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  1. #11
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Bring this feature back! I loved this in Closed Beta and I cried this deimplementation. It just gave more immersion and more ways to feel about the monsters.

    Signed!
    (3)

  2. #12
    Player
    Baelari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    93
    Character
    Baelari Khalahko
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I'm very sad about the Efts just attacking now. I loved that they'd put their heads up and listen for you, but if you were still, they'd go back to lounging around.
    (1)

  3. #13
    Player
    SAMINUS's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    367
    Character
    Kris Slater
    World
    Behemoth
    Main Class
    Pugilist Lv 20
    Quote Originally Posted by Jynx View Post
    Personally I miss the days of being able to farm among efts as long as I watched my step and didn't move around them.

    I miss when crabs would raise their claws at you if you came too close before attacking.

    I miss when Deer would flee in my pressense.

    Yes I also miss "Curious" monsters to an extent.

    Personally I think SE removing these unique features "And who knows what else" from some monsters was a very bad move. I hereby declare this post to be a petition for Mob AI to be put back into the game, and for more monsters to have unique quirks.

    Feel free to post what AI you know of, and what you think some awesome ideas would be, or great ways to tweak the system.

    Known AI "Quirks"
    • Funguar wont use Queasy cloud, or (not sure on name) Mushroom whip if you don't attack them when they inflate or deflate.
    • Mice mobs tend to flee after you weaponskill and cower for a few moments
    • Red crabs "Used too" Raise their claws instead of flat out agroing until you got closer to them
    • Drakes will warn you before they agro
    • Efts "Used too" Become "Aware" of your presense via sound, and if you stopped moving during this phase where they appeared to be listening for you...you could avoid agro!
    • Many mobs used to follow you around Monkies, and Aldgoats being a prime example.
    What do you guys think? I personally wish efts were the way they used to be, it's sad to see them just flat out agro now.

    As for the "Curious" monster I do think they need to have a short follow radius, only do so for a short time, and perhaps flee when you enter battle mode. "Not sure of many goats who would be curious about me after I started swinging"
    I used to hate it when the monkies followed me around, it was difficult to do an AOE attack because they would swarm. been so long I haven't noticed them not doing that anymore.
    (1)
    Quote Originally Posted by Rau View Post
    Rau Lecreuset: There are reports of a multitude of people in town who have a found a magical tool that lets them forfeit their conciousness, and in doing so, allows them to craft for inordinate amounts of time.

  4. #14
    Player
    Budi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    130
    Character
    Arie Laure
    World
    Midgardsormr
    Main Class
    Scholar Lv 60
    I feel so lonely without my goat pet.
    (2)
    Unable to Update the Group NA/EU character list, please wait.

  5. #15
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    I will have to sign this! *Insert my signature here*
    (1)

  6. #16
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Removed due to player stupidity in the first place.

    As was stamina bar.

    Doubt we will see either back.

    +1 from me however. I liked it.
    (10)

  7. #17
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 80
    I've wanted the curious AI back since they got rid of it ages ago. I missed the dormice running away after getting too close at Iron Lake.
    (2)

  8. #18
    Player
    Zelas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    369
    Character
    Ciel Valke
    World
    Balmung
    Main Class
    Summoner Lv 80
    I completely agree. Signed.
    (1)

  9. #19
    Player
    Deminia's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    165
    Character
    Deminia Brellenwind
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I agree! Signed In fact, not only would I like to see these things restored to the game, but I would like to see more interesting mob behaviors added.

    I also would not mind seeing mobs notice other mob families nearby - such as a large monster -- say an angler - come up and try to eat an available bug monster, or at least chase it away.
    (4)

  10. #20
    Player
    redmage's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    393
    Character
    Topheru Jopheru
    World
    Excalibur
    Main Class
    White Mage Lv 70
    Signed! The different quirks of the mobs were very interesting and fleshed out more of the world... granted, there were times I wanted to kick myself for not noticing a mob curiously coming up to me whilst I AOE'd my leve mobs, but still.

    They should fine-tune it : curious mobs will stay away if you're engaged in combat (seriously, why would they come near if you're drawing a weapon?).


    I'd also love to see a "pack" mentality for some mobs.
    (5)

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