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  1. #1
    Community Rep Bayohne's Avatar
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    Discussed this with monster wrangler Matsui. Firstly, as I'm sure you're all aware, the reason that aldgoats and other monsters stopped coming closer was due to the fact that they would be tagged by player AoEs (and all the frustration that brought with it); we don't have plans to bring that aspect back. However, we would like to add more liveliness to monsters as you have been suggesting.
    (73)
    Matt "Bayohne" Hilton - Community Team

  2. #2
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    Quote Originally Posted by Bayohne View Post
    Discussed this with monster wrangler Matsui. Firstly, as I'm sure you're all aware, the reason that aldgoats and other monsters stopped coming closer was due to the fact that they would be tagged by player AoEs (and all the frustration that brought with it); we don't have plans to bring that aspect back. However, we would like to add more liveliness to monsters as you have been suggesting.
    the vast majority dont want curious monsters back. the vast majority want all of the other AI back, there is a difference.
    (15)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  3. #3
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    Quote Originally Posted by Dreadnought View Post
    the vast majority dont want curious monsters back. the vast majority want all of the other AI back, there is a difference.
    What other AI was there?

    I wouldn't mind the monsters that follow you around if they stood far enough back that they wouldnt get hit by AoE.

    Aggro is in every game, and it's still in this one, so I'm not sure what people are talking about there.
    (1)

  4. #4
    Player Jynx's Avatar
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    Gridania
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    Jynx Masamune
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    Diabolos
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    Quote Originally Posted by Alhanelem View Post
    What other AI was there?

    I wouldn't mind the monsters that follow you around if they stood far enough back that they wouldnt get hit by AoE.

    Aggro is in every game, and it's still in this one, so I'm not sure what people are talking about there.
    Feel free to read the OP to see what kinds of AI quirks many mobs have and what few were removed for no real reason. We still have no idea why efts instantly agro to sound no instead of searching for you, or why some monsters such as red crabs no longer try to warn you away before attacking.
    (3)

  5. #5
    Player
    Fensfield's Avatar
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    Forra Descren
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    Balmung
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    Lancer Lv 70
    Quote Originally Posted by Bayohne View Post
    Discussed this with monster wrangler Matsui. However, we would like to add more liveliness to monsters as you have been suggesting.
    Hurrah, finally a reply! Thank you.

    Quote Originally Posted by Bayohne View Post
    Firstly, as I'm sure you're all aware, the reason that aldgoats and other monsters stopped coming closer was due to the fact that they would be tagged by player AoEs (and all the frustration that brought with it); we don't have plans to bring that aspect back.
    But, really? Even with the modifications to AoE functionality supposedly being considered by the developers, or the ideas about not having them follow quite so closely or flee under certain circumstances? The reason for its removal is clear enough, but is just leaving it out really the only, and best option?

    Quote Originally Posted by Bayohne View Post
    However, we would like to add more liveliness to monsters as you have been suggesting.
    What about the other removed behaviors that the vast majority do seem to want to see returned, such as the conditional aggression on Efts, and enemies that 'sensed our presence before attacking' and the like?

    And.. I don't suppose by some miracle you might be able to tell us at what point, or after what set of planned fixes and changes, we might see these 'liveliness additions', can you?
    (2)
    Last edited by Fensfield; 08-12-2011 at 06:52 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  6. #6
    Player
    Jennestia's Avatar
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    Kanikou Escaflowne
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    Sargatanas
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    Archer Lv 50
    Quote Originally Posted by Fensfield View Post
    Hurrah, finally a reply! Thank you.



    But, really? Even with the modifications to AoE functionality supposedly being considered by the developers, or the ideas about not having them follow quite so closely or flee under certain circumstances? The reason for its removal is clear enough, but is just leaving it out really the only, and best option?



    What about the other removed behaviors that the vast majority do seem to want to see returned, such as the conditional aggression on Efts, and enemies that 'sensed our presence before attacking' and the like?

    And.. I don't suppose by some miracle you might be able to tell us at what point, or after what set of planned fixes and changes, we might see these 'liveliness additions', can you?
    As they say, don't shoot the messenger -- Blame those who continually complain about everything for absolutely no reason. "Oh noes my AoE will hit a goat! Remove their curious nature SE!" Fixes come when they come, you can't plan it, because then if a delay happens, you have disgruntled people, hence why more and more companies (even outside of gaming) are now on a "when it's finished" mantra.
    (1)

  7. #7
    Player
    Fensfield's Avatar
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    Forra Descren
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    Balmung
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    Lancer Lv 70
    Quote Originally Posted by Jennestia View Post
    As they say, don't shoot the messenger -- Blame those who continually complain about everything for absolutely no reason. "Oh noes my AoE will hit a goat! Remove their curious nature SE!" Fixes come when they come, you can't plan it, because then if a delay happens, you have disgruntled people, hence why more and more companies (even outside of gaming) are now on a "when it's finished" mantra.
    I know, I know.. thus the lack of attack or so. I really was just making inquiries. I don't really expect a proper reply, it's a bit beyond a community rep's remit I fear - but it can't help asking, right? Besides, it'd be nice to see specific address for our other concerns, too; like the other remove behavior traits, for instance.
    (1)
    Last edited by Fensfield; 08-12-2011 at 07:41 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  8. #8
    Player
    Calina's Avatar
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    Panzer Faust
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    Behemoth
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    Dragoon Lv 58
    Quote Originally Posted by Jennestia View Post
    As they say, don't shoot the messenger -- Blame those who continually complain about everything for absolutely no reason. "Oh noes my AoE will hit a goat! Remove their curious nature SE!" Fixes come when they come, you can't plan it, because then if a delay happens, you have disgruntled people, hence why more and more companies (even outside of gaming) are now on a "when it's finished" mantra.
    personally I just found it fucking annoying!! having bloody mob of goats and crap following you around while your trying to do a leve or whatever...
    (1)

  9. #9
    Player
    Cairdeas's Avatar
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    Limsa Lominsa
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    Julie Nymphiel
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    Balmung
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    Marauder Lv 60
    Quote Originally Posted by Bayohne View Post
    Discussed this with monster wrangler Matsui. Firstly, as I'm sure you're all aware, the reason that aldgoats and other monsters stopped coming closer was due to the fact that they would be tagged by player AoEs (and all the frustration that brought with it); we don't have plans to bring that aspect back. However, we would like to add more liveliness to monsters as you have been suggesting.
    I think that could be fixed by making it so curious monsters run away if a character pulls their weapon out or already has their weapon out.
    (13)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  10. #10
    Player
    Sav's Avatar
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    Mar 2011
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    Ul'dah
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    Sav Alithos
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    Diabolos
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    Gladiator Lv 70
    Quote Originally Posted by Bayohne View Post
    Discussed this with monster wrangler Matsui. Firstly, as I'm sure you're all aware, the reason that aldgoats and other monsters stopped coming closer was due to the fact that they would be tagged by player AoEs (and all the frustration that brought with it); we don't have plans to bring that aspect back. However, we would like to add more liveliness to monsters as you have been suggesting.
    Matsui is a man of many hats...and names.
    (1)

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