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  1. #301
    Player
    AtryxEtair's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Atryx Etair
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    MOAR LIKES!!! That is all...

    I know there's a dev post already. But who cares?
    (0)

  2. #302
    Player
    1clou's Avatar
    Join Date
    Feb 2012
    Location
    Ul'Dah
    Posts
    35
    Character
    Cloudi Strife
    World
    Excalibur
    Main Class
    Armorer Lv 50
    I completely agree with this post. Was always interesting seeing how different creatures interacted with you and others. XD was often well worth agroing and dieing just to see what it'd do lol.
    (0)

  3. #303
    Player
    Huginn's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    301
    Character
    Huginn Aesir
    World
    Hyperion
    Main Class
    Archer Lv 50
    Posting for the purpose of supporting proposition
    (0)

  4. #304
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    How come has there been no dev response saying they will catter to all our wishes regarding this topic?


    Rukkirii, I demand an explanation.
    (0)

  5. #305
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Majidah View Post
    How come has there been no dev response saying they will catter to all our wishes regarding this topic?


    Rukkirii, I demand an explanation.
    I believe the response was Blah Blah Blah 2.0, things wont follow you around do to MPK potential. LAMEZ
    (0)

  6. #306
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    I still think in this thread we had some amazing ideas on how even the Curious AI could have been handled alot better.

    IE: Draw your weapon and watch those curious goats scatter!
    (1)

  7. #307
    Player
    Rognis's Avatar
    Join Date
    Sep 2011
    Location
    Ul'Dah
    Posts
    67
    Character
    Rognis Vornel
    World
    Sargatanas
    Main Class
    Miner Lv 50
    I do miss this... the curious beasts are cool and I agree with either a short follow range or keep a long follow but they flee when you become violent
    (1)

  8. #308
    Player
    AsterBarnivere's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    893
    Character
    Aster Seule
    World
    Mateus
    Main Class
    Pugilist Lv 80
    I still miss the mob AI... I want my aldgoats to follow me!!!

    (And I bet it'd make caravan's easier...)
    (And FFXI's Lycopodiums did it too D: )
    (0)
    Last edited by AsterBarnivere; 06-19-2012 at 10:50 PM.

  9. #309
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Yay hit 500 likes.

    Anyways just thought there may be some fresh discussion with 2.0 looming ever closer, and that moon looking more ominous than ever.

    Do you guys think we might see a slight change in monster positioning at least maybe with the looming doom of the continent in mind more agressive monsters might make their way onto the landscape.

    Elementals in the woods due to the forests unbridled wood-sin
    Antlings (Once again) encroaching on Ul'Dahs roads
    Goobues wander away from their secluded islands once more?

    Hopefully we get to see some of the more unique un-seen monster types floating around the world before it goes kaput even if they have to lower their levels slightly to make it more sensable to have them on the beaten path.

    Of course I need to say something about AI though don't I.

    ...where the blood agro at?
    (2)

  10. #310
    Player
    Deatheye's Avatar
    Join Date
    Jul 2011
    Posts
    93
    Character
    Kitamura Seiju
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I miss those behaviour too. The following part was a problem cause far to strong mobs followed you and did kill you if you used AOE attaks. But totally removing everything seems like a bad move. That's like trowing a hole car away cause one window was broken.
    (3)

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