signed! I missed this from xi!![]()
signed! I missed this from xi!![]()
I think curious behavior still has a viable place in the game. Maybe just limit it to a few mobs that make sense to have it.
For instance, the only mob which follows you would be sheep. Monkeys and dodo will not follow you but stop and watch your movements from a slight distance. Enough that wouldn't interfere with most AOE attacks. Goats, to me, don't make any sense being a curious animal. In reality I've always found them to be slightly oblivious.
I like the idea of starting a spell casting or drawing a weapon "breaking" the curious behavior link.
Could ease some of the ire of curious behavior if you had to do something to initiate it yourself. Like certain emotes, or using food items. Maybe a goat would come follow you if you gave it some fruit, or a doblyn took interest after being /beckoned to. Perhaps there's an disgruntled ixal whom absolutely hates /dancing.

I remember when I first got to Thanalan and a goat started following me. I nearly had a panic attack thinking it aggroed me.
I'd love to see a lot of this stuff brought back. It gave the world more of a sense that creatures had their own minds.
I don't understand, people really complain about the curious monsters? and SE listened? really?!
This is getting ridicules, what next? you want the agro mobs removed as well? should they make the game easier? Come on. People wanted the game to be more lively and the mobs have better AI. That WAS one of the ways. Just cause SOME people complained ALL the others got denied from this? seriously? Why wasn't it in a poll to ask us? or was it just the IMPORTANT community that complained and they listened?
So what you can't use your AoE? deal with it, That's part of the game. Pull the mob away, use none-AoE moves, but don't b$%# and say it's game breaking.
Seriously SE, this game does not need to be easier anymore.


Agreed.I don't understand, people really complain about the curious monsters? and SE listened? really?!
This is getting ridicules, what next? you want the agro mobs removed as well? should they make the game easier? Come on. People wanted the game to be more lively and the mobs have better AI. That WAS one of the ways. Just cause SOME people complained ALL the others got denied from this? seriously? Why wasn't it in a poll to ask us? or was it just the IMPORTANT community that complained and they listened?
So what you can't use your AoE? deal with it, That's part of the game. Pull the mob away, use none-AoE moves, but don't b$%# and say it's game breaking.
Seriously SE, this game does not need to be easier anymore.
It's always refreshing to see the game more lively in different ways, even if it provides challenge.
Though I do like and agree with the suggestion of having the curious mobs flee when you raise your weapon, that would simulate real life scenarios and would add to liveliness.
I definitely wouldn't want to miss out anything that adds to liveliness, in this case curious mobs definitely should have a place in the game!
Yeah, the game seems dead without the AI being interactive like they used to be.


It's stuff like this that makes me feel sorry for Tanaka & Komoto. I still feel they had a really cool, unique vision that simply needed at least another year to work out the kinks.
Yoshi P has done a lot of good, but I also feel that he's removing too much of the game's soul that Komoto tried to instill with some of these patches.




'Have to admit, I agree. The vast majority of the positive stuff that's been added prior to 1.18 was stuff Tanaka&Co. listed as being on the fix list before they were scapegoated out, and that they probably would have added and fixed along a relatively similar timeline. Yoshida's team are working hard, but they've done an awful lot of damage, too, and removed a lot of the things that made me think, 'Oh, that's a nice little touch.'It's stuff like this that makes me feel sorry for Tanaka & Komoto. I still feel they had a really cool, unique vision that simply needed at least another year to work out the kinks.
Yoshi P has done a lot of good, but I also feel that he's removing too much of the game's soul that Komoto tried to instill with some of these patches.
Some of their most recent additions are more agreeable though, thankfully, and do seem to be at least in part to be new.. but, even then, I also kinda preferred Tanaka's mob's priorities and all, myself XD Though I can see why most MMO players might not have, what with my putting more importance on world-building and emergent content than on gameplay and all.
Last edited by Fensfield; 08-16-2011 at 08:01 PM.
Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

/signed - A wonderful idea. I recall the efts with great fondness, my gal and our son sat for a half hour and played with the eft AI. Bring back that unique stuff. Just drop the follow friendly "aggro" or make it stop quickly.

I support everything except for curious mobs. I hated being followed.
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