)

  10. #10
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Is it so hard to occasionally check the duty window and see how many people have queued so far?
    (7)

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