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  1. #1
    Player
    Firon's Avatar
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    Mar 2011
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    Ul'dah
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    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by illriginalized View Post
    SIGNED! WTH?! I missed this?! SE please bring back the AI.. that must have been so awesome lol
    I'm sorry it hardly anything awesome about any of the mobs A.I. efts or w/e going into active to attack you was not awesome it just let you get away from them...
    (0)

  2. #2
    Player Jynx's Avatar
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    Mar 2011
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    Gridania
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    Jynx Masamune
    World
    Diabolos
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    Thaumaturge Lv 100
    Quote Originally Posted by Firon View Post
    I'm sorry it hardly anything awesome about any of the mobs A.I. efts or w/e going into active to attack you was not awesome it just let you get away from them...
    Yeah it's so much better that nothing even looks at you anymore and just has a 1000 yard stare..../sarcasm.

    It may have not been the best AI ever but it's the best I've seen in a MMO for monsters to actively target and track you, follow you with their heads, be alerted to sound and acting realistically instead of a blind monster...attacking everything that makes a sound.

    They were baby steps that probably had plans on expanding but once again the playerbase over-reacted to the launch shunning anything and everything to do with the game to hop on the "I hate ___ train" and the Mob AI was nixed when it was a feature that could have been so much more with a few tweaks.

    I'm still not sure why next to all behavioural traits were removed, I can understand the curious AI but everything else should have stayed intact hell most of them were athstetic more than practical, like the red crabs who would rear up on there legs when someone entered near their agro range.
    (4)

  3. #3
    Player
    Firon's Avatar
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    Firon Veleth
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    Excalibur
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    Thaumaturge Lv 50
    Quote Originally Posted by Jynx View Post
    Yeah it's so much better that nothing even looks at you anymore and just has a 1000 yard stare..../sarcasm.

    It may have not been the best AI ever but it's the best I've seen in a MMO for monsters to actively target and track you, follow you with their heads, be alerted to sound and acting realistically instead of a blind monster...attacking everything that makes a sound.

    They were baby steps that probably had plans on expanding but once again the playerbase over-reacted to the launch shunning anything and everything to do with the game to hop on the "I hate ___ train" and the Mob AI was nixed when it was a feature that could have been so much more with a few tweaks.

    I'm still not sure why next to all behavioural traits were removed, I can understand the curious AI but everything else should have stayed intact hell most of them were athstetic more than practical, like the red crabs who would rear up on there legs when someone entered near their agro range.
    Your making it sound like more than what it was every mob already tracks you with trier heads and stuff. The crab stuff was ok but how many of them did you normally encounter during the game? Cause last time i recall they were all 70+
    (0)

  4. #4
    Player Jynx's Avatar
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    Mar 2011
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    Gridania
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    Jynx Masamune
    World
    Diabolos
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    Thaumaturge Lv 100
    Quote Originally Posted by Firon View Post
    Your making it sound like more than what it was every mob already tracks you with trier heads and stuff. The crab stuff was ok but how many of them did you normally encounter during the game? Cause last time i recall they were all 70+
    I encountered

    Marmots
    Funguar
    Wolf
    Antelope
    Qiqrin
    Efts

    all the time in the game. While a few had special agro mechanics that even when extremly high level allowed you to be around them if you had 2 brain cells to rub together.
    (3)

  5. #5
    Player
    Firon's Avatar
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    Firon Veleth
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    Excalibur
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    Thaumaturge Lv 50
    Quote Originally Posted by Jynx View Post
    I encountered

    Marmots
    Funguar
    Wolf
    Antelope
    Qiqrin
    Efts

    all the time in the game. While a few had special agro mechanics that even when extremly high level allowed you to be around them if you had 2 brain cells to rub together.
    none of that stuff made the actual fights more fun tho... Except fungars now that's good mob A.I but the rest was just shity aggro mechanics. Also Effts aggro you no matter what if you moved or not. I would love to see better A.I but what we had was shity.
    (0)
    Last edited by Firon; 04-08-2012 at 11:43 AM.

  6. #6
    Player
    Morticous's Avatar
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    Morticous Trucido
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    Hyperion
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    Lancer Lv 50
    Quote Originally Posted by Firon View Post
    I'm sorry it hardly anything awesome about any of the mobs A.I. efts or w/e going into active to attack you was not awesome it just let you get away from them...
    as if they are hard to avoid with their stupid aggro indicator and level/color right next to their name... this game hands you all the answers. Where to get a quest, where to get a quest item, what level the mobs are, if they will aggro, nothing is left up to imagination or guessing.
    (1)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  7. #7
    Player
    Firon's Avatar
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    Firon Veleth
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    Excalibur
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    Thaumaturge Lv 50
    Quote Originally Posted by Morticous View Post
    as if they are hard to avoid with their stupid aggro indicator and level/color right next to their name... this game hands you all the answers. Where to get a quest, where to get a quest item, what level the mobs are, if they will aggro, nothing is left up to imagination or guessing.
    Right cause i bet you was playing XI with the wiki open.... Knowing weather a mob aggro or not does not make it more hard or challenging.
    (2)

  8. #8
    Player
    Morticous's Avatar
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    Morticous Trucido
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    Hyperion
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    Quote Originally Posted by Firon View Post
    Right cause i bet you was playing XI with the wiki open.... Knowing weather a mob aggro or not does not make it more hard or challenging.
    i can safely say i did not go to some FFXI wiki to find out which mobs aggroed, i learned that myself. Just because I know how to beat Ifrit dosn't mean i think he should instantly die now when i enter his fight. Just because i can find a map on google dosnt mean i still wont buy or quest them myself in game. Even if it is on some wiki page and i want to find it, it adds one more level of complexity in order to do so.

    WHy bother buying this game at all when you have the internet as a tool to both watch every cut scene on youtube and read the ending of every quest on a wiki? Youtube is FREE!!!!!!!
    (0)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  9. #9
    Player
    illriginalized's Avatar
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    Dec 2011
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    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Firon View Post
    I'm sorry it hardly anything awesome about any of the mobs A.I. efts or w/e going into active to attack you was not awesome it just let you get away from them...
    I'm sorry.. but a crab lifting it's claw as you approach it? That's awesome. That's realistic. Sorry AI isn't good enough for you lolwat <_<;
    (1)

  10. #10
    Player
    Firon's Avatar
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    Ul'dah
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    Firon Veleth
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    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by illriginalized View Post
    I'm sorry.. but a crab lifting it's claw as you approach it? That's awesome. That's realistic. Sorry AI isn't good enough for you lolwat <_<;
    Like i said the A.I in this game was shity no matter what you think about it, like someone said above me XI A.I was ahead of its time and i still think its 100x better than XIV's . If we get more stuff like mobs deaggroing you when you run through water, aggro ja's, magic aggro, aggro ppl who walk pass them in heavy armor, certain monster building hate for killing thier kin etc. All the stuff we had before added nothing to the game, except the Fungars.

    What would be more realistic about the crabs if they hid under the beach sand and you could only see the top of their shell and they would aggro you when you run by. So much stuff they could have done better than the shitty A.I we had. I mean they couldn't even out do FF XII A.I... I'm all for more A.I but the stuff we had was terrible, I would love to see stuff like Pieste fighting goats near camp blue fog to feast on them, or an Goat who attacks the plant like monsters to eat them, or the Birds feeding on the rats in the LL region.
    (0)

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