Omg, I can't believe I miss this amazingly great news on the patch notes! This is awesome!
Omg, I can't believe I miss this amazingly great news on the patch notes! This is awesome!
If you say so lol. Fact is Im a tank fact i dont run dungeons much and when I do if it sucks ill leave. Guess what regardless of what penalty they add Ill just do hunts or leve's so in the end it dosent hurt or bother me but its gonna bother you when players join either go afk or offline to avoid the penalty and you have to kick them and wait.
This new change may seem harsh for those that have busy house lives but, I love this change.
I have seen my roommate spam "withdraw" in duty finder too many times to count, just to get a in-progress run (Does not want to spend time doing the whole duty).
I know they have a in-progress button but, maybe they should add a in-progress only button as well.
I think it's funny how many people are getting upset over this new feature. One thing I don't understand is people saying "I don't abuse the DF but what if I miss it three times because I was doing something else?" If you have something else to do shouldn't by all logic do that first?


SE's goal is not to give fast runs to impatient people. Their goal is to assist partial parties into becoming full parties, for whatever it is they're trying to get done. When you click that checkbox, you are not telling the game, "I'm impatient or low on time, so gimme a quickie." You are telling the game, "I sympethize with folks who've lost members mid run and would like to lend a hand if there are any out there." If your actual feelings are more in line with the former than the latter, well, sorry, but that wasn't the intent behind the feature, so you'll have to deal.
If you're a job that typically has to wait thirty minutes or more for your queue to pop, you have three options: Do other stuff outside the game while you wait, do other stuff in game while you wait, or stare blankly at the screen, doing nothing, until your eyes explode. If you choose the second or third options, you won't miss your queue, but if you're doing the first option, you could easily miss the queue depending on what you're doing and whether it drowns out the Duty Finder chime noise. And if you miss your queue? Well, that's another half hour wait. Chances are if you picked option one the first time, you'll do the same the second time. And the third time. And if you miss the chime all three times, well, you're done for the day.I think it's funny how many people are getting upset over this new feature. One thing I don't understand is people saying "I don't abuse the DF but what if I miss it three times because I was doing something else?" If you have something else to do shouldn't by all logic do that first?
That said, I think this will VERY RARELY be a problem. Even if there ARE folks who regularly miss queue three times or more under the current system, once they know about the "three strikes" penalty they're going to be a lot more careful once they've missed a queue or two.



Why have the posts expressing glee and exultation at a hugely punitive system been upvoted en masse, but perfectly reasonable suggestions like an option to extend the wait timer or a checkbox to allow fishers to ONLY get the in-progress runs they desire have been largely ignored?
There were better ways to solve the issue of withdraw spam. It doesn't matter if people stop "trolling" the queue now...a segment of the player base will be punished for either being lackadaisical about queue pops or preferring to skip the majority of an instance because that's their preferred play style. Why is considering them viewed as "selfish", but caring only about people who want a full run or who never leave their computers while in queue isn't?
Let's be fair here. This is the solution we GOT, as per SquareE, but it's by no means an equal or ideal one. The forums are a place for feedback, so rather than bickering about who is "right" let's come up with more solutions that make everyone happy.


I was wondering about how many this fishing issues arise. Didn't really notice many reports in forum about it since there are many more important issue/discussion. I also among many who uses DF several times in daily since it was introduced, and felt their up and downs. Aside from the initial complaint of how long the wait are, SE has provided more and more solution to make DF less painful, even through other means like the recent nexus upgrade system.
So far my only suspect for current penalty is to help SE prolong their MMO live, sort of Dynamis style lockout. I do felt currently that the content so far getting less and less motivated, especially after you reached many goals before the next patch hits. This even includes the recent introduced relic nexus upgrades which in the end feels getting more monotone.
I mean for any of you sounds happy of this implement, are you really getting so pissed and getting way too many so-called DF commence interruption? I do play almost continuously since beta, only taking few break for that XI free login campaign which happened twice. I do too, must have about similar amount of DFing with any of you averagely. So why I don't feel less annoyed as you did? Especially since I main-ed DPS class (BLM & BRD) which should have the most amount of DF queue time. And yes, I do have tank & healer job, but that's only to help players on old content mostly since tank/healer help DF commence faster.
The only time I ever intentionally 'fish' are when someone in LS cry for help, having bad luck with their party and their tank and/or healer leaves. Then I ask them how far they progress then hit join in progress to match their current progress. That's where my truly fault is, which I admit withdrawing for like only several times. And even if I did land on wrong one, I still decide to continue with whatever party I landed on. That I admit my guilt, despite the intention for helping.
The rest, as others have laid out, are only because in middle of doing something that I hope I can finish as quick as possible so that I can hit that commence button, either crafting/RL stuff/others, which is quite unintentional.
So again, with all these arguing, a question rose from me: is this the only reason? because many ppl getting too much commence cancellation? or am I just too patient/ignorant?
Seeing all these debate makes me miss the old 1.0 way of partying and doing dungeons. We shout, we organize, and we bonded. The introduction of DF easiness somehow makes ppl more and more spoiled to the point of having weird debates and weird rule implementation. And most of all, ppl clashing because of it and more drama over nothing.
Should I really be thankful as what this thread should be all about, or I just nod and pass along? It's not like the end of the world.
Well, this is going to suck when you're trying to ask one of your friends to join the instance after your tank/healer bailed. They'll try once, then give up. =/
Just this week, I was running Brayflox Normal for a friend. Our Healer left us after the third boss for... gods know what reason? And we were left without a healer for the remainder of the dungoun.
We most assuredly we were in the que. It said 'Finding members' at the top-right. Yet no matter how hard my freinds tried to join my que? They kept getting fresh/brand new ones, with the /in progress/ box checked.
Tell me ,how is this fair to them - if they try to que in progress - that they would get these non-progress ones while trying to help me and suffer a detrimental effect if they don't take the one they're not intending?
This is my only concern. I fear it hurts those of us with good linkshell networks of friends who need a replenishment. =/ Even more than the broken/faulty system we have now.
How is this related to clicking withdraw or not clicking when the DF pops? They can still join progress. And if they joined the wrong one, they can ask for vote kick or leave and join again and never have to incur a withdraw strike for not commencing with the DF. Seriously this is completely unrelated.
1. There's a 5 minute lockout for votekicking someone from the start of the duty.How is this related to clicking withdraw or not clicking when the DF pops? They can still join progress. And if they joined the wrong one, they can ask for vote kick or leave and join again and never have to incur a withdraw strike for not commencing with the DF. Seriously this is completely unrelated.
2. How rude are you to join someone else's instance and say, "Hey, sorry, this wasn't the duty I wanted - Can you kick me?" and thus penalize these people as a vital role such as this?
It is 100% connected to clicking / not clicking withdraw. Because sometimes we try to 'que fish' because for whatever reason, the que without a single Tank/healer/DPS isn't getting que'd into. And me askin my friends to join is now a liability to them, because if they click wtihdraw, they are now building their own penalty by it.
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