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  1. #1
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    I'm all for this idea!
    (2)

  2. #2
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    I do miss the mob ai. the curious ai was very problematic though. not so much when you only had one mob following you, but when you turned into the second coming of goat jesus it was hell. But it was really fun to exploit mob behavior to dodge them. Will have to go test but it use to be possible to dodge raptors in the same manor that you dodged efts.

    Fun fact in closed testing before they turned alpulkus into agro mobs it was possible to trigger them into following you around by emoting at them they would not leave there leash range though.


    I do wonder how much server performance factored into the removal of mob ai though.
    (4)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  3. #3
    Player

    Join Date
    Jul 2011
    Posts
    64
    Signed! Maybe I came in too late to have seen that feature, but it sounds great! I want it in.
    (2)

  4. #4
    Player
    Cataklismos's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    8
    Character
    Cataklismos Steelfang
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Please bring it back! I really enjoyed moving around the world and having to learn the different ways mobs reacted to your presence... even the curious ones, although annoying, would make it interesting.

    Please BRING IT BACK!!!! I do not like walking around Dodos (as an example) and seeing just big feathered statues who move every 2 minutes.
    Please please please !!!! Bring back that sense of reality which made most of us be amazed during fights.
    (4)

  5. #5
    Player
    Chrees's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    674
    Character
    Chrees Byrjun
    World
    Sargatanas
    Main Class
    Sage Lv 100
    Signed! Especially if they male the changes to the "curious" AI like you suggested.
    (2)
    Sea of Stars «SoS» | Sargatanas
    Quote Originally Posted by Bayohne View Post
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    Quote Originally Posted by Rukkirii View Post
    ^My favorite signature but minus the Bayohne part.

  6. #6
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    No thanks .......Do not want goats to follow me or any other mob. Bring back the eft thing maybe but it made it to easy to avoid them. I would rather have mobs fighting each other like FF 12 and 13
    (1)

  7. #7
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I'm 100% in, why they removed a good feature i'll never understand.
    The game needs more depth/lore/atmosphere (a lot more) not less of it.
    Darker zones (black shroud its a deep old forest not a small woodland) and a more evil mob AI

    I would rather see lots more mob AI added aswell, like some animals moving in packs, Ewe's following a ram and so on.
    You attack one of the ewe's the ram attacks you but all the Ewes make a run for it..
    Monkeys throwing their nuts at you as you pass (ok doing like 5 damage and not pulling you into combat or something but its to try get you to fight them).
    Maybe even mobs chasing other mobs off an area!
    (5)

  8. #8
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Esk View Post
    I'm 100% in, why they removed a good feature i'll never understand.
    The game needs more depth/lore/atmosphere (a lot more) not less of it.
    Darker zones (black shroud its a deep old forest not a small woodland) and a more evil mob AI

    I would rather see lots more mob AI added aswell, like some animals moving in packs, Ewe's following a ram and so on.
    You attack one of the ewe's the ram attacks you but all the Ewes make a run for it..
    Monkeys throwing their nuts at you as you pass (ok doing like 5 damage and not pulling you into combat or something but its to try get you to fight them).
    Maybe even mobs chasing other mobs off an area!
    lol! That would be awesome about the monkeys.

    Running along, suddenly "thwap!", you're knocked on the side of the head by a small rock. You hear an amused chatter, which sounds oddly like laughter, coming from nearby, as you have just enough time to see the suspect duck behind the tree.

    Mischievous mobs... now that would be something new.
    (5)

  9. #9
    Player
    Defmetal's Avatar
    Join Date
    Mar 2011
    Location
    Delete Lalafell
    Posts
    397
    Character
    Eadieni Valefor
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Yeah it was a great feature although some things got a little annoying, when you had like 5 nannygoats line up behind you when you doing leves and thus block your ability to aoe.
    (1)

  10. #10
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    This is a game changer. perfect 10 for immersion. Its all about being aware of your environment rather than oh hey I just purely need to look out when (insert situation here) happens.
    (3)

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