They actually changed alot of monsters to sound agro to "walking" efts used to agro even if you walked near them and go into Alert stance and you had to go to a dead stop. and if they touched you...boom agro.
Now I can walk clear through sound mobs...lol.
I'm happy more people are seeing this thread![]()
Not all of them though, some aggro if you come too close to them too. So, a combined sound/sense aggro (not sight)
I still blame the rushed release for the lack of unique AI, though that doesn't explain why they removed what already was in the game.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
Those guys are what most people have coined "True sound" a good number of mobs have this mainly in the higher ranked nodes (Usually only a issue if your going for the get all the nodes achievment) But they don't agro to "Touch" per-se they will agro in the same sound range that other sound mobs would agro if you were running.
If you walk you actually get a bit more lee-way with the distance you can close but not much and usually by the time it takes to slowly saunter around a monster he has a good chance of moving himself too close to you.
Actually, all drakes are simple sound aggro, but if you trip over bushes of grass while walking, they will hear it.
Avoiding true aggro mobs like Pugots is nearly impossible in the shroud, especially with mobs hitting you when you're yalms away from them... but those are the only pesky ones.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
Something I would like to see is more interaction between the different mobs in the zones. The specific idea I had came to me while I was farming Karakuls by Camp Glory. I noticed from time to time tat Uraeus would roam by. I thought to myself how cool it would be if there was 1 Karakul that woud spawn in the path of Uraeus and when he came by he would just gobble that little guy up.
Just an idea![]()
Kinda like in FFXIII mobs would fight each other (same with XII) and the FFXI original concept that certain mobs would actually eat their food source, i.e Goobbues would eat Mandragoras.Something I would like to see is more interaction between the different mobs in the zones. The specific idea I had came to me while I was farming Karakuls by Camp Glory. I noticed from time to time tat Uraeus would roam by. I thought to myself how cool it would be if there was 1 Karakul that woud spawn in the path of Uraeus and when he came by he would just gobble that little guy up.
Just an idea
Signed, yeah we need this back.
yes bring back mob AI they went way too far in their changes to the enemy AI
They could bring curious back, but make it so only 1 in 5 sheep do it instead of all of themPlease bring all the other stuff too. Deer fleeing was awsome.
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